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I Played PAYDAY 3’s New Update. It’s Shockingly Less Broken

  • Writer: Niels Gys
    Niels Gys
  • 3 days ago
  • 5 min read

Turbid Station goes loud, OVERKILL weapons stop behaving like unstable kitchen appliances, stealth gets less annoying, and yes, there’s now a bazooka. Because subtlety died years ago.


If you're wondering whether PAYDAY 3 Update 3.5 is actually worth caring about, here’s the short answer:


Yes. This is one of the better updates PAYDAY 3 has had in a long while.

Not because it adds shiny nonsense nobody asked for.

Because it fixes actual problems.


Turbid Station has finally been rebuilt into something resembling a proper heist. OVERKILL weapons got meaningful improvements. Stealth became slightly less like babysitting paranoid security guards with psychic powers. And several long-standing frustrations have quietly been dragged into an alley and dealt with.


Is it perfect?

No.


But for once, PAYDAY 3 feels less like a getaway van held together with duct tape and regret.



Quick Verdict: Is PAYDAY 3 Update 3.5 Good?

Verdict: Yes. Download it.


Biggest Wins

Turbid Station fully reworked and now playable loud

OVERKILL weapons are moddable

Stealth is less punishing in stupid ways

Dozers can finally stagger

Modded lobbies now have filters

Free PUBG cosmetics and free LMG added


Still Annoying

❌ A few bugs survived the patch notes like cockroaches after a nuclear test

❌ Some fixes feel overdue by roughly three geological eras


Still, this update actually moves the game forward.

And that has not always been a guarantee.


So PAYDAY 3 finally remembered it’s supposed to be about armed robbery instead of administrative suffering. Lovely.


Before you sprint into Turbid Station waving a bazooka like an emotionally unstable action figure, go read our PAYDAY 3 review and see exactly where the game still trips over its own shoelaces. Criminal optimism is healthy. Blind optimism gets you tased.



Turbid Station Finally Stops Feeling Like A Tax Audit

Let’s begin with the biggest change.

Turbid Station has been completely reworked and is now playable in loud.


Which is excellent news because previously this heist had the personality of damp cardboard.


Old Turbid Station suffered from:

  • awkward flow

  • confusing objectives

  • poor readability

  • stealth-only limitations

  • enough frustration to make people quietly back out of matchmaking


Now?


The heist has been rebuilt with:

  • better objective flow

  • clearer readability

  • improved traversal

  • updated cover placement

  • full loud support

  • new loud soundtrack


And the difference is immediately noticeable.


Before, Turbid Station felt like accidentally walking into an office building after hours and trying to find the toilets.


Now it actually feels like a heist.

Not top-tier yet.


But no longer a mission people avoid like expired supermarket sushi.



OVERKILL Weapons Finally Become Worth The Drama

Secretly, this may be the best part of Update 3.5.


All OVERKILL weapons are now moddable.

This is huge.


Previously, OVERKILL weapons felt powerful but oddly rigid. Like being handed an expensive sports car only to discover the steering wheel is permanently glued slightly to the left.


Now you can actually tweak them to fit your build.

Which means they finally feel like part of your loadout instead of temporary rental equipment.


Marcom Mamba MGL Just Became Ridiculously Better

The grenade launcher received one of the biggest glow-ups in the patch.


Most importantly:

It no longer damages teammates or civilians by default.

A sentence so sensible it almost feels illegal.


Damage has also been buffed significantly:

Damage Zone

Damage

Inner (75cm)

1200

Middle (2m radius)

900

Outer (4m radius)

300


In practical terms:

Enemies near explosions now cease being enemies and become part of the interior decoration.


M135 Arges Hits Harder

The ARGES received:

  • 26% more base damage

  • faster spread focus


Meaning it now behaves less like an angry leaf blower and more like a proper weapon.


Sociopath Players Just Got Paid

The Sociopath OVERKILL ability received meaningful buffs:

  • meter drains 7 seconds later

  • drain rate reduced 25%

  • kills restore 10% OVERKILL meter


Translation:

If your preferred strategy is sprinting into violence like a caffeinated raccoon with abandonment issues, life just improved.


The gaming industry produces disasters at a pace usually reserved for weather systems and political scandals.


Join This Week in Crime, CRIMENET’s underworld briefing where we expose terrible updates, uncover stupidly good money methods, roast nonsense, and tell you which games deserve your criminal attention before the internet starts lying about them.



