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Inside Job Lets You Gamble With Cigarettes, Smuggle Contraband and Escape Prison With Three Idiots

Writer: Niels Gys
Niels Gys
5 minutes ago
7 min read

Prison is generally somewhere you're supposed to avoid ending up. Inside Job, however, wants you to voluntarily check yourself into one, learn the daily routine, trade contraband, gamble with cigarettes and eventually escape with up to three equally questionable friends. Its free PC demo is available now on Steam, ahead of the game's planned Early Access release on November 2, 2026.


There's also LAST COUNT, a separate competitive mode where up to ten prisoners face deadly challenges until only one remains. So, while the main game is about cooperating to get out of prison, the alternative apparently involves making sure everybody else has a considerably worse day than you.


The demo became available on October 9, ahead of Steam Next Fest. However, the developers have described a rather impressive collection of prison systems, and not every advertised mechanic has been independently confirmed as playable in the current demo. For now, we know what Inside Job intends to offer. Whether the prison actually functions as advertised is another matter.



Can't wait to escape prison with a friend who thinks stealth means running slightly slower? Discover A Way Out and more of CRIMENET's best crime games. Some criminal partnerships actually survive the planning stage.



Prison is all about routine. Unfortunately, so is escaping it.

The most interesting part of Inside Job isn't necessarily the eventual breakout. It's everything you're supposed to do before attempting one.


According to developer Rafiq Studios, prison life revolves around scheduled activities, including time in your cell, meals, exercise and headcounts. Guards patrol the facility, have sightlines and react to suspicious behaviour. Players are expected to observe those routines, understand the security arrangements and find opportunities to exploit them.


That sounds considerably more interesting than a prison escape where you simply locate a screwdriver, open a ventilation shaft and discover that the entire security department consists of three people with the observational skills of garden furniture.


The potential lies in turning ordinary prison life into preparation. A guard walking past your cell at the same time every afternoon is an obstacle until you learn his schedule. Then he becomes a clock. A headcount is an inconvenience until you realise precisely how long you have between them.


Of course, that assumes the systems work together as advertised. Predictable schedules alone don't create interesting stealth. The real question is whether Inside Job rewards understanding the prison or merely expects players to wait around until a guard wanders off. One is a prison-break simulation. The other is an unusually elaborate way of standing in a corridor.



Apparently, cigarettes are legal tender now

The developers also describe an inmate economy built around trading, useful information, contraband and gambling. Blackjack uses cigarettes as stakes, giving them a value beyond their usual purpose of shortening your life expectancy.


There's something wonderfully peculiar about a prison economy where the same object can apparently serve as a luxury item, gambling chip and bargaining tool. Outside, you'd need a bank account, a debit card, several passwords and occasionally a conversation with someone who wants to discuss your financial future. Inside Job proposes a system where a packet of cigarettes might be considerably more useful.


It raises a genuinely interesting gameplay question. If inmates possess information and useful goods, can players build their escape plans through negotiation rather than simply stealing everything that isn't bolted down?


Imagine needing a particular item to continue your preparations, but the inmate holding it refuses to cooperate. You could potentially trade for it, assuming the advertised economy allows that interaction. Perhaps you'd first need to acquire something valuable yourself. Suddenly, a simple escape objective has become a sequence of criminal errands, and because this is prison, you'd be conducting business in a facility specifically designed to prevent you from conducting business.


The developer also promises collecting, crafting and hiding objects, alongside interactions with doors, keypads and security equipment. Changing your appearance is another advertised consideration when entering restricted areas. Whether those interactions have meaningful depth in the demo remains unconfirmed, but they're exactly the sort of ingredients you'd want in a prison escape that involves more than identifying which wall looks suspiciously destructible.



Prison block game scene with inmates in orange jumpsuits around cafeteria tables, HUD text, and a hunger warning in dim cells.

If organising four inmates sounds stressful, imagine planning a robbery where your friends control the explosives. Explore the 25 best heist games to play in 2026. Plenty of criminal masterminds. Disturbingly few functioning brain cells.



Four prisoners, one plan, and an excellent opportunity to ruin everything

Inside Job is designed to support cooperative prison escapes for up to four players, although the exact multiplayer functionality available in the current demo still needs confirmation.


That cooperative premise is particularly promising because escaping prison should become substantially more complicated when other people get involved. A solo player only has to manage their own decisions. Introduce three friends and you've potentially acquired three additional security problems, all capable of independently concluding that the carefully discussed plan would work better if somebody started pressing buttons.


Picture the hypothetical operation. You've spent several days studying a guard's patrol pattern. One friend has acquired the necessary equipment. Another knows when the corridor should be empty. The fourth has somehow become distracted by blackjack and is now negotiating over the last of his cigarettes.


