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Hunt: Showdown’s Halloween Grind Pays 5 Points per Tarot Card. Your Inventory Pays the Price.

Writer: Niels Gys
Niels Gys
2 hours ago
6 min read

The fastest documented way to earn community points in Hunt: Showdown 1896's All Hallows' Cleave event is to use Tarot Cards. From Stage 2 onward, every qualifying Tarot Card use contributes 5 community points, compared to just 1 point for killing a Weaver or destroying one of its eggs.


That's five times the reward for a single action. Unfortunately, Tarot Cards are consumables, and sacrificing something genuinely useful for five points isn't necessarily clever. Particularly when the alternative is murdering a monster, which, in Hunt, is generally considered a perfectly acceptable way to spend an afternoon.


The Halloween community event began on October 13, with Stage 1 completed on October 17, unlocking The Atlas Tarot Card and additional scoring opportunities. Players are now working toward the remaining milestones, and it turns out that contributing efficiently can involve surprisingly little actual hunting.


Red horror poster for Hunt: Showdown 1896 Blood Testament, featuring a pale armed man in a black coat against a blood-red background.

Still wondering where all these Weavers came from? See what Blood Testament Chapter 2 changed in Hunt: Showdown, including new infestations, bleeding nightmares and Crytek's rather questionable approach to firefighting.



How to Earn Community Points in All Hallows' Cleave

According to the Hunt: Showdown 1896 Wiki's Blood Testament event documentation, the Stage 2 scoring system rewards three activities:

Action

Community points

Kill a Weaver

1

Destroy a Weaver egg

1

Use a Tarot Card

5

These are community-event contributions, not ordinary Battle Pass Event Points. The distinction matters because the two progression systems serve different purposes. Earning five community points doesn't mean receiving five additional Battle Pass points.


The arithmetic is wonderfully straightforward. You can kill five Weavers, destroy five eggs, or use a single Tarot Card. All three approaches contribute the same five points toward the community objective.


Ten qualifying card uses would contribute 50 points. Getting there through Weaver kills alone would require fifty kills. Quite a difference, particularly when most people would prefer not to spend their evening exterminating an entire family tree of increasingly unpleasant insects.


But there's a catch. Of course there's a catch.



The Fastest Method Comes With a Rather Inconvenient Bill

Tarot Cards aren't worthless pieces of cardboard that Crytek has generously invited everyone to feed into a ceremonial shredder. They're single-use consumables with effects that can actually help you survive.


Depending on the card, these effects can provide healing, information or other tactical advantages. Things you might genuinely appreciate when another Hunter is attempting to introduce your skull to a bullet at considerable speed.


Spending a card therefore involves a choice. You can preserve it for a situation where its effect might save your life, or you can consume it now and add five points to a collective Halloween objective.


And this is where the event becomes rather interesting.

Suppose you've accumulated a generous collection of cards you barely use. Spending a few to help the community seems perfectly reasonable. They weren't doing anything anyway, and at least now they've found a purpose beyond occupying inventory space.


But suppose you have one particularly useful card saved for an unpleasant encounter. Are five community points really worth giving that up?


I wouldn't automatically make that trade. The community benefits from your contribution, but you're the one left without the card. It's a wonderful arrangement, really. Everyone gets to celebrate your generosity while you get to explain to the next Hunter why your emergency supplies have been donated to charity.


And imagine trying to defend that decision after a particularly embarrassing death. You had something that might have helped you survive, but you spent it contributing five points toward a communal Halloween reward. Somewhere, an imaginary event accountant is delighted with your productivity. Unfortunately, he's not the one lying face-down in a swamp.


The smarter approach is to use Tarot Cards when you actually need their effects, collecting those five community points as a bonus. That way, you're contributing without sacrificing the original reason you wanted the card.


There are documented ways to replenish your supply, including event-related acquisition opportunities, so players with plenty of replacements have more freedom to spend. But replacing cards can also require time or depend on availability. Five points per action doesn't tell us how efficient the entire process is.


That's the difference between a shortcut and a good strategy.


Hand holds tarot card THE TOWER before a blurred zombie woman in a smoky, burning forest.

Fancy a break from calculating how much your survival is worth in Tarot Cards? See the 10 most popular horror games, including Hunt itself. Apparently, voluntarily entering places full of murderous creatures remains an enormously popular hobby.



The Fool Has Apparently Inspired Some Extremely Ambitious Accounting

Naturally, once players discovered that Tarot Cards award five points each, somebody began wondering how many times they could repeat the process before the game, the server or the laws of mathematics became irritated.