Stealth Finally Gets Less Irritating

Some of the smartest changes in Update 3.5 are the quiet ones.


Guards No Longer Panic Over Vault Doors

On Gold & Sharke and Delivery Charge, guards will no longer react to large vault doors opening.

Thank heavens.


Because stealth should punish mistakes.

Not reward NPCs for suddenly developing detective instincts stronger than Sherlock Holmes after spotting a slightly different wall angle.


This alone makes stealth feel fairer.


Keycards Are Easier To Find

Dropped keycards now have clearer outlines.

Tiny change.

Massive quality-of-life improvement.


Every stealth player knows the pain of crawling around like a confused raccoon muttering:

"Where did the bloody thing go?"


Body Hiding Looks Better

There’s now a new first-person body hiding animation.

Purely cosmetic.


But somehow it makes crime feel strangely premium.

Like luxury theft.



Bulldozers Can Finally Be Staggered

Yes.

Finally.

Dozers can now stagger.


Previously, Bulldozers were basically refrigerators filled with anger, tungsten, and unresolved childhood trauma.


Now you can actually interrupt them.


This sounds minor.

It is not.


Combat instantly feels less frustrating and far more tactical.



Swedish Weapon Pack: Sweden Has Chosen Violence

The new Swedish Weapon Pack DLC adds four weapons.

And thankfully, they are not boring.


Russell JB-9

A fast-firing secondary SMG with massive capacity and unmistakable 80s energy.

Perfect for players who view reloading as a personal attack.


Skogskrigare AG-9

A balanced mid-range rifle.

Reliable.

Flexible.

The criminal equivalent of that one friend who always brings jumper cables.


Studsgranat S18

A grenade that hits the ground, bounces upward, then explodes at face level.

Which feels oddly personal.


Someone in Sweden genuinely sat down and thought:

"What if grenades were rude?"


Karl Alfred M606

A full-blown bazooka with:

  • explosive ammo

  • HEAT rounds

  • smoke rounds


Nothing says professional bank robber quite like showing up carrying military hardware capable of removing architecture from existence.



Quietly Brilliant Change: Modded Lobbies

This deserves more attention.

Modded lobbies are now labeled and hidden by default.


Players can also filter them.

This is fantastic.


Because before, joining random matchmaking could feel like entering a normal poker game only to discover someone replaced the cards with interpretive theatre.


Now you know what you’re joining.

Simple.

Smart.

Long overdue.



PUBG Collaboration Items: Free Stuff Is Free Stuff

Update 3.5 also adds PUBG collaboration cosmetics.

They’re completely free and unlockable via contracts.


Are they game-changing?

No.


Will people unlock them anyway?

Obviously.


Human beings cannot resist free shiny objects. We are essentially magpies with broadband internet.



Known Issues Because This Is Still PAYDAY 3

A few problems remain:

  • Quality Control rewards screen only shows 2 of 4 rewards

  • Interceptor OVERKILL weapon may be inaccessible for some players


A fix is reportedly being worked on.


Which, in gaming terms, means:

"Please stop throwing chairs at us for a few days."



Is PAYDAY 3 Update 3.5 Worth Playing?

Yes. Easily.


This is not one of those fake updates stuffed with cosmetics and vague promises wrapped in corporate optimism.


The improvements actually matter.

Turbid Station is better.

Combat feels better.

Stealth feels fairer.

OVERKILL weapons are finally fun to build around.


It still does not magically transform PAYDAY 3 into the flawless king of co-op crime.


But for the first time in a while, it genuinely feels like the developers remembered this is supposed to be a heist game.


And honestly?

That’s progress. 🤘


If CRIMENET saved you from wasting six hours downloading an update held together with wishful thinking and Swedish explosives, consider buying us a coffee on Ko-fi.


This criminal newsroom runs on caffeine, bad decisions, and an unhealthy obsession with virtual theft. Help keep the getaway van moving while you disappear into our best heist games rabbit hole. 🤘


https://ko-fi.com/crimenetgazette

 
 
 

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About Me
558296546_2180920959098419_5393229836138433861_n.jpg

I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
Think less “trusted reviewer,” more “your inside man in the digital underworld.”

I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

No corporate fluff. No fake hype. Just the underworld report.

THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

No corporate fluff. No fake hype. Just the underworld report.

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