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Hoyt Volker Was Right: Far Cry 3 Shot the Wrong Villain

  • Writer: Niels Gys
    Niels Gys
  • Dec 29, 2025
  • 4 min read

TL;DR

Hoyt Volker is not the villain. He’s a ruthless, spreadsheet-loving adult surrounded by screaming lunatics. Runs a business, enforces consequences, loses to vibes and plot armor. Wrong man died.


Defending Hoyt Volker requires preparation. Buy a Victorinox Swiss Army Knife  and Oakley SI Ballistic Sunglasses so you look organised while everyone else is screaming about destiny.

Adults plan. Children improvise.



Hoyt Volker

Job title: CEO of Violence

Hobby: Turning human suffering into a growth market

Core skill: Being the only sane person on a tropical island full of lunatics



The Real Problem With Far Cry 3: They Shot the Wrong Man

Everyone keeps telling you Hoyt Volker is the villain.


This is nonsense.


Hoyt Volker is what happens when a functioning adult accidentally wanders into a franchise that mistakes screaming, body paint, and spiritual nonsense for “depth.”


While everyone else is busy howling at the moon, Hoyt is doing something deeply offensive to gamers everywhere: running a business properly.


No visions. No destiny. No tattoos that look like a Sharpie exploded.


Just payroll, weapons logistics, and a very clear understanding that if someone screws up, they don’t get a redemption arc. They get replaced.


Frankly, it’s refreshing.



Management Style: LinkedIn, But With Executions

Hoyt’s leadership philosophy is beautifully simple.


You do the job, you live. You mess it up, you become a cautionary tale.


That poker scene isn’t sadism. It’s a performance review with audience participation. There’s no motivational speech, no corporate jargon, no “we’re a family here.” Just consequences.


And the terrifying thing is… it works.


His mercenaries don’t follow him because he’s inspirational. They follow him because he’s competent, and competence on the Rook Islands is rarer than sunscreen.



Meanwhile, The Actual Protagonist Is a Nuisance

Let’s talk about Jason Brody for a moment.


A rich tourist arrives on your island, immediately starts killing your employees, dismantling your operation, and calling it “personal growth.”


If that happened in the real world, you wouldn’t call him a hero. You’d call security. Or the police. Or the army. Or literally anyone with a pulse.


Hoyt, meanwhile, is trying to maintain order, exports, supply chains, and some vague resemblance of stability while this trust-fund Rambo is running around discovering himself with a flamethrower.


If anyone deserves sympathy here, it’s the man trying to keep the lights on.


At this point you’ve realised Hoyt was right. Get The Art of War by Sun Tzu and a Casio G-Shock DW-5600 because intimidation works best when it’s punctual and footnoted.

Wisdom. Timekeeping. No chanting.



Philosophy: Evil, But At Least It’s Organized

Is Hoyt cruel? Of course he is.


But he’s honest about it.


He doesn’t pretend exploitation is spiritual enlightenment. He doesn’t dress murder up as destiny. He doesn’t give speeches about insanity while doing the exact same thing every day like a motivational poster with rabies.


He knows the island isn’t saved by feelings. It’s controlled by fear, leverage, and very large guns.


And unlike the so-called heroes, Hoyt never pretends this makes him noble.


That alone puts him several moral tiers above everyone else.



The Tragedy: He Loses to Vibes

Hoyt Volker is ultimately defeated not by skill, intelligence, or strategy, but by main character energy.


He’s too grounded. Too practical. Too realistic.


He belongs in a brutal crime thriller. Instead, he’s stuck in a game that eventually decides screaming louder equals depth.


Which is why his death doesn’t feel triumphant. It feels like the moment the island officially gives up and embraces full-blown nonsense.



CRIMENET Verdict

Hoyt Volker isn’t the villain.


He’s the only professional in a story obsessed with chaos cosplay.


A ruthless, pragmatic monster, yes, but one with a plan, a payroll, and the decency not to pretend mass murder is a spiritual journey.


Sentence:

Acquitted of villainy. Convicted of being too competent for the game he was trapped in.


And honestly? That’s the worst crime of all.


Still upset Hoyt lost? Hydrate and cope.A Stanley Stainless Steel Flask and Howard Leight Shooting Ear Protection will help you ignore moral lectures while efficiency collapses around you.

Click quietly. Like a professional.



FAQ

So… Hoyt Volker is the good guy? No. He’s awful. But he’s honest about it, which already puts him miles ahead of everyone pretending murder is self-care.
Why does he feel more like a protagonist than the actual hero? Because he has goals, structure, and a functioning brain. Jason Brody has vibes, tattoos, and a body count he calls “growth.”
Isn’t he just a generic evil mercenary boss? On paper, yes. In practice, he’s the only character not written on a caffeine crash.
What makes Hoyt scarier than Vaas? Vaas is chaos. Hoyt is order. Chaos burns itself out. Order scales.
Does Far Cry 3 waste him as a character? Absolutely. He belongs in a grounded crime thriller, not a tropical fever dream powered by main-character nonsense.
Would CRIMENET work for Hoyt Volker? Without hesitation. He’d fire half the staff, double revenue, and call it Tuesday.
Final word? Not guilty of villainy. Guilty of being too competent for a game that rewards screaming louder than thinking.

 
 
 

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About Me
WhatsApp Image 2025-08-19 at 04.27.47.jpeg

I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
Think less “trusted reviewer,” more “your inside man in the digital underworld.”

I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

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