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PAYDAY 2 Gets a Massive 64-Bit Upgrade 13 Years Later Because It Refuses to Die

Writer: Niels Gys
Niels Gys
Aug 13
5 min read

PAYDAY 2 Update 247 is live on PC, bringing the 13-year-old heist shooter onto the new Diesel Engine 3.0 with 64-bit support, DirectX 11 rendering, better CPU utilisation, faster loading, a dramatically smaller installation, native VR integration and a pile of fixes.


Yes. PAYDAY 2.


The game released on August 13, 2013.

Today is August 13, 2026.


Most games reaching their 13th birthday are being remembered in a retrospective titled 10 Things You Didn't Know About This Forgotten Classic. PAYDAY 2 has apparently celebrated by replacing several load-bearing organs and walking back into the bank.


Four PAYDAY 2 heisters in tuxedos wearing glowing gold masks, led by a white-suited robber in a smoky neon nightclub.

Prefer your crime with flying cars and substantially worse financial decisions? The current GTA Online Weekly Grind has this week’s bonuses, boosted payouts and discounts separated from the usual Rockstar confetti. Find out what’s actually worth stealing before Thursday rearranges the furniture.



Diesel 3.0 Is Now Live

The headline feature of Update 247 is the full rollout of Diesel Engine v3.0, following the open beta that began at the end of June.


This is not a new heist or another weapon pack containing a shotgun that looks capable of repossessing a small building. It is a substantial modernization of the technology underneath PAYDAY 2.


The upgrade includes:

  • 64-bit support

  • DirectX 11 rendering

  • better CPU utilisation, particularly on modern multithreaded processors

  • a new asset-compression system

  • faster loading times

  • a new content-ownership system

  • native VR integration into the main executable

  • in-game voice chat for Epic Online Services matchmaking


Perhaps most gloriously, the new compression system brings PAYDAY 2's installation down to roughly 32GB. The update itself is a large download because existing files are being replaced, but the end result should actually occupy considerably less storage.


A videogame update making a game smaller.

Somewhere, a Call of Duty installation has just hissed at the sunlight.



The 64-Bit Upgrade Is the Big One

Moving PAYDAY 2 from 32-bit to 64-bit is considerably more important than the sort of technical bullet point usually buried underneath six paragraphs about new hats.


The old 32-bit architecture imposed severe memory limitations on a game that spent more than a decade accumulating heists, weapons, enemies, effects, DLC and enough miscellaneous criminal furniture to stock an IKEA operated by the Genovese family.


Diesel 3.0 removes that particular ceiling while improving CPU utilisation and moving rendering from DirectX 9 to DirectX 11. The engine upgrade was publicly tested throughout the summer before today's full release.


That does not magically remake PAYDAY 2 into a modern engine.

It does mean somebody has crawled underneath the 2013 machinery with a toolbox and attempted to stop several important components from communicating through smoke signals.

For a game this old, that's substantial.


PAYDAY 2 masked heisters exchange gunfire with heavily armed SWAT officers inside an open bank vault.

PAYDAY scratches the heist itch. GTA Online turns it into an accounting disorder. Our GTA Online Money Guide breaks down the best ways to turn armed criminality into actual profit, because being a millionaire means nothing if you spent six hours delivering vans to achieve it.



Update 247 Also Fixes a Ridiculous Amount of Stuff

The engine work is accompanied by a surprisingly chunky collection of quality-of-life changes, fixes and smaller gameplay adjustments.


Lobby codes are now only six alphanumeric characters, matchmaking distance options have been changed to Country, Region and Worldwide, more frame-rate limits have been added, and native PlayStation 4 controller support is now included.


Mouse behaviour has received attention too, including fixes for PAYDAY 2 swallowing the cursor while Alt-Tabbing or somehow allowing the mouse wheel to scroll another monitor while playing.

Which is the sort of bug you hear about and immediately understand why somebody decided the engine needed surgery.


Gameplay fixes include a crash involving spy cameras near the end of heists, synchronization improvements for Marshal Shields, changes intended to reduce lag spikes when large numbers of corpses or shields are removed, and a potential fix for players being instantly detected when entering rooms.


