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Confidence Man Lets You Run a Ponzi Scheme and Escape Before Everyone Realises They're Broke

Writer: Niels Gys
Niels Gys
14 hours ago
3 min read

Confidence Man is an upcoming 1920s roguelike deckbuilder where you run a Ponzi scheme, promise investors ridiculous returns and attempt to disappear with their money before the whole thing collapses. Developed by GoGoGoGo, it's scheduled for Q4 2026, with a free demo already available on Steam.


The premise is wonderfully crooked. Instead of building a successful business, you're building an increasingly expensive lie. And unlike most management games, the objective isn't to keep your company alive forever. It's to get out before everyone discovers there was never a company worth keeping alive in the first place.



Enjoy financial crimes that somehow turn into ordinary jobs? Cash Cleaner Simulator takes money laundering painfully literally. Forget sophisticated offshore accounts. Apparently, a washing machine will do.



Congratulations, You're Now a Financial Criminal

It's 1924. You've got an office, some respectable-looking stationery and absolutely no intention of investing anyone's money. Instead, you pay existing investors using deposits from new ones. Every month, you decide what returns to promise: 5%, 10%, 20% or a spectacularly irresponsible 40%. Higher promises attract more money, but they also increase your future obligations and the suspicion surrounding your operation.


Which is rather wonderful, because the better your business appears to be doing, the worse your actual situation becomes. You're essentially trying to cure bankruptcy with additional bankruptcy, hoping nobody notices before you've booked a train to somewhere without an extradition treaty. Imagine running a restaurant where every new customer must pay for the previous customer's dinner, except you've promised everyone champagne, lobster and a complimentary Bentley. Eventually somebody is going to ask where the kitchen is. And you haven't built one.


According to the Steam description, the game features 27 investor cards with individual characteristics. There's a wealthy investor whose withdrawal could destroy your finances, a devoted believer who demands public appearances, and even a reporter who might need persuading to keep quiet. Apparently, financial fraud involves more customer service than anyone anticipated.


Game results screen titled Clean Getaway shows $170k secured, with a man on a ship deck and buttons for Review, New Run, Main Menu.

Prefer your fraud with actual customers? Probably Stolen lets you run a crooked shop, sell counterfeits and protect wanted criminals when they're good for business. Unfortunately, even organised crime can't escape inventory management.



Even Escaping Requires Financial Planning

You can reportedly abandon the scheme whenever you want. Unfortunately, turning your fraudulent fortune into getaway money takes time. Under the advertised rules, 40% of the available pot transfers into your escape fund each month, with the ordinary process taking two months. Meanwhile, investors still expect their payments, and suspicion continues rising.


So you could successfully convince a collection of gullible aristocrats to finance your retirement, only to discover that leaving your own criminal enterprise requires a notice period.


There are also 16 draftable operating methods that alter your strategy, including arrangements that accelerate your escape or divert additional money into your private vault. Whether these create genuinely different criminal strategies remains to be seen. An interesting financial disaster on paper isn't necessarily an entertaining one to manage.


Beige strategy game dashboard with investor cards and action tiles; Month 1, Cash $22k, Suspicion 0, monthly recap +$14k.

Ponzi schemes are only one way to make a thoroughly dishonest living. Explore CRIMENET's 10 Best Crime Games To Play Right Now, featuring criminal empires, money laundering, robberies and enough questionable career choices to terrify a recruitment agency.



What Does the Free Demo Include?

The free Steam demo, released August 29, covers the first 12 months of a scheme. Its listing advertises all 16 operating methods, four recurring crises and two possible outcomes: collapse or a successful escape. Players can also unlock another character, while accumulated notoriety reportedly carries into the full release.


The finished game promises additional characters, another crisis and a third ending. However, without firsthand testing, it's too early to judge the balancing, replayability or whether the advertised 15–20-minute runs actually deliver.


Still, the central idea has potential. Most management games reward you for growing an empire. Confidence Man wants you to know precisely when to abandon one. And for once, bankruptcy isn't necessarily failure. It's what happens when you forget to leave before the investors arrive with questions and the police arrive with considerably more.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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​Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

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I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

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Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

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