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FIRE AND ASHES Is Out, and Apparently Even Screaming at Your Monitor Can Get You Killed

Writer: Niels Gys
Niels Gys
10 minutes ago
4 min read

FIRE AND ASHES launched on October 14, 2026, and apparently your own voice can get you killed. Developer ASDstudio describes a microphone system that reacts to breathing, whispering and screaming, allowing players to manipulate enemies through sound. And before you start wondering whether you'll need to explain to your neighbours why you're screaming bloody murder at three in the morning, you can finish the game without a microphone.

The psychological survival-horror game is available on PC, with a free Steam demo and a 40% introductory discount until October 21. Early reception is encouraging too, although the number of reviews remains small. What interests me most, however, is the idea that a horror game might finally have found a way to punish something players have been doing for decades: verbally abusing their monitors.



Apparently microphones can betray you. In The Conjuring: Unspoken, your phone becomes a ghost detector. At this rate, the only electronic device you can trust is the bloody toaster.



Apparently, the monsters can hear you losing your shit

Normally, shouting at a horror game is perfectly safe. You can scream obscenities at the monster, insult its appearance, question its upbringing and threaten to uninstall the entire game. The creature remains blissfully unaware that someone in Belgium has just called it an ugly bastard. FIRE AND ASHES wants to change that arrangement.


According to the developer, sound can attract enemies, distract them or create opportunities to escape. Staying quiet might keep you safe, while deliberately making noise could draw attention somewhere useful. Screaming is even advertised as something that can help during certain confrontations. There's also an Electric Voice ability reportedly capable of pacifying dangerous enemies.


I actually find this fascinating because there's a difference between pressing a button to make your character shout and having to do the shouting yourself. One is an ordinary game mechanic. The other involves your actual lungs, whatever dignity you have left and possibly an increasingly concerned family member standing in the doorway. You're frightened, something horrible appears, and your immediate reaction could make everything worse. The game is essentially asking you to maintain the vocal discipline of a librarian while your survival instincts are demanding the complete works of Brian Blessed.


But deliberately screaming might also manipulate enemies, potentially turning yelling at your computer into legitimate tactical decision-making. I love that idea. Whether it actually works is another matter. CRIMENET hasn't independently tested the microphone system, so its accuracy, responsiveness and usefulness throughout the game remain unverified.


FIRE AND ASHES first-person horror gameplay showing a player holding a meat cleaver while facing a grotesque, towering creature in a filthy, bloodstained corridor illuminated by dim yellow light.

Prefer your horror without screaming into expensive equipment? Bleach & Blood puts you on a night shift with a serial killer lurking nearby. Unfortunately, management still expects the laundry done.



Henry Gray has apparently had a spectacularly bad morning

The story takes place in 1977, with protagonist Henry Gray waking up inside a psychiatric hospital, in a bathtub filled with blood that apparently isn't his. Well, that's breakfast ruined.


Henry must explore the facility, uncover clues about his past and survive encounters with hostile patients and grotesque creatures. The story also takes him through locations connected to his memories, where reality and hallucinations become increasingly difficult to distinguish. Beyond the microphone system, FIRE AND ASHES combines first-person exploration, puzzles and combat using improvised weapons.


That conventional horror foundation matters. A microphone trick might make a fantastic trailer, but eventually you're going to stop finding it hilarious that the monster heard you call it a wanker. At that point, the exploration, puzzles and encounters need to carry the experience. The microphone system could make those encounters considerably more interesting, provided it's meaningfully integrated rather than being a novelty that wears off after twenty minutes.



Do you need a microphone to play FIRE AND ASHES?

No. ASDstudio explicitly states that FIRE AND ASHES can be completed without a microphone. Which does raise an interesting question. If voice interaction is one of the game's defining features, how exactly does everything work without it? Are there alternative controls? Do you lose certain tactical possibilities? Or is the microphone simply an additional layer over encounters that already function without it?


We don't have verified answers yet. Fortunately, there's a free Steam demo, allowing curious players to investigate before spending money purely because the developer has promised that screaming at a computer is productive.



Early Steam reviews are remarkably positive

At the time of writing, FIRE AND ASHES had 97% positive reviews from 48 Steam users. That's promising, but hardly enough to establish whether the entire game holds up, particularly when its most unusual feature could behave differently depending on your microphone and surroundings.


The PC release is available through Steam and GOG. Steam's introductory discount reduces the US price from $14.99 to $8.99 until October 21, with regional pricing varying. You can check out FIRE AND ASHES and try its free demo on Steam.


Whether the microphone system actually delivers remains to be seen, but I do rather like the prospect of a horror game where telling a monster to fuck off might be the worst possible decision.

Or, apparently, exactly the right one.


FIRE AND ASHES gameplay screenshot showing a creepy psychiatric hospital corridor with green barred cell doors, harsh overhead lighting and a hunched patient standing inside cell 103.

Had enough of psychiatric hospitals, murderous creatures and electronics trying to get you killed? Excellent. Explore CRIMENET's Horror Games, where every terrible life decision comes with its own nightmare.



FIRE AND ASHES FAQ

Do you need a microphone to play FIRE AND ASHES?

No. The developer confirms that the entire game can be completed without a microphone. However, it's still unclear how the game replaces microphone-based interactions when voice input is disabled.


How does the microphone system work?

According to the developer, enemies can react to your breathing, whispering and screaming. Players can reportedly use sound to distract enemies, attract attention or create opportunities to escape. How reliably this works in the finished game remains unverified.


Is FIRE AND ASHES free to play?

No, but a free demo is available on Steam. The full game launched with a 40% introductory discount, running until October 21, 2026.


Is FIRE AND ASHES worth buying?

Early Steam reception is encouraging, with 97% positive reviews from 48 users at the research snapshot. However, that's too small a sample for a reliable verdict. Try the free demo first, particularly if the microphone mechanic is your main reason for buying.


What platforms is FIRE AND ASHES available on?

The full game launched on October 14, 2026, for Windows PC via Steam and GOG. Console listings also exist, but simultaneous full-game console availability has not been confirmed.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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Not here.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

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I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

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Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

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Think less "trusted reviewer."

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More "your inside man in the digital underworld."

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I'm not here to save the world.

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I'm here to tell you which crimes are worth committing. 🤘

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