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“Forget Her”: A Ghost Story That Robs You More Than It Haunts

Writer: Niels Gys
Niels Gys
Oct 17, 2025
3 min read

TL;DR

Forget Her is like being mugged by mood lighting — eerie at first, but your wallet never feels safer.


If PT is a masterclass in psychological dread, Forget Her is the off-brand version you find at a gas station. A ghost story that haunts your Steam library more than your dreams.


Now, if you’ll excuse me, I’m off to forget Forget Her.




“Welcome Home,” Said Nobody Ever

You know a horror game’s in trouble when the scariest thing in it is your own reflection during load screens. Forget Her opens like every Steam indie horror: a missing couple, a creepy house, and enough ambient hum to power a small airport.


The setup’s simple. Your friends Greg and Alison disappeared, their parents panic, and you—Troy Allen, the poor schmuck—have to go “check the house.” Because that’s what sane people do when their mates vanish: wander into the dark armed with a flashlight weaker than a politician’s moral compass.


And the moment you step inside, the house whispers: “Leave.”You think, “Gladly.”



The Scariest Thing? The Carpeting.

Let’s get one thing straight: the house looks fine. Too fine. It’s like someone cleaned it just before the haunting. You expect bloodstains and cobwebs, not a spotless IKEA kitchen.


Lighting? Moody enough to make you question your electricity bill. Shadows flicker dramatically, doors slam theatrically, and objects occasionally float as if the ghost just discovered how to use the Force. It’s all there — but somehow, none of it hits.


You never feel trapped. You just feel like you’re intruding in someone’s home renovation project that went a bit… spiritual.



Storytelling for the Condemned

The game wants to be deep. It really does. “Love turned obsession,” “rituals gone wrong,” “a house that remembers.” But instead of unraveling a chilling mystery, you’re reading Post-it notes from two people who needed couples therapy, not a séance.


Greg’s gone, Alison’s ghost is mad, and you’re stuck playing paranormal mailman. Every clue you pick up screams, “Look! Plot device!” It’s like the game’s whispering, “Don’t worry, we’ll explain this later,” then promptly forgets.



The Gameplay: Walking Simulator, But Make It Sad

Forget Her’s gameplay loop is basically: walk, pick up object, read something depressing, repeat.


Sometimes you’ll get a jump scare. Sometimes you won’t. It’s like dating apps — lots of waiting, minimal reward, occasional emotional trauma.


The puzzles? Imagine Sudoku designed by a drunk exorcist. “Find the code.” “Decode the code.” “Use the code.” Congratulations, you’ve summoned mild irritation.


There’s supposedly a ritual to “banish” the ghost. More like a ritual to test your patience.



Sound Design: The Creaking Floorboard Cinematic Universe

The audio tries so hard. You’ve got whispers in surround sound, footsteps that follow you like a nosy relative, and doors that slam with the dramatic flair of an Italian argument. But after twenty minutes, you’re immune. The same door’s slammed so often you could set a rhythm to it.


Honestly, if they’d added a laugh track, it’d qualify as a sitcom.



Choices & Endings: Pick Your Flavor of Failure

Yes, there are multiple endings — theoretically. Do the ritual right, and you live. Mess it up, and you don’t. Either way, the ghost wins, because she gets your time.


And replayability? Let’s just say once you’ve survived the first round, you won’t be rushing back for seconds.



The Good, the Bad, and the Ghostly Stupid

Good:

  • Cheap scares that might get a flinch if you’re tired enough.

  • Some genuinely tense lighting moments.

  • At €7, cheaper than therapy.


Bad:

  • Characters with the emotional depth of a soggy napkin.

  • Rooms that look cloned from a real estate brochure.

  • Puzzles designed to make you appreciate Resident Evil’s logic.

  • Ghost AI that’s less “vengeful spirit” and more “confused Roomba.”


Forget Her wants to haunt your mind, but ends up haunting your patience. It’s a decent proof-of-concept for horror atmosphere, buried under repetition and unintentional comedy.


If you play it with the lights off, you might feel a chill — though that’s probably just your GPU overheating.


It’s not a horror game. It’s a polite ghost trying to remind you to uninstall it.



FAQ

Is Forget Her scary? Only if you’re terrified of beige hallways.
Can you die? Yes — but mostly of boredom.
How long is it? Around 2–3 hours, depending on how long it takes you to stop checking your phone.
Are there multiple endings? Sure. Like shampoo bottles have “different formulas.” Same shower, same disappointment.
Would you recommend it? If you’ve played every other horror game on Earth and still crave mild anxiety, go ahead.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

I'm not here to save the world.

I'm here to tell you which crimes are worth committing. 🤘

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