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Motor Wars (Cayo Perico) Payout: Is It Worth It in GTA Online?

  • Writer: Niels Gys
    Niels Gys
  • Jul 30
  • 5 min read

Quick Verdict

Motor Wars (Cayo Perico) is worth playing for money during 2X GTA$ bonus weeks, but it is not a serious GTA Online grind at normal payouts.


During a 2X event, expect roughly GTA$40,000-70,000 for a winning session, with realistic earnings around GTA$100,000-180,000 per hour in public matchmaking. An organized crew chaining populated matches can potentially reach around GTA$180,000-280,000 per hour.


There is no property, setup fee or investment required, which makes Motor Wars unusually accessible. Unfortunately, you need at least four players, payouts vary, losing hurts your efficiency, and matchmaking can consume your evening like a government department discovering a new form.


Worth It: YES, but only during bonus weeks

Money Tier: C

Solo: No, but you can queue alone

Investment: GTA$0

Normal winning payout: roughly GTA$20K-35K equivalent

2X winning payout: roughly GTA$40K-70K

Realistic 2X earnings: GTA$100K-180K/hour public; GTA$180K-280K/hour organized


Motor Wars is basically GTA Online paying you beer money to parachute onto a tropical island and fight strangers over military hardware. That's considerably better than working for free, but your Kosatka isn't going to be repossessed through jealousy.


Motor Wars is only one questionable financial decision wearing a 2X sticker. Hit the GTA Online Weekly Grind for this week’s best payouts, bonuses and the activities actually worth your criminal working hours.


Armored off-road vehicle races through Cayo Perico beneath a tropical archway as explosions, fire and smoke erupt around palm trees and a pursuing tank.


How Much Does Motor Wars Pay?

There is no single fixed Motor Wars payout.


Winning payouts during comparable 2X events have landed around GTA$40,000-70,000, depending on the match and result. At normal rates, the equivalent is roughly GTA$20,000-35,000.


Normal Payout

2X Bonus

Winning session

~GTA$20K-35K

~GTA$40K-70K

Public matchmaking

~GTA$50K-90K/hr

~GTA$100K-180K/hr

Organized crew

~GTA$90K-140K/hr

~GTA$180K-280K/hr

Entry cost

GTA$0

GTA$0

Those hourly figures are realistic ranges, not theoretical maximums. They account for the inconvenient existence of loading screens, lobby transitions, losses and other human beings.


A spreadsheet can assume you win every match and teleport instantly into the next one. GTA Online may instead give you eleven minutes watching three players join, four leave and somebody named Xx_KILLERWAFFLE_xX apparently connect from the International Space Station.

That time counts.



Can You Play Motor Wars Solo?

No. Motor Wars requires 4-28 players across 2-4 teams.


You can enter matchmaking alone, but you cannot actually play the activity solo. That makes it unreliable for dedicated solo grinders because your income depends on finding and maintaining a functioning lobby.


Bonus weeks help because more players have a reason to queue. Outside them, matchmaking can become a substantial part of your "grind."

And matchmaking time absolutely counts toward GTA$/hour.


If a winning session pays GTA$60,000 but getting into it requires fifteen minutes of staring at player names, that GTA$60K has not discovered quantum finance. You spent fifteen minutes earning bugger all.


For dependable solo income, FIB Files are a much more predictable repeatable option without requiring a lobby full of strangers to remain interested simultaneously.



Motor Wars Is Better With a Crew

A reliable crew improves Motor Wars considerably.


There are no heist-style cuts to manipulate. The advantage is simply winning more consistently and wasting less time.


Motor Wars drops teams onto Cayo Perico with weaponized vehicles and heavy equipment scattered around a shrinking battlefield. APCs, Khanjalis, Savages, Insurgent Pick-Up Customs and other tools of diplomatic failure can appear.


Coordination matters.


A crew that grabs useful hardware, stays alive and works together has a much better chance than four random players independently charging toward explosions because the explosions looked lonely.


