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PAYDAY: The Heist Turns 15 and Brings Back a Two-Hour Bank Robbery Nobody Sane Would Attempt

Writer: Niels Gys
Niels Gys
7 hours ago
6 min read

PAYDAY: The Heist has received Update 23 for its 15th anniversary on October 20, 2026, bringing back the original 7,200-second OVERDRILL challenge, adding modding support and fixing several annoyances that have apparently been living rent-free in the game for years.


The biggest addition is an optional way to activate OVERDRILL's original two-hour timer during First World Bank. Players who survive the extended challenge can claim an extra 12 gold from the Overvault. Meanwhile, everyone else gets borderless windowed mode, Steam Rich Presence and several welcome bug fixes. Fifteen years after release, somebody has looked at a bank robbery that already takes longer than most actual bank robberies and decided it wasn't sufficiently inconvenient. And the remarkable thing is that this is genuinely good news.


Masked men in suits hold guns around a pile of cash; gritty poster reads PAYDAY THE HEIST.

Wondering what happened to PAYDAY after the original crew started this whole criminal enterprise? Find out whether PAYDAY 2 is still worth playing in 2026. More heists, more chaos, and enough DLC to make your bank manager request a meeting.



OVERDRILL Is Back to Ruin Your Entire Afternoon

For those unfamiliar with OVERDRILL, it's one of PAYDAY's most notorious secrets. Hidden within the First World Bank heist, it involves a coordinated crew unlocking a secret vault area and surviving while waiting for a drill to finish doing whatever drills apparently do when nobody has explained the concept of urgency to them.


The original challenge required a staggering 7,200 seconds. That's two hours of drilling while attempting to stay alive. It was eventually reduced to 2,000 seconds, or 33 minutes and 20 seconds, in Patch 21. Update 23 now lets players deliberately reactivate that original timer.


According to the official changelog, here's how:

  1. Reach the pre-vault hallway and stand in the correct locations.

  2. Return to the Server Room and destroy the hidden statue.

  3. Place the OVERDRILL to activate its original 7,200-second timer.


The announcement doesn't specify the exact positions or the statue's location. Historical OVERDRILL activation involved four human players occupying specific hallway positions, but the complete requirements for this new variation remain unverified. Crucially, the two-hour timer is optional. You can still attempt the regular version without sacrificing a substantial portion of your natural lifespan.


Which raises a rather important question. Why would anyone voluntarily do this?



Two Hours of Drilling for Twelve More Pieces of Gold

The reward for surviving the restored challenge is an additional 12 gold in the Overvault. That's an extra 86 minutes and 40 seconds of drilling compared with the shortened version, before accounting for the rest of the heist.


From a criminal business perspective, this is an absolutely appalling proposal.


Imagine presenting it to your crew before an actual robbery. You have a perfectly functional drill that can finish the job in just over half an hour. The money is waiting, the police are outside, and everyone involved would presumably prefer to leave before their grandchildren start asking where they are. But there's another option. You can deliberately make the drill take two hours instead because somebody has promised to leave twelve additional pieces of gold in the vault.


Any sensible criminal would immediately question your leadership. Somebody would suggest simply robbing another bank. And then there's Dave, who has already taken tomorrow off work, brought enough energy drinks to hospitalise a rhinoceros and insists that the proper way to rob a bank is to spend two hours defending a machine that sounds like it's attempting to digest a washing machine.


Dave understands OVERDRILL.


The funny thing is, once you stop looking at it as a sensible way to make money, the appeal becomes obvious. OVERDRILL has never really been about efficient banking. Its reputation comes from the cooperation, endurance and absurd commitment required to finish it. The original timer becoming available again gives returning players a chance to tackle that particular piece of PAYDAY history on its old terms.


Not every worthwhile challenge needs to respect your schedule. Some are memorable precisely because completing them requires everyone involved to make a spectacularly questionable decision together. Besides, you can probably make more rational financial decisions tomorrow.


First-person view in a marble bank vault hallway with red carpet, busts, and HUD text showing objective to pour thermite.

PAYDAY started with four criminals and a beautifully terrible business plan. Explore the complete PAYDAY franchise at CRIMENET, from the original bank robberies to the latest heists. Fifteen years later, apparently nobody has considered getting a proper job.



Fifteen Years Later, PAYDAY Has Discovered Borderless Windows

OVERDRILL is the headline attraction, but the anniversary update also addresses several technical irritations that are considerably more relevant to anyone hoping to play PAYDAY without turning their computer into a hostage situation.


Borderless windowed support has finally arrived. So has a fix for the game capturing your mouse cursor when you Alt-Tab. Another change prevents the mouse wheel from scrolling content on other monitors while you're playing.


