top of page

New Heist Games This Week (6 to 13 November 2026): Six Tiny Heist Games Where Even the Raccoons Can't Be Trusted

Writer: Niels Gys
Niels Gys
20 hours ago
4 min read

Short answer: buy Not In My House if you want to rob a family blind with a shrink ray, Greedy if you want your friendships tested by raccoons, and Programmable Theft Action VI if you want to watch an AI walk face-first into a bank wall. Dragon Heist is free, so finding out whether your crew can survive a dragon costs nothing. Everything here is small, and most of it is Early Access, which is a polite way of saying unfinished.


Six tiny heists sound promising, but what if you want a robbery with a little more meat on its bones? Our 25 Best Heist Games to Play in 2026 ranks everything from professional bank robbers to burglars who really should have chosen another career.



Not In My House

I’d like to start with the best idea of the week, which comes to us, as the best ideas often do, from a game that costs less than a sandwich. It’s a home invasion told from the burglar’s side. The Thief shrinks the family and sucks them into his gun while he robs the house, and the Residents set silly traps, kick him flat and call the police before he banks $5,000. A round is built like a proper job: the Thief scouts with a tiny drone for 45 seconds, then the power dies, the Residents get flashlights and the Thief gets night vision. Casing, execution and an escape clock, with a family that has opinions. Frankly, that is more structure than most of the films that inspired it.


The trap list reads like the world’s worst home security system: banana peels, mouse traps, Lego, a rope topple, a fart cushion and a rubber duck. It is hard enough being a career criminal without a rubber duck on the stairs. There is one practical problem. The game wants up to five people, and with a handful online at peak you’ll need a private lobby with friends, which, I’m told, is something some people have. It launched with two maps.




Greedy

Every heist crew shares one flaw: the job needs everyone to cooperate, and everyone wants a little extra. Greedy is built on that flaw, the way a Lotus is built on the assumption that the driver doesn’t need a boot. You and your friends are goofy raccoons infiltrating procedurally generated ruins to extract a magic relic for the moles running the excavation. The relic reward is shared, but every extra item you grab boosts your own progress while making you slower and noisier. That is the entire heist genre in one rule, and it took a raccoon to put it in a sentence.


There is also a referee. Mammon, the Greed Demon, curses the crew if the team steals too much, and once you’ve got the relic you decide together whether to cash out or risk the next floor. Picture, hypothetically, the group chat after one raccoon pockets a fourth ornament. Nobody comes out of that conversation innocent. The Steam page shows 100% positive across 49 reviews, with a 20% launch discount until 16 November.



Apparently, miniature criminals are becoming an industry. In Burglin' Gnomes, you're stealing household junk while trying not to die for a second toaster. Our Burglin' Gnomes guide explains which tasks matter, what to steal and when to get the hell out.



Programmable Theft Action VI

This is the funniest premise of the week, and I mean that as a serious recommendation. You write the code that carries out the heist, or have your own AI write it, then sit back and watch it run. That is a sentence that would have baffled Bonnie and Clyde, who at least had the decency to drive their own car into trouble. The store page is cheerfully honest about the results: the errors appear in 3D, pointing out the wall you walked into, the vault that wouldn’t open and the cop you forgot about. It may be the first game in which a criminal mastermind’s main skill is reading an error message.


There is a demo, and the page itself jokes that there is basically nothing in it yet, so try the demo before you commit. Note also that the game ships with no AI of its own. You bring your own, like a man turning up to a track day with a hired Fiat.




Dragon Heist

The simplest pitch of the week, which is usually the sign of a good one: four players sneak into a castle guarded by a sleeping dragon, grab as much treasure as they can, and flee before it wakes. Goblins patrol the halls, and once the dragon wakes, the only goal is reaching the return portal alive. A fallen teammate can be revived once, which is an exceptionally efficient way to ruin a friendship. It’s free, it has no reviews yet, and Steam lists it as LAN co-op, so check how you actually play with friends online before you assemble the crew.



Thieves and Gold

The smallest and cheapest. It’s an incremental medieval heist game from a solo developer about smashing containers, collecting treasure and building a crew of thieves, and you can hire, train and retire them. A pension scheme for burglars is either a brilliant idea or the saddest one in the genre, and I have not yet decided which.




Beware of Ants

A heist with no thumbs. You’re the first worker in a formicarium, growing the colony and robbing the house nest by nest, all the way out to the yard, without the homeowner catching on. The homeowner only notices ants that move, so shouting “Freeze!” makes everyone stand still for six seconds, and the finale is walking the queen out through the veranda drain before the exterminator arrives. Casing, a suspicion meter and a getaway through the plumbing, which is a better heist than some Hollywood has paid for. It has two reviews so far.


Still haven't satisfied your criminal ambitions? The CRIMENET Heist Hub has more robberies, getaway plans, criminal crews and elaborate schemes that usually survive until someone opens the wrong door. Plenty of opportunities to discover which of your friends should never be trusted with a drill.



Verdict

Not In My House if you want to be the burglar. Greedy if you have friends and no loyalty. Programmable Theft Action VI if you’d like to watch a machine fail on your behalf. The rest is for crews with nothing better to do on a Tuesday.

 
 
 

Comments


About the Editor
Naamloos3.png

I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime games, heists, playable villains, and crime films and television because somebody has to separate criminal masterpieces from productions that couldn't organise a successful mugging.

​

​Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

​

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

​

Not here.

​

CRIMENET covers crime games, heists, playable villains, and crime films and television. We follow the criminals, the masterminds, the betrayals, and the magnificent disasters that follow when somebody decides the law is more of a suggestion. Horror gets a seat at the table when its monsters, murderers, or playable villains belong in our particular corner of the underworld.​

​

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

​

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

​

Think less "trusted reviewer."

​

More "your inside man in the digital underworld."

​

I'm not here to save the world.

​

I'm here to tell you which crimes are worth committing. 🤘

THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

​

No corporate fluff. No fake hype. Just the underworld report.

© 2026 CRIMENET Gazette

Independent. Evidence-based. No paid review scores.


WHY TRUST CRIMENET?


About | Editorial Policy | Privacy Policy | Cookie Policy | Affiliate Disclosure | Terms | Corrections | Contact

bottom of page