top of page

PAYDAY 2 Update 246.1 Fixes One Of The Dumbest Stealth Bugs Ever

  • Writer: Niels Gys
    Niels Gys
  • May 22
  • 3 min read

Twelve years later and PAYDAY 2 still gets patches.


Not giant updates with exploding trailers and dramatic music designed to convince you the universe has changed forever.

No.

This one is 18.3MB.


The software equivalent of a mechanic quietly tightening a few bolts while muttering: “Right, that definitely shouldn’t have been on fire.”


Here’s what actually changed in Update 246.1, what matters, and whether you should care.


Elite SWAT forces march through a burning city street at night, led by a heavily armored unit with a skull visor and assault rifle, surrounded by fire, smoke, tactical shields, and dramatic floodlights in a dark cinematic battle scene.

Quick Answer: Is PAYDAY 2 Update 246.1 Worth Caring About?

Yes, if you still play stealth or Firestarter.


The update fixes:

  • A crash caused by Incendiary Grenades

  • Broken Firestarter Day 1 alarm behavior

  • A stealth bug involving the OVE9000 Saw + Silent Motor

  • An immersion-breaking stealth voice line


If you play loud-only heists like a caffeinated bulldozer with anger issues, you probably won’t notice much.


If you enjoy stealth?

This patch quietly removes some genuinely annoying nonsense.



PAYDAY 2 Update 246.1 Changelog (What Actually Matters)

Incendiary Grenades No Longer Crash The Game

Good news.

Throwing an incendiary grenade no longer occasionally detonates reality itself.


Because there are many acceptable ways for a heist to fail:

Getting cloaker-kicked into another dimension? Fine.

Your teammate accidentally alerting the map because he moved like a drunk fridge? Expected.

But crashing because fire existed?


That felt less “criminal mastermind” and more “Windows Vista after emotional trauma.”

Thankfully fixed.


Firestarter Day 1 Airport Alarm Finally Behaves Properly

This is the big one.


On Firestarter: Airport (Day 1), using shaped charges will now correctly trigger alarms.

Which, frankly, sounds like something that should have worked in the first place.


Previously, players could blow through objectives and occasionally the airport reacted with the urgency of a sleepy man ignoring smoke alarms because “it’s probably fine.”


Now?

Explosives actually behave like explosives.

You make a loud criminal mess, the airport notices.

Civilization restored.


That Ridiculous Silent Saw Bug Is Finally Dead

The funniest fix in the patch goes to the OVE9000 Saw equipped with the Silent Motor.


Before this update, using your silent saw in certain locations could still trigger alarms.

Read that again slowly.

A silent saw.

Triggering alarms.


That’s like buying a silenced pistol only for it to yell:

“HELLO POLICE, I AM CURRENTLY COMMITTING CRIME.”


Stealth players have suffered through this nonsense for long enough.

Now the saw behaves like an actual stealth tool instead of a mechanical betrayal device.


One Weird Stealth Voice Line Got Removed

A voice line mentioning cops during stealth has been disabled.

Small change.

But honestly appreciated.


Stealth in PAYDAY 2 already feels like balancing champagne glasses on a shopping cart while blindfolded.


You do not need random dialogue casually reminding the entire map that law enforcement exists.

Silence is beautiful.


Silence keeps the bonus money alive.



Mod Users: Prepare For The Traditional Ceremony Of Mild Panic

As always, updates may break mods.

Even unrelated ones.


Because PAYDAY 2 modding works like a tower made entirely of bad decisions and electrical tape.


One innocent update lands and suddenly:

  • your HUD speaks ancient runes

  • Dallas forgets how faces work

  • enemy AI develops teleportation


If something breaks, remove mods first before blaming the game, your PC, or divine intervention.



Final Verdict: Small Patch, Legitimately Useful

No, this update will not change PAYDAY 2 forever.

Nobody is cancelling plans because “the silent saw works properly now.”


But for stealth players especially, these are real fixes to real annoyances.

The Firestarter airport bug mattered.

The saw bug was absurd.

The incendiary crash fix stops the game from spontaneously combusting.


Tiny patch?

Yes.


Useful patch?

Also yes.


Sometimes maintaining a criminal empire is not about dramatic upgrades.

Sometimes it’s just fixing the van door so it stops flying off on the motorway.

 
 
 

Comments


About the Editor
Naamloos3.png

I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain, and horror games, alongside the occasional film or series that earns a place in the criminal underworld. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

I'm not here to save the world.

I'm here to tell you which crimes are worth committing. 🤘

THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

No corporate fluff. No fake hype. Just the underworld report.

© 2026 CRIMENET Gazette

Independent. Evidence-based. No paid review scores.


WHY TRUST CRIMENET?


About | Editorial Policy | Privacy Policy | Cookie Policy | Affiliate Disclosure | Terms | Corrections | Contact

bottom of page