With populated lobbies, limited downtime and regular wins, approximately GTA$180,000-280,000 per hour during 2X is plausible.


That's respectable.

It still isn't elite money.



Best Strategy for Making Money

During a bonus week, the first rule is simple: keep a good lobby alive.


Returning to Freemode and rebuilding matchmaking after every session is an excellent strategy if your financial objective is to experience more menus.


Once fighting starts, prioritize survival and useful vehicles rather than chasing pointless kills. Death removes you from active play for the remainder of the round and can leave you spectating instead of doing anything remotely productive.


Grab strong equipment, coordinate multi-seat weaponized vehicles where possible and don't confuse aggression with productivity.


A dead enemy is useful.

Being the dead idiot who killed him is less so.


If the current event week includes a separate Adversary Mode Weekly Challenge, complete it while playing Motor Wars. Treat that reward as a one-time weekly bonus, never part of Motor Wars' repeat GTA$/hour.



Is Motor Wars Good Money Compared With Other Activities?

Not really.

This is where the giant 2X GTA$ badge needs to stop doing all the talking.


Motor Wars becomes decent because Rockstar doubles mediocre normal earnings. It does not suddenly compete with the strongest established money methods.


A valuable Kortz Center Heist run deserves priority when its stronger weekly payout is available. For repeatable solo grinding, FIB Files are considerably more predictable because they don't depend on PvP matchmaking or winning against other players.


Motor Wars does have one excellent advantage:

it costs GTA$0 to start.


You don't need a property, business upgrades or specialized grinding equipment. New players can jump straight in and earn money.

That's useful.

Just don't confuse zero investment with high efficiency.



Should You Grind Motor Wars?

During 2X GTA$: play it, but don't build your criminal pension around it.


Public matchmaking can produce roughly GTA$100K-180K/hour, while a competent organized group may reach around GTA$180K-280K/hour under good conditions.


That's decent money if you're already enjoying the PvP.


Once the multiplier disappears, expected earnings effectively halve and most of the financial argument goes with it.



Verdict

Worth It: YES, but only during bonus weeks

Money Tier: C

Best For: PvP players, crews and new players with little capital

Avoid If: You want reliable solo income or maximum GTA$/hour

Best Alternative: Kortz Center for a stronger weekly payday; FIB Files for repeatable solo money

Motor Wars has one refreshingly uncomplicated financial strategy:

Wait for 2X GTA$, blow up several strangers with military equipment, take the money and leave before you accidentally convince yourself this is a career.



FAQ

How much does Motor Wars (Cayo Perico) pay?

The payout varies. Winning sessions are roughly GTA$20K-35K at normal rates, or around GTA$40K-70K during 2X GTA$ events based on established comparable bonus-week results.


How much can Motor Wars make per hour?

Expect roughly GTA$50K–90K/hour normally through public matchmaking or GTA$100K-180K/hour during 2X. Organized groups can potentially reach around GTA$180K-280K/hour at 2X under efficient conditions.


Can Motor Wars be played solo?

No. It requires at least four players, although you can enter matchmaking without bringing your own crew.


Do you need a property to play Motor Wars?

No. There is no required property, setup fee or business investment.


Does Motor Wars have a cooldown?

No dedicated activity cooldown was established. Practical downtime comes from matchmaking, loading and session transitions.


Is Motor Wars worth grinding?

Only during bonus weeks. At 2X, the payouts become decent enough to complement an activity you already enjoy. At normal rates, stronger GTA Online money methods leave Motor Wars looking financially malnourished.


This Week in CRIME is CRIMENET’s weekly underworld briefing: GTA money worth stealing, crime, villain and horror games worth knowing about, plus industry disasters requiring immediate public humiliation. Get the briefing in your inbox, and if CRIMENET has saved you from enough terrible financial decisions, there’s always Ko-fi to keep the accountants nervous.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain, and horror games, alongside the occasional film or series that earns a place in the criminal underworld. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

I'm not here to save the world.

I'm here to tell you which crimes are worth committing. 🤘

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