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P1: Anchor Light Review (2025) – Anomaly-Hunting in a Haunted Lighthouse

  • Writer: Niels Gys
    Niels Gys
  • Sep 9, 2025
  • 2 min read

TL;DR

A lighthouse that’s supposed to save lives now tries to burn your sanity. Never trust a beacon in the dark.



The Real Deal – Facts First

  • Developer: Deadbolt Interactive

  • Publisher: Perp Games

  • Release Dates: PC on September 10, 2025; PS5 expected October 14; Xbox Series X|S on November 11.

  • Genre / Features: Anomaly-hunting, psychological horror, first-person, exploration, puzzle, memory test, “don’t move” mechanic.



Villain Power Ranking – Who or What You’re Fighting

This one’s sinister in silence. The lighthouse itself is the villain: each room, wracked with distortions and broken reflections, waiting for you to slip. Anomalies are your enemies—some loud, some whispering. The “Red Light, Green Light” freeze mechanic? That’s its claw in the back.



Scare Factor – Would You Freeze When Music Stops?

  • You memorize room details. The second pass through? One wrong color, one misplaced chair, and the punishment: collapsing stairs, murderous mannequins, or worse.

  • Music cuts. You must freeze. One twitch, one panic move, and the game ends. It’s tension built on psychological tightropes.

  • Environment: lavish art deco lighthouse, opulent facades hiding something deeply decayed behind the walls. It uses its beauty as bait.



Gameplay & Mechanics – The Devil in the Details

  • Memory + observation: First run, memorize layouts. Second run, spot anomalies. Every mistake could mean reset.

  • Red Light, Green Light mechanic: When music dies, silence is survival. Move, die. Simple but visceral.

  • Chance / risk vs reward: Leaderboards, Endless Mode, multiple difficulty settings (Normal, Hard, Nightmare) reward those who don’t break under pressure.



CRIMENET Verdict

P1: Anchor Light is a clinch of horror that doesn’t need gore to scar. It’s quiet, twisted, and smart — the kind of psychological horror that only gets worse when you think you know its tricks.

Final Word: If you like horror that questions your senses, punishes your curiosity, and uses silence as a weapon — this is one to watch (but maybe don’t play in the dark if you get spooked easily).



FAQ

What platforms is P1: Anchor Light on?

PC (Sept 10, 2025) first. PS5 and Xbox Series X|S ports later (PS5 – Oct 14; Xbox Series – Nov 11).


What is the main gameplay loop?

You explore the lighthouse, memorize rooms, face anomalies on subsequent floors. Freeze when music stops; spot the unfamiliar. Success takes perfect observation, nerves of steel.


What kind of horror is this?

Psychological, slow-burn, unsettling. Not about gore; about what your mind fills in when the lights flicker.


Is there replay value?

Yes — difficulty settings, Endless Mode, leaderboards. Once you think you’ve seen it all, the lighthouse has more surprises.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain, and horror games, alongside the occasional film or series that earns a place in the criminal underworld. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

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