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Maneater 2 Preview: Eat Everyone, Wreck the Theme Park

  • Writer: Niels Gys
    Niels Gys
  • 4 hours ago
  • 5 min read

Maneater 2 is bringing back a wonderfully simple idea: you are a bull shark, humans are food, and somebody has made the catastrophic decision to build a luxury theme park around you.


Coming in 2027, Tripwire Interactive and Demiurge Studios' sequel drops you into Neptune's Kingdom, a private-island resort packed with artificial aquatic biomes, genetically modified marine life, tourists and armed security. You eat, explore, evolve and try to escape, eventually becoming the apex predator and reducing the place to the sort of holiday destination where checkout is no longer the guests' biggest concern.


This isn't horror in the traditional sense.

You aren't trapped somewhere with the monster.

You are the fucking monster.



Being the monster sounds better when the game actually lets you act like one. See which games make villainy part of the gameplay instead of hiding it in three dialogue options and an angry eyebrow.



Please Don't Feed the Shark

The original Maneater understood something surprisingly rare about playable monsters: if you're going to let me be the monster, actually let me behave like one.

Maneater 2 is sticking with that idea.


Neptune's Kingdom is an enormous artificial playground built by billionaire Maximillian Vought. Its waters contain marine life, mutated apex predators and genetic experiments. On land and around the park you've got tourists and armed security, presumably employed to prevent Gary from Marketing disappearing vertically into a shark.


The basic loop remains beautifully direct: eat, explore, evolve and escape.


Humans aren't decorative scenery standing safely behind railings while the shark completes environmentally responsible side quests. They're prey. Marine animals are prey. Other predators can fight back. So can armed humans and submersible security forces.


Your eventual goal is to become the apex predator and leave Neptune's Kingdom in ruins.


Imagine spending billions building an exclusive island paradise, filling it with advanced biotechnology and inviting wealthy guests, only to discover your main operational problem is now a bull shark with an upgrade tree.



Apparently Being a Shark Wasn't Enough

Evolution is once again a major part of the game.

Neptune's Kingdom is experimenting with five genetic modifications, and your shark can exploit the park's bioengineering as she becomes increasingly dangerous. We don't yet know exactly how deep this goes, what the different builds look like or how dramatically mutations change combat and exploration.


That's important because right now Maneater 2 has proven the fantasy, not whether that fantasy can carry an entire game.


There's a considerable difference between "I can genetically modify my murder-shark" and discovering several hours later that you've basically been choosing between +7% Bite Administration and +4% Advanced Tail Management.


What we do know is that evolution isn't some little side activity. Hunting, eating and becoming increasingly capable remain fundamental to the game.


That's what makes Maneater more interesting than the joke implied by "shark RPG."

You're not just controlling an animal. You're building a predator.


Eventually the world stops being somewhere you need to survive and becomes somewhere unfortunate enough to contain you.


Maneater 2 shark swims through the flooded Neptune’s Kingdom luxury resort as a security guard speeds away on a jet ski.

Sharks are magnificent, but sometimes you want your criminal activities to involve doors, bags of money and considerably fewer gills. Our Best Heist Games picks cover the finest ways to make other people's property your retirement plan.



Reverse Horror With a Tourism Budget

Most horror games introduce a monster and then spend the next ten hours teaching you to fear it. You hide under desks, ration ammunition and listen to something scraping around outside a door while wondering whether opening it will convert your protagonist into decorative wall paste.

Maneater reverses the arrangement.

The screaming is somebody else's problem.


Neptune's Kingdom could push that idea much further because this isn't just an ocean with some swimmers floating around in it. It's a controlled environment full of guests, security, engineered wildlife and corporate infrastructure, all built around the magnificent assumption that humans remain in charge.

Then the shark starts levelling up.


It's basically Jurassic Park if the velociraptors had an upgrade menu and the emergency response plan had been prepared by Greg from Accounts.


The dark comedy is already baked into the setting. Trip Westhaven returns as narrator, humans are potential cuisine, and the entire resort is a monument to the timeless human tradition of genetically modifying dangerous animals and then acting astonished when something goes catastrophically wrong.


You could make the premise more CRIMENET, but you'd have to put a balaclava on the shark and send it into a bank.



The Big Question Is Whether It Gets Old

We know what Maneater 2 wants to be. What we don't know is whether it can avoid the biggest danger hanging over the formula: repetition.


Eating people is funny.

Launching yourself onto a beach and abruptly returning several holidaymakers to the food chain is very funny.

Becoming a genetically modified biological torpedo and making armed security regret accepting the Tuesday shift sounds excellent.


But sooner or later, even feeding a hedge-fund manager to a shark could become routine.

The sequel needs its sandbox, progression and opposition to keep evolving alongside the player. Tripwire is promising better NPC behaviour and greater environmental immersion, but until we see substantial gameplay, that's still a promise.


The same goes for Neptune's Kingdom. Different environments, secrets, currents, routes and predators sound great. Whether exploring them actually stays interesting is another matter.

Then there's the promise of leaving the park "in ruins."

That could mean meaningful destruction and havoc.


It could also mean the world's least successful afternoon at SeaWorld.

We don't know yet.


And that's fine. Maneater 2 isn't releasing until 2027. There will be plenty of time to find out whether Tripwire has built a deeper monster sandbox or simply constructed a much larger buffet.


Maneater 2 shark faces a giant mutated crab in a dark underwater cavern filled with coral and wreckage.

Want more games where being a menace is the actual point? Head into our Best Crime Games collection, where society's rules are less "laws" and more "optional difficulty modifiers."



Maneater 2 Already Gets the Important Part Right

For now, the most encouraging thing about Maneater 2 is what Tripwire hasn't done.

It hasn't sanitised the monster fantasy.

You are still the predator. Humans are still food. You become increasingly dangerous, and eventually humanity starts throwing serious hardware at you because screaming and running up the beach has produced disappointing results.


Better still, all of this is happening inside an absurdly expensive artificial paradise where the people in charge have been experimenting with genetically modified marine life.

At some point you have to stop calling these incidents unforeseen.


Whether Maneater 2 can turn that premise into a deeper, less repetitive game remains completely unproven. Combat, progression, mission variety, mutation depth and exactly how much damage you can do to Neptune's Kingdom are still enormous question marks.


But the playable-monster fantasy?

That thing is alive, hungry and already swimming toward the buffet.


Maneater 2 is coming to PS5, Xbox Series X|S, Nintendo Switch 2 and PC in 2027.



Maneater 2 FAQ

When is Maneater 2 coming out?

Maneater 2 is scheduled for 2027. An exact release date hasn't been announced yet.


What platforms will Maneater 2 be on?

Maneater 2 is coming to PS5, Xbox Series X|S, Nintendo Switch 2 and PC.


Can you eat humans in Maneater 2?

Yes. Humans are prey again. You'll hunt and eat people alongside marine life while growing your shark into an increasingly unpleasant problem for Neptune's Kingdom.


Is Maneater 2 open world?

Yes. Maneater 2 takes place in an open aquatic sandbox called Neptune's Kingdom, with different environments, predators, humans and security forces to encounter.


Do you still evolve your shark?

Yes. Eating and evolving remain central to the game, with genetic modifications playing a role in progression. Exactly how deep the new evolution system goes hasn't been revealed yet.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

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Strong opinions are welcome. Invented facts are not.

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