top of page

Baron Launches Its Mafia Empire, Then Immediately Calls Emergency Repairs

Writer: Niels Gys
Niels Gys
2 hours ago
3 min read

Baron launched into Steam Early Access on October 22, 2026, and the Turkish open-world mafia RPG is already undergoing extensive repairs. Players have reported crashes, stuttering and unfinished systems, while developer Storm Rise Studio has issued fixes for broken missions, police behaviour and loading problems. Early Steam reception is rough, with approximately 41% positive reviews from 86 ratings at the time of reporting. If you're considering buying into Ankara's underworld, understand that parts of it are still being assembled.


The original October 20 launch slipped because the build was stuck in Steam's review process. A mafia game delayed by administrative approval is a promising start for anyone who suspects organised crime could be defeated by making criminals complete municipal permit applications.


Released at $15, Baron promises driving, gunfights, RPG progression, black markets and a criminal story set across a 1.5 km² recreation of Ankara, with roughly six hours of story content according to its developer. It's an interesting premise with an identity of its own. Unfortunately, ambition appears to have arrived several weeks ahead of quality control.



Thinking twice about Baron? See whether Mafia: Definitive Edition is worth playing in 2026. A proper gangster story, a gorgeous city and considerably less need to restart your criminal career because the menu has suffered a nervous breakdown.



A Police Department Assembled From Spare Parts

The October 26 patch notes are magnificent reading, provided you aren't the person who paid to discover the problems. Invisible corpses needed fixing, mission objectives weren't always correct, a market wouldn't open properly, and police officers could instantly kill players. That's certainly one way to achieve a perfect arrest record, although civil liberties organisations may wish to raise an objection.


Then there's the police workforce itself. Previously, officers shared a single character model. The update introduces eight different models. Imagine being arrested by Officer Mehmet, Officer Mehmet, Officer Mehmet and the other Officer Mehmet. An identification parade would resemble a malfunctioning photocopier.


Storm Rise Studio also acknowledges that enemy NPCs still aren't performing adequately despite improvements. That's a rather serious outstanding issue in a game where armed confrontations are part of the attraction.


Third-person shooter at a construction site, player aims at a man by a yellow dump truck; HUD says Raid: Destroy Drug Pallets 0/5

Want something with a criminal empire that actually functions? Explore CRIMENET's 25 Best Crime Games of 2026, from organised crime and bank robberies to money laundering. All the questionable career choices, without volunteering for somebody else's beta test.



Save the Game. Exit. Hope for the Best.

The more consequential problems are harder to laugh off. Players have reported crashes, performance issues and incomplete English localisation. A loading problem around 55% has also proved stubborn. Although the developer tested a memory-related fix, some players continued experiencing the issue.


For certain mission-progression bugs, Storm Rise Studio recommends pressing F5 to save, returning to the main menu and selecting Continue. It's a possible workaround rather than a guaranteed cure. Apparently, becoming a successful criminal now requires basic IT support qualifications.


At least the developer is responding. Significant updates arrived on October 25 and 26, with optimization, enemy AI, driving and animations still receiving attention. That deserves recognition, although actively repairing something doesn't magically make it repaired.


There is also a distinction between the mafia empire Baron wants to become and what players can actually experience today. Territory capture and NPC-control systems are planned for the full release, with Early Access expected to last another 12 to 24 months.


Baron has a genuinely interesting premise, but its current condition makes waiting for further improvements the sensible option. The police need retraining, the criminals need functioning missions, and the entire operation could use a competent building inspector.


Busy city street with cars, a bus, and pedestrians beside modern buildings with PROJECT banners and a ferris wheel in the distance.

Ankara's underworld isn't going anywhere, and neither is our interest in spectacularly illegal career opportunities. Enter CRIMENET's Crime HQ for mafia games, criminal empires, robberies and the occasional business plan that would give an accountant a stroke.



Baron FAQ

When was Baron released?

Baron launched into Steam Early Access on October 22, 2026, after a two-day delay caused by Steam's review process.


How much does Baron cost?

Baron launched at $15 on Steam. Regional pricing may vary.


Is Baron worth buying right now?

Unless you're comfortable with a rough Early Access experience, waiting is the safer choice. Players have reported crashes, performance problems and broken missions, although the developer is actively releasing fixes.


How long is Baron?

Storm Rise Studio estimates approximately six hours of story content in the Early Access version, alongside a 1.5 km² explorable map.


How do you fix broken missions in Baron?

The developer recommends pressing F5 to save, returning to the main menu and selecting Continue. This may resolve certain mission-progression problems, but it isn't guaranteed.


Will Baron receive more content?

Yes, according to the developer's plans. Territory capture and NPC-control systems are intended for the full release, with Early Access expected to last approximately 12-24 months.

 
 
 

Comments


About the Editor
Naamloos3.png

I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

​

​Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

​

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

​

Not here.

​

CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

​

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

​

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

​

Think less "trusted reviewer."

​

More "your inside man in the digital underworld."

​

I'm not here to save the world.

​

I'm here to tell you which crimes are worth committing. 🤘

THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

​

No corporate fluff. No fake hype. Just the underworld report.

© 2026 CRIMENET Gazette

Independent. Evidence-based. No paid review scores.


WHY TRUST CRIMENET?


About | Editorial Policy | Privacy Policy | Cookie Policy | Affiliate Disclosure | Terms | Corrections | Contact

bottom of page