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PAYDAY 3 Update 3.5.1 Finally Fixes One Of The Game’s Most Annoying Problems

  • Writer: Niels Gys
    Niels Gys
  • 3 hours ago
  • 3 min read

Short answer:

Update 3.5.1 fixes several annoying bugs introduced after Update 3.5, improves assault wave pacing, repairs broken Overkill weapon perks, and tweaks the PUBG collaboration contract. Most importantly: heists should now feel less weirdly paced and less randomly broken.


No giant content drop. No shiny new toys.


Just Starbreeze quietly showing up with a wrench after accidentally leaving half the getaway van rattling like a shopping trolley full of bricks.


Cinematic PAYDAY 3 poster showing four masked heisters inside a dark green-lit vault, armed and preparing for a high-stakes bank robbery in a gritty underground setting.

Quick Verdict: Is PAYDAY 3 Update 3.5.1 Good?

Yes. Download it.

This is one of those boring-but-important patches.


Nobody throws a parade because a hotfix repaired things that should never have broken in the first place. But if you’ve been wondering why assault waves felt drunk, Overkill weapons acted like decorative furniture, or challenge requirements looked suspiciously nonsensical, this update matters.


Biggest win: better assault pacing.


And in a game where getting cornered by 47 heavily armed lunatics is the entire business model, pacing matters more than people think.



The Biggest PAYDAY 3 Update 3.5.1 Changes

PUBG Collaboration Contract Fixed

Starbreeze changed the fourth PUBG collaboration challenge.


Old requirement:Boys in Blue (Hard+)

New requirement:99 Boxes (Hard+)


Small change? Yes.

Useful? Also yes.


The previous requirement felt oddly random, like being told you can only unlock a reward after alphabetically sorting police paperwork while being shot at.


If you were stuck on this challenge, congratulations: your suffering has been politely redirected elsewhere.


Overkill Weapons Finally Start Acting Like Weapons

Several Overkill weapon perks were quietly having what can only be described as a technical nervous breakdown.


Devastator perk fixed

The Devastator Overkill Weapon perk now triggers correctly.


Which is fantastic because nothing says “criminal mastermind” quite like activating your devastating super-weapon and receiving absolutely no devastation whatsoever.


Sociopath Berserker health bug fixed

The Berserker perk for The Sociopath Overkill Weapon now properly restores health.

Previously, this perk behaved with the enthusiasm of a sleeping accountant.

A survival mechanic that forgot the “survival” part.


Interceptor weapon now appears properly

Some players simply weren’t getting the Interceptor Overkill Weapon.

Not bugged.

Not delayed.

Just… absent.


Like the game opened the weapon locker, shrugged, and wandered off for lunch.

That issue should now be fixed.



Assault Waves Feel More Normal Again

This is the change that actually matters during gameplay.

Starbreeze normalized police retreat phases between assault waves.


Translation?

You should stop getting those ridiculous moments where cops disappear for six seconds before immediately kicking the door back in like caffeine-fuelled lunatics.


The downtime between assaults should now feel:

✅ More consistent

✅ More predictable

✅ Less frustrating


And thank heavens for that, because PAYDAY combat without proper pacing feels like trying to eat soup while somebody repeatedly punches the bowl.



Turbid Station Got Special Treatment

Turbid Station received extra fixes.


Starbreeze adjusted:

  • Police retreat duration

  • Assault wave length


Apparently, assault phases here were ending too quickly.

Which sounds nice until you realize it completely wrecks heist rhythm.


PAYDAY works best when tension rises like a pressure cooker.

Not when police assaults end so fast they feel like someone accidentally pressed the wrong button and called everyone home early.



Should You Care About This Update?

Yes, but keep expectations realistic.

This is maintenance.


The glamorous equivalent of changing the oil in your getaway car instead of bolting flamethrowers to the bonnet.


Nothing here will suddenly transform PAYDAY 3 into the second coming of heist shooters.

But it does make the game less annoying, and frankly, after PAYDAY 3’s occasional habit of tripping over its own shoelaces, that already feels like progress.


If you play regularly, you’ll notice the pacing improvements.

If you stopped playing because systems felt inconsistent, this patch nudges things in the right direction.


Not a miracle.

Just competence.

And lately, competence feels surprisingly refreshing.



Final Verdict

Update 3.5.1 = Small patch, useful fixes, absolutely worth installing.

The assault pacing improvements are the real headline here.


Broken perks are fixed. Missing weapons should appear. Weird challenge requirements have been cleaned up.


In other words: the bank robbery machine has been tightened, lubricated, and kicked back into motion.

Until the next thing explodes, obviously.

 
 
 

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About Me
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I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
Think less “trusted reviewer,” more “your inside man in the digital underworld.”

I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

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THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

No corporate fluff. No fake hype. Just the underworld report.

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