Nobody has escaped, but the prison already has a functioning criminal organisation, a gambling problem and what appears to be a leadership crisis.


That's the sort of human unpredictability that could make Inside Job entertaining beyond its individual mechanics. The developers explicitly present cooperation and improvised plans as important parts of the experience. What we don't know is whether the systems give each player something genuinely useful to contribute, or whether cooperation mostly consists of four people following the same bloke through the same doors.


One practical limitation is already worth knowing: the developer's Early Access description specifies no in-game voice chat. Anyone intending to orchestrate a magnificent breakout with friends should therefore plan on using an external communication service. Preferably one where everybody can hear the instructions before deciding to ignore them.



LAST COUNT has a slightly different approach to rehabilitation

Then there's LAST COUNT, which seems to have looked at the cooperative prison-escape concept and decided the main problem was that too many prisoners might survive.


This separate mode is advertised for up to ten players, competing through deadly challenges with the objective of becoming the last survivor.


It's quite a departure from the main game. Instead of studying guard routines, gathering resources and coordinating an escape, you're trying to survive a competition against other prisoners. The cooperative mode asks whether you can trust your fellow inmates. LAST COUNT appears to have answered that question before you've even met them.


It's also where Inside Job becomes a slightly stranger proposition. Prison-escape simulations revolve around patience, preparation and exploiting systems. Competitive survival games usually derive their tension from other players making your life miserable. Combining both concepts under one roof could offer a welcome change of pace, although it also makes you wonder which experience the developers ultimately want to prioritise.


For now, the official descriptions put cooperative prison escape at the centre, with LAST COUNT presented as an additional mode. October patch records show that LAST COUNT has received development attention, including bug fixes, but they don't establish how well it plays or whether its full competitive experience is available in the demo.



What can you actually expect from the demo?

The free Inside Job demo is available on Windows through Steam. It was released on October 9, rather than arriving for the first time on October 19.


What remains uncertain is exactly how much of the advertised prison simulation players can experience before Early Access.


The developer's Early Access description includes prison routines, guard suspicion, collecting and concealing items, crafting, security interactions and inmate trading. It also describes a single prison location at the beginning of Early Access, with additional locations among the longer-term ambitions. Controller support isn't included in the stated initial Early Access feature set either.


Those details establish a promising direction. They don't establish that every feature is already functional or complete inside the demo.


And that's rather important because Inside Job's appeal depends on these systems interacting. Gambling for cigarettes is amusing. Trading those cigarettes for something that helps you escape would make the economy meaningful. Learning a guard's schedule is interesting. Using that knowledge to coordinate an actual breakout would make it rewarding.


It's the difference between having a collection of prison-themed activities and having a prison that behaves like a place you're genuinely trying to escape.


Inside Job is worth investigating for its cooperative prison-escape premise, especially if you enjoy criminal planning, stealth and games where your friends are statistically more dangerous than the opposition. LAST COUNT adds an intriguing competitive alternative, but there's not enough independent evidence yet to judge either mode's execution.


The planned November 2 Early Access release should give us a clearer picture of whether Rafiq Studios has built a convincing prison ecosystem or simply assembled an impressive catalogue of things inmates aren't supposed to do.


Either way, it's refreshing to see a crime game where the ultimate objective isn't accumulating another twenty million dollars.


It's getting through a door you're legally required to stay behind.


Orange-clad prisoners walk down a dim graffiti-covered prison hallway past lockers, under cold lights, with game-style name tags above them.

Still believe your friends can be trusted? Meet Dark Hours, where a heist goes horribly wrong and your teammates might steal the loot. Suddenly, sharing a prison cell doesn't sound like the worst relationship problem.



Inside Job FAQ

Is the Inside Job demo free?

Yes. The free Inside Job demo is available on Steam for Windows PC. It was released on October 9, 2026.


Can you play Inside Job with friends?

Yes, Inside Job is designed around cooperative prison escapes for up to four players. However, the exact multiplayer features available in the current demo haven't been fully verified.


What is LAST COUNT in Inside Job?

LAST COUNT is a separate competitive survival mode where up to ten prisoners compete in deadly challenges until only one remains. Unlike the main prison-escape mode, cooperation isn't the primary objective.


Can you trade contraband and gamble in Inside Job?

According to the developers, players can trade with inmates, collect contraband and play blackjack using cigarettes as stakes. Whether all these systems are fully functional in the free demo remains unconfirmed.


When does Inside Job release?

Inside Job is scheduled to enter Steam Early Access on November 2, 2026. The date is planned and may change.


Does Inside Job support controllers or voice chat?

The developers state that the initial Early Access version will not support controllers or in-game voice chat. Players planning cooperative escapes should use an external voice-chat service.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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​Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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Not here.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

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I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

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Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

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