These aren't particularly glamorous improvements. Nobody is going to organise an anniversary celebration around the revolutionary achievement of moving a mouse cursor between windows. Except perhaps people who have spent years fighting a game that seems personally offended by the existence of a second monitor.


There's something wonderful about the contrast. PAYDAY will happily let you coordinate an armed robbery against overwhelming police resistance, but switching to another application could apparently become a separate escape challenge.


Steam Rich Presence support has also been added, alongside fixes for Steam-group masks failing to appear for eligible players, misplaced chat and challenge descriptions, and a dead Steam forum link in the main menu. None of this transforms PAYDAY into a modern release, but it's welcome maintenance for a game that's spent fifteen years accumulating the peculiarities older PC titles tend to develop.


Like a beloved old car that still drives beautifully, provided you remember which door doesn't open from the inside.



Modders Have Also Been Handed Some New Tools

Perhaps the most important addition for PAYDAY's longer-term future is one that sounds spectacularly unexciting unless you happen to develop mods.


Update 23 introduces mod_overrides support, alongside create_entry and remove_entry for the DB class, Steam:friend_avatar for loading Steam avatars as textures, and support for handling multiple HTTP requests simultaneously.


For ordinary players, that probably reads like somebody accidentally pasted part of a programming manual into an anniversary card. For modders, however, these are additional capabilities they can potentially build upon.


PAYDAY already had an established modding scene, so this isn't modding arriving fifteen years late. Nor does it guarantee existing modifications will work better. Compatibility and the practical impact of the new functionality remain to be established.


Still, giving community creators additional tools is considerably more interesting than celebrating an anniversary with a congratulatory picture and a polite request to remember the good old days.



An Anniversary Update That Actually Gives Players Something to Do

There's an amusing contradiction at the heart of Update 23. Most of its changes make PAYDAY easier to live with. Window management improves, interface problems get fixed and modders receive additional functionality. Then, right in the middle of all that sensible improvement, the developers restore an option that makes a bank robbery take dramatically longer.


It's a surprisingly appropriate way to celebrate PAYDAY. OVERDRILL represents an extreme expression of the cooperative heist experience that helped establish the franchise. Everyone has to coordinate, everyone has to commit, and everyone has to live with the consequences of deciding that two hours was a perfectly reasonable amount of time to spend drilling into a vault.


Early community reactions have been enthusiastic about the unexpected update and its quality-of-life additions, although it's too soon to judge how reliably everything works across different setups.


For returning heisters, there's enough here to justify another visit. The smaller fixes are practical, the modding additions have longer-term potential, and the restored OVERDRILL timer is a wonderfully excessive anniversary present that makes perfect sense to the people who want it and absolutely none to anyone else.


If your idea of celebrating fifteen years of PAYDAY involves voluntarily spending two hours waiting for a drill, congratulations. You've found your people.


First-person shooter in a gold vault, aiming at drawers and cash stacks; HUD reads ASSAULT, hostages 2, chains, Hoxton, Dallas.

Had enough of waiting for drills? Discover the 10 best heist games to play right now, including PAYDAY's original criminal masterpiece. Plenty of alternatives for anyone who enjoys stealing things but would prefer to finish before retirement.



PAYDAY: The Heist Update 23 FAQ

What is new in PAYDAY: The Heist Update 23?

The October 20, 2026 anniversary update adds the original 7,200-second OVERDRILL challenge as an optional mode, 12 additional gold for completing it, mod_overrides support, borderless windowed mode, Steam Rich Presence and several bug fixes.


How do you activate the original 7,200-second OVERDRILL?

Reach the pre-vault hallway in First World Bank and stand in the required positions. Then return to the Server Room, destroy the hidden statue and place the OVERDRILL. The exact positions and statue location have not yet been independently verified.


Do you have to wait two hours to complete OVERDRILL now?

No. The original 7,200-second timer is optional. The update adds a way to restore the original challenge rather than replacing the regular 2,000-second version.


What do you get for completing the two-hour OVERDRILL?

Completing the extended challenge rewards players with 12 additional gold in the Overvault. No separate achievement or exclusive cosmetic reward has been confirmed.


Does PAYDAY: The Heist now support mods?

Yes, PAYDAY already supported modding, but Update 23 introduces mod_overrides support and additional tools for mod developers. Compatibility with existing mods is not guaranteed.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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​Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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Not here.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

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I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

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Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

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Think less "trusted reviewer."

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More "your inside man in the digital underworld."

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I'm not here to save the world.

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I'm here to tell you which crimes are worth committing. 🤘

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