We Are So Cooked Demo Is Free, and Apparently Hiding a Corpse Requires Four Idiots and a Mop

We Are So Cooked has released its free Steam demo today, October 19, 2026, inviting one to four players to cooperate in what might be the least dignified criminal operation ever organised. Your objective is simple: transport a corpse through guarded environments without getting caught.
Unfortunately, the body is governed by physics, the guards have functioning eyes, and your friends may possess all the coordination of four drunk men attempting to carry a wardrobe upstairs.
The demo is available on PC through Steam, as part of Steam Next Fest, which runs from October 19 to 26. This is the game's first public demo, ahead of its planned full release in 2027.
Developed by Dwarven Brothers and published by 1312 Interactive, We Are So Cooked combines cooperative stealth with physics-based corpse transportation. The idea has already attracted considerable attention. The developers announced 600,000 Steam wishlists shortly before the demo launched, and GameDiscoverCo previously identified it among notable wishlist-growth titles.
Apparently, hundreds of thousands of people have been waiting for an opportunity to dispose of a body with their friends. You do wonder what happened to bowling.
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Hiding a corpse is surprisingly difficult when it refuses to cooperate
The developers describe a game built around one extremely inconvenient fact: dead people aren't particularly helpful when you're trying to move them.
You can drag the body yourself, but doing so is slow and leaves a blood trail. Get several players involved, and transportation becomes quicker. At least theoretically, because this is a physics-based game where limbs catch on doorframes, objects get knocked over and your carefully arranged cargo can slide off whatever you're using to transport it.
It's a wonderful complication. Most cooperative games assume everyone is trying to achieve the same objective, even when they're spectacularly bad at it. Here, the most important member of the operation contributes absolutely nothing beyond making everybody else's lives difficult.
And because the corpse doesn't politely follow behind you, every doorway becomes a potential engineering problem. Imagine trying to get a sofa around a tight staircase, except the sofa has knees, leaves incriminating evidence on the carpet and might get you arrested.
You'd think four people could manage that. Then again, four people can't always agree on where to order pizza without somebody threatening to leave the group chat.
The developers have also described players pulling in conflicting directions, turning a supposedly straightforward carrying operation into an argument conducted entirely through physics.
Whether the demo delivers consistently entertaining results from these systems remains to be tested. But the underlying idea has considerably more going for it than simply watching ragdolls behave badly.
Unfortunately, the building contains people with functioning brains
Transporting the corpse is only half the problem. According to the game's official description, the environments contain guards, witnesses, surveillance cameras and dogs, all of which threaten to expose your operation.
Civilians can discover the body and scream, attracting guards. Noise can also alert security, while cameras monitor particular routes. Dogs introduce another complication because hiding a body inside a locker apparently isn't enough to prevent an animal from detecting it.
This creates an interesting contradiction. Your immediate goal is to remove the evidence, but the act of removing it can produce even more evidence.
Drag the corpse and you leave blood behind. Carry it carelessly and you might knock something over. Get spotted and suddenly your discreet disposal operation has acquired an audience.
The developers also describe improvised solutions, including mops for cleaning blood, wheelchairs for moving the corpse and squeaky toys for distracting dogs.
I particularly appreciate the wheelchair. It's a perfectly ordinary object designed to help people get around, now repurposed for transporting someone whose mobility problems have become rather more permanent.
And the mop introduces another wonderful layer of indignity. You've somehow found yourself involved in concealing a suspicious death, and your contribution to the criminal conspiracy is cleaning the floor. At that point, you're barely a gangster. You're an unpaid janitor with considerably worse legal prospects.
These systems are described on the official Steam page, although exactly which equipment, hazards and environments are included in today's demo hasn't been fully established.

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Four criminals, two hands each, and somehow nobody's available to clean
One particularly interesting restriction is that players cannot carry an item and drag the corpse simultaneously.
That sounds insignificant until you consider what it means for cooperation. Somebody needs to move the body. Somebody else may need to clean up blood, handle equipment or create a distraction. Suddenly, working together involves more than everybody grabbing the nearest available limb and hoping for the best.
It creates the possibility of actual division of labour, along with the inevitable argument over who gets which job. Presumably, everyone wants to be the mastermind. Nobody wants to be responsible for the mop.
What makes the concept promising is that the game's ridiculous situations could emerge naturally from conflicting priorities. A player trying to move faster might create a mess another player must clean. Somebody concentrating on surveillance may be unable to help with transportation. The corpse itself becomes the central logistical problem around which everybody else's decisions revolve.
If those interactions work as advertised, there is potential for the sort of cooperative chaos that generates its own stories without needing scripted punchlines.
The developers have described additional locations and complications for the full game, including hotels, guarded bunkers and a patrol commander called the Marshal. However, those broader features shouldn't be mistaken for a confirmed inventory of everything available in the demo.
Is the We Are So Cooked demo worth trying?
For anyone interested in cooperative crime games, it's absolutely worth a look, provided the premise appeals to you. It's free, supports solo play and online cooperation for up to four players, and offers a distinctly different criminal fantasy from another round of shooting guards or emptying cash registers.
There is one reason to temper expectations. Early Steam feedback has been mixed, although the sample was extremely small on launch day. That isn't enough evidence to conclude the game is good, bad, broken or destined to become the next cooperative phenomenon. Nor does the developer-reported wishlist milestone guarantee that players will enjoy the actual experience.
And CRIMENET hasn't played the demo, so this isn't a hands-on verdict.
What we do have is an unusually promising idea: a stealth game where the main objective is physically awkward, cooperation creates its own complications, and every attempt to solve a problem might produce another one.
The full game is planned for 2027, but the free demo is available now. Whether the concept survives repeated play is still an open question.
For the moment, there's a corpse that needs moving, a building full of witnesses, and up to four people who really should have considered calling a professional removal company.

Corpse disposal is only one of gaming's increasingly questionable career opportunities. Explore the 25 Best Crime Games of 2026, from petty theft to criminal empires. Because apparently saving the world isn't nearly as entertaining as becoming the reason it needs saving.
We Are So Cooked FAQ
Is the We Are So Cooked demo free?
Yes. The demo launched on October 19, 2026, and is available for free on Steam.
Can you play We Are So Cooked solo?
Yes. The game supports solo play and online co-op for up to four players. Although considering you're transporting a corpse that behaves like a wardrobe full of wet cement, bringing friends might be advisable.
What do you actually do in We Are So Cooked?
Your objective is to transport a corpse to an exit without getting caught. The developers describe physics-based carrying, blood trails, guards, witnesses, cameras, dogs and improvised equipment. Not every advertised mechanic has been confirmed as playable in the demo.
When does the full We Are So Cooked game release?
The full game is currently planned for 2027, with no confirmed exact release date.
Is We Are So Cooked worth trying?
If you enjoy cooperative stealth, physics-based chaos and criminally questionable teamwork, the free demo is worth investigating. Early Steam feedback has been mixed, however, and CRIMENET hasn't tested it firsthand.
Will the demo remain available after Steam Next Fest?
That hasn't been confirmed. Steam Next Fest runs from October 19 to 26, 2026, but the developers haven't established a verified demo removal date.





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