Enter The Fool.

Crytek describes The Fool as a Tarot Card that copies the last Tarot Card used during a mission. That's already an interesting mechanic. Instead of providing its own independent effect, it reproduces another card's effect, opening possibilities for combinations.


Players discussing the community event on Reddit have suggested using The Fool to repeat Tarot effects and potentially generate enormous community contributions. Claims involving roughly 1,000 to 1,500 points have circulated, along with suggestions that particular combinations might create an effectively endless sequence.


Unfortunately, the precise combination hasn't been independently reproduced in the evidence available to CRIMENET. Players also disagree about relevant card restrictions and whether some proposed combinations would work at all.


There's a rather significant difference between a card that copies the previous effect and a magical printing press that produces community points until Christmas.


Consider the proposed infinite loop. If The Fool needs an earlier card to copy, what starts the sequence? Which cards can you actually carry? Does copying an effect enable another qualifying use, or does the entire operation fall apart halfway through?


Each step matters. Skip one, and your brilliant strategy might amount to standing in a swamp holding two cards named The Fool, wondering which one is supposed to be clever.


For now, treat the high-scoring Fool combinations as unconfirmed community experimentation, not a reliable farming method. The documented five-point Tarot reward is already enough to explain the scoring advantage without promising an infinite exploit.



Should You Farm Weavers or Spend Tarot Cards?

That depends on what you're trying to optimise.

If you have a substantial collection of expendable Tarot Cards and simply want to make a large contribution quickly, using them is the strongest documented scoring action. Each qualifying use earns five points, and you don't need to rely on an unverified Fool interaction.


If you're short on cards, however, killing Weavers and destroying their eggs remain perfectly sensible options. They contribute fewer points individually, but they don't require you to sacrifice a Tarot consumable.


There's also a difference between maximising points per action and maximising points per hour. A card gives five points per qualifying use, but finding or replacing cards takes time. Encountering Weavers and eggs depends on what happens during a match. Without comparing complete farming routes, nobody can responsibly declare one approach universally fastest over an entire play session.


I'd favour a mixture. Use useful Tarot effects when circumstances justify them, spend genuinely surplus cards if you want to accelerate collective progress, and collect points from Weavers and eggs during normal play.


What I wouldn't recommend is emptying your valuable inventory because somebody on Reddit claims they've discovered a way to manufacture 1,500 points through recreational Tarot-card abuse.

If that method eventually proves reproducible, excellent. Until then, the five-point reward is the confirmed opportunity.


All Hallows' Cleave has somehow managed to turn a Halloween monster hunt into an unexpectedly interesting question about resource management and collective responsibility. Everyone wants the community rewards. Quite reasonably, nobody particularly wants to be the person who paid for them.


The verdict: Tarot Cards are the best documented way to earn five community points in a single qualifying action. Spend the ones you can afford to lose, use the valuable ones when their effects actually matter, and keep killing Weavers along the way. The monsters may be horrible, but at least they aren't charging you for the privilege of killing them.


Cowboy in a hat fires a flamethrower at giant spider-like monsters in a burning, web-filled cave.

If you've survived the swamp and developed an unhealthy appetite for further punishment, explore CRIMENET's horror headquarters. More monsters, more terrible decisions, and absolutely no guarantee that the next game will treat you any better.



Hunt: Showdown 1896 Halloween Event FAQ

What's the fastest way to earn All Hallows' Cleave community points?

Using Tarot Cards is the fastest documented method per qualifying action. From Stage 2 onward, each use earns 5 community points, compared to 1 point for killing a Weaver or destroying an egg.


Is it worth spending Tarot Cards for community points?

Yes, if you have spare cards or can benefit from their effects during normal gameplay. However, sacrificing valuable cards purely for five points might not be worth it, especially if replacing them takes considerable effort.


Can The Fool generate infinite community points?

Not confirmed. Players have reported combinations involving The Fool that supposedly generate enormous point totals, but no reliable, independently reproduced infinite loop has been established.


Do community points count toward Battle Pass progression?

No. All Hallows' Cleave community contributions and regular Battle Pass Event Points are separate scoring systems. Earning five community points does not automatically award five Battle Pass points.


Can you contribute without using Tarot Cards?

Absolutely. Killing Weavers and destroying Weaver eggs each contribute 1 community point. It's a slower method per action, but you can help the community without sacrificing your Tarot Cards.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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​Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

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Strong opinions are welcome. Invented facts are not.

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