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GTA Online Madrazo Hits Money Guide - Fast Daily Cash, Zero Grind (2026)

  • Writer: Niels Gys
    Niels Gys
  • Jan 23
  • 4 min read

Updated: Jan 23

TL;DR

  • Madrazo Hits = daily murder allowance

  • 1 hit per real-life day

  • $30,000 in ~2–5 minutes if you use the correct weapon

  • Invite-only session or you’re inviting chaos and idiots

  • 2X/3x/4x weeks = mandatory, no excuses

  • Not a grind. A daily cash claim

  • Skip it and you’re literally choosing to be poorer


Do it once a day. Perfect clear. Move on. 💸



Madrazo Hits are Rockstar’s idea of “ethical employment.” You show up once a day, shoot a man in the face with a very specific gun, take a photo like you’re a deranged crime influencer, and get paid just enough to buy half a yacht screw.


And yet.


If you run them correctly, they are the cleanest, lowest-effort, zero-brain-cell daily cash injection in the game. Screw it up, and you’re basically working unpaid overtime for a crime family. Let’s not do that.



What a Madrazo Hit actually is

This is not a mission.This is not a grind.This is a daily invoice for murder.


Once per real-world day, Martin Madrazo rings you up like an angry HR manager and says:“There’s a man. I don’t like him. Use this gun. Send pics.”


You comply. You get paid.


Do it right:

  • Base pay: $20,000

  • Use his fetish weapon: +$10,000

  • Total: $30,000 for about two minutes of effort


That’s not grinding.That’s shaking down an ATM.



Why people screw this up (and deserve to be poor)

Because they treat Madrazo Hits like an action movie instead of a tax form.


They:

  • Go loud

  • Ignore the weapon requirement

  • Forget the photo

  • Get distracted shooting civilians like it’s a TikTok compilation


Congratulations. You just turned a 2-minute job into a 10-minute clown show that pays less than a convenience store robbery.



The ONLY correct way to run a Madrazo Hit (Solo, CRIMENET-approved)


Step 1: Private session. Always.

Public lobbies are for:

  • griefers

  • jet bikes

  • men named “xXxSniperGod69xXx”


Invite-only session. You want predictable murder, not surprise fireworks.


Step 2: Fly straight to the purple icon

Oppressor Mk II. Sparrow. Buzzard. Whatever gets you there now, not after a scenic drive.

This is a hit, not a road trip movie.


Step 3: Read the weapon requirement like your salary depends on it

Because it does.


If Madrazo wants a shotgun and you bring an SMG, he will still pay you, but with the disappointed silence of a father watching his son open a vape shop.


Step 4: Identify the target calmly

You get a photo prompt for a reason. Use it. Don’t panic-shoot three identical NPCs like a confused mall cop.


Step 5: Kill the target with the correct weapon

Bodyguards don’t matter. Collateral damage doesn’t matter. Only the final kill matters.


Step 6: Take the damn photo

No photo = no money. This is not negotiable.


Step 7: Leave immediately

Don’t celebrate. Don’t loot. Don’t admire your work like a serial killer with a scrapbook.

You’re done.



The cold, brutal math (why this matters)

Let’s remove emotion and dignity and talk numbers.

  • $30,000 per day

  • 7 days = $210,000/week

  • 30 days = $900,000/month


For doing almost nothing.


On 2X payout weeks:

  • $60,000/day

  • $420,000/week


Add Rockstar’s occasional “kill X targets” bonus and suddenly this tiny hit job is coughing up six figures for what amounts to a polite execution.


That’s not exciting money. That’s reliable money. And reliable money is how empires stay rich while idiots chase jackpots.



Weapon bonus: how to never miss it again

Missing the bonus is like tipping yourself badly.


Rules:

  • Own the weapon category. Obviously.

  • Mark II versions count. Calm down.

  • If the weapon is awkward (melee, shotgun, etc.), clear guards with whatever keeps you alive, then finish the target properly.


This is accounting, not honor.



Vehicles: stop being dramatic

Best options:

  • Oppressor Mk II (because time is money)

  • Sparrow/Buzzard (because gravity is optional)

  • Fast car if you’re poor


Worst option:

  • Anything that makes noise, attracts cops, or looks cool on Instagram


This is a business transaction. Dress accordingly.



Multiplayer: how to not trip over your friends

Everyone gets their own target, but squads can still optimize.


CRIMENET formation:

  • One person spots the target

  • One clears guards

  • One holds the preferred weapon like it’s the nuclear launch key

  • Nobody improvises


If someone freelances, they don’t get invited tomorrow.



Where Madrazo Hits ACTUALLY fit in your money plan

Let’s be clear:

Madrazo Hits will not make you rich.


They will:

  • Pay for ammo

  • Cover daily fees

  • Stack quietly while you do real businesses


They are the espresso shot before the heist. Skip them, and you’re leaving money on the table like a fool who “doesn’t bother with coupons.”



The CRIMENET verdict (no appeals)

Madrazo Hits are mandatory. Not because they’re exciting. But because they’re fast, guaranteed, and insultingly easy.


Do one per day. Perfect clear only. Never miss the weapon bonus. Treat it like brushing your teeth, except with more blood.


Anyone who says they’re “not worth it” is either:

  • bad at math

  • bad at reading

  • or emotionally attached to chaos


CRIMENET doesn’t negotiate with inefficiency.


Now go collect your $30,000. Madrazo’s waiting.


 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

I'm not here to save the world.

I'm here to tell you which crimes are worth committing. 🤘

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