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BLACKWOOD Is Out: John Wick Has a Fucking DVD Store

Writer: Niels Gys
Niels Gys
14 hours ago
5 min read

BLACKWOOD launched today on Steam, and the interesting part isn't that you play a contract killer. It's that the game appears determined to make you deal with the boring shit surrounding contract killing too. You prepare for jobs, buy ammunition with dirty money, manage weapons and equipment, operate a DVD store and then head out at night to professionally ruin someone's evening.


Act 1 is the first of three planned parts, with four main missions plus side content. It's a linear single-player game, not an open world, and right now it's far too early for a proper verdict. The first Steam reviews are Mixed, but there are only 24 of them. That's not a consensus. That's a moderately successful birthday party.


What BLACKWOOD does have already is one hell of a premise.



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The Assassin Has a Day Job

Anton Blackwood runs a DVD store in 2012 New York.

At night, he's an assassin.


Normally, I'd expect the DVD shop to be the sort of thing a game shows you for twelve seconds so you understand that Anton has a Normal Life™, before somebody walks in, says something ominous and we're back to shooting men in warehouses.


BLACKWOOD actually lets you run the bloody thing.

You can restock shelves, organise inventory, set prices and work the counter. You don't have to spend your entire game worrying about whether The Dark Knight Rises should be moved closer to the till, because the shop can run on autopilot, but it's there as an actual part of Anton's life.


And I love the sheer mundane stupidity of that.

Somewhere between assassination contracts, this man has stock levels.


Imagine being a feared professional killer and having a genuinely shit Tuesday because nobody is buying Battleship. You've got three armed men to kill at 11pm, you're low on ammunition and the DVD business is having a catastrophic week because apparently New York has finally discovered Netflix.


This is where BLACKWOOD becomes much more interesting than another game going, "Look! John Wick!"

We've had John Wick.

I want John Wick checking the till.


BLACKWOOD gameplay screenshot showing a DVD being scanned at the store counter, with clean and dirty cash balances and store earnings visible on the HUD.

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Apparently You Need to Prepare Before Murdering People

The other half of BLACKWOOD is third-person combat built around shooting, melee, movement and contextual takedowns. You can play aggressively, get close and turn rooms into furniture-assisted homicide, or use cover and approach gunfights more carefully.


Pre-release hands-on impressions found plenty to like about the shooting and takedowns, although they also found rough melee, stiff animation and some control problems. Those impressions came from earlier builds, so I'm not going to pretend they describe exactly what launched today.


More interesting to me is everything BLACKWOOD puts before the shooting.

Ammunition costs money. Independent hands-on testing confirmed that dirty money earned through contracts could be spent on ammo for the next job. The developers have also shown a broader equipment system involving weapon customisation, multiple weapon configurations and a black market where damaged guns can be bought for parts, reused or sold.


Which means BLACKWOOD is flirting with something I desperately want assassin games to do more often: make being an assassin feel like a profession rather than a level-select screen.


You shouldn't be able to accept a contract and suddenly develop seventeen magazines of ammunition somewhere inside your jacket.

You need bullets.

Bullets cost money.

You need equipment.

Equipment needs preparing.


And suddenly the dude you're about to murder isn't merely Mission Four. He's funding Mission Five.

That's good crime-game logic. Horrible life advice, obviously. Excellent videogame economics.


There's also an apartment functioning as Anton's home base, two currencies connected to the different sides of his life, equipment preparation and the DVD shop sitting on the civilian end of it all. How much those systems actually feed into each other across the whole of Act 1 is still unclear. That's the big question for me now.


Because there's a brilliant version of BLACKWOOD where running the shop, earning dirty money, buying equipment and preparing contracts gradually make you feel like you're maintaining this increasingly ridiculous double life.


And there's another version where you click some shelves for five minutes and then go back to shooting.

Please be the first one.

You cannot give me Professional Assassin DVD Shop Simulator 2012 and then chicken out.



Act 1 Is Only Part of the Game

There's something else worth knowing before throwing money at it.


BLACKWOOD launched today, but this is Act 1 of three. It has four main missions plus side missions and additional content. The developer puts Act 1 at more than six hours, although that's their estimate and it's much too early to treat it as the universal playtime.


Act 2 is planned for March 2027 with another four main missions. Act 3 is planned for September 2027 with five more and an alternate ending.


You only buy the game once. Future acts are included for existing owners, although the developers plan to raise the base price as those acts arrive. They don't consider BLACKWOOD Early Access. Each act is supposed to be a complete part.

Fine.


From the player's side, the label matters considerably less than the practical situation: you can buy BLACKWOOD today, play Act 1, and the rest of the story is scheduled to arrive over the next year.

That's what you're buying.


BLACKWOOD cinematic screenshot showing a close-range brutal takedown during one of Anton Blackwood’s assassination missions.

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And Is It Any Good?

Too early.

Steam currently has BLACKWOOD sitting at Mixed, with 62% positive from 24 reviews at the time of writing.

Twenty-four.

I'm not building a courthouse out of that.


The useful information comes from the pre-release hands-on coverage. The shooting and takedowns showed promise. Weapon recoil got praise. The combat could apparently produce some properly stylish moments.


It was also rough.

Melee could feel janky. Animations were stiff. One hands-on found button prompts occasionally refusing to cooperate while in cover. Another specifically called out the lip-sync and character animation.

Those were demo builds, and BLACKWOOD has now launched. We'll know soon enough whether those rough edges survived the journey.


That's why I'm much more comfortable saying BLACKWOOD is interesting than saying BLACKWOOD is good.


Interesting, though?

Very.


There are hundreds of games where I can shoot someone in the face.

BLACKWOOD might be the first one where I have to wonder whether I sold enough DVDs first.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

I'm not here to save the world.

I'm here to tell you which crimes are worth committing. 🤘

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