The Tag Team perk deck has also received improved teammate hit detection and can now activate through enemies.


Weapons haven't escaped the operating theatre either. The China Puff 40mm Grenade Launcher has gone from 960 to 1,000 damage, the Hailstorm Mk 5 can once again penetrate body armour in Volley mode, the Pocket Laser has lost its concealment penalty, and various weapon textures, gadgets and cosmetic issues have been cleaned up.


Several heists also receive fixes, including The Yacht Heist, GO Bank and Border Crossing.

None of this will make headlines beside "64-BIT PAYDAY," but collectively it is exactly the sort of maintenance an ancient live game needs if people are expected to keep robbing the same financial institutions until civilization itself collapses.



And Yes, PAYDAY 2 Is Still Being Updated

That's perhaps the strangest part.


This isn't Starbreeze abandoning PAYDAY 3 and desperately reopening PAYDAY 2's coffin after hearing scratching noises. Development of PAYDAY 2 has been handed to Sidetrack Games, while PAYDAY 3 continues receiving its own development work. Community discussion around today's update has understandably produced some confusion because having both games undergoing engine modernization simultaneously is an extremely PAYDAY way of organising a franchise.


PAYDAY 2 has even received fresh commercial content again in 2026. The Jacket Character Pack became available as standalone DLC in February, followed by the Espionage Weapon Pack in April.


So this isn't merely ceremonial maintenance.

Someone has apparently looked at the thirteen-year-old bank robber, checked its pulse and said:

"Christ, it's still making noise. Upgrade the engine."



PAYDAY 2 Turns 13 and Still Refuses to Leave

There's something wonderfully appropriate about this happening on PAYDAY 2's anniversary.

The game launched on August 13, 2013, meaning Update 247 arrives exactly thirteen years later.


Community reaction to the update has already focused heavily on the sheer absurdity of seeing such fundamental technical work performed on a game this old, particularly the long-awaited 64-bit transition.


And PAYDAY 2 remains remarkably alive. It has accumulated years of heists, characters, guns, perk decks, masks and DLC until its menus resemble evidence seized during an investigation into fraudulent microtransactions.


Yet underneath all that sediment is still one of gaming's purest criminal fantasies:

Put on mask. Enter building. Steal absolutely everything that isn't structurally attached. Accidentally alert guard. Murder the GDP of Luxembourg in ammunition. Escape in van.


CRIMENET's editorial doctrine is supposed to concentrate on games where crime and heists are actually the point rather than something occurring briefly while the protagonist searches for their missing father. PAYDAY 2 practically built its house on that territory.

Thirteen years later, the house has new plumbing.


PAYDAY 2 masked heisters exchange gunfire with heavily armed SWAT officers inside an open bank vault.

This Week in CRIME is CRIMENET’s underworld briefing: GTA money worth stealing, crime and horror games worth knowing about, and industry catastrophes requiring immediate public humiliation. Get the briefing delivered before some respectable gaming website disinfects the news. If CRIMENET has already saved you from enough terrible decisions, there’s also Ko-fi for quietly funding further bad influences.


The Bottom Line

PAYDAY 2 Update 247 is one of the game's most important technical updates in years. It doesn't reinvent the heists or deliver some enormous new content expansion. It modernizes the machinery keeping the whole criminal circus running.


64-bit architecture, DirectX 11, better CPU utilisation, faster loading, a smaller installation, integrated VR and numerous fixes are not glamorous additions.

They're better.


They're the sort of changes that could make actually playing PAYDAY 2 in 2026 less like asking an elderly getaway driver to maintain 140 km/h while various pieces of the dashboard fall into his lap.

PAYDAY 2 is thirteen.


It has survived two console generations, an avalanche of DLC, its own sequel and enough technical debt to qualify as a sovereign nation.


And somehow the bastard just got an engine upgrade.

Happy birthday, you magnificent criminal cockroach.

 
 
 

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About the Editor
Naamloos3.png

I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

​

​Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

​

Not here.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

​

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

​

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

​

Think less "trusted reviewer."

​

More "your inside man in the digital underworld."

​

I'm not here to save the world.

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I'm here to tell you which crimes are worth committing. 🤘

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