PAYDAY 3 Shopping Spree Heist Review - The Mall Robbery That Finally Gets It Right
- Niels Gys

- 1 day ago
- 6 min read
TL;DR (for people who skip plans and get shot)
Shopping Spree is the smartest PAYDAY 3 heist so far. It’s also like being served a Michelin-star meal… on a paper plate… while the restaurant is on fire.
Shopping Spree is what PAYDAY 3 should have been doing from day one. A clever, adaptable heist that respects your brain.
It just has the misfortune of being excellent in a game still arguing with its own reflection.
Now if you’ll excuse me, I need to go rob a shoe store with military hardware. 🤘
Planning a mall robbery? Obviously not. But if you were, you’d need a ridiculously large duffel bag and some fake money stacks from Amazon. Perfect for PAYDAY roleplay, music videos, or permanently alarming your neighbors.
The Mall Where Capitalism Goes to Die Screaming
Imagine a shopping mall. Bright lights. Muzak. A place designed by marketing demons to make you buy a candle you don’t need. Now imagine four masked lunatics turning it into a financial crime opera. That is Shopping Spree.
This isn’t a bank. This isn’t a museum. This is a cathedral of consumerism, and PAYDAY 3 lets you rob it like it personally insulted your mother.
And honestly? That’s inspired.
The Setup: Why You’re Here (Besides Greed)
You’re robbing a luxury mall that’s secretly a mob money laundry. Because of course it is. Nothing says “organized crime” like designer stores and suspiciously empty corridors.
The villain isn’t a comic-book maniac twirling a moustache. He’s worse. He’s a businessman.
Which means this heist doesn’t feel like fantasy evil. It feels like Tuesday.
The Heist Design: Finally, Some Actual Thought
Here’s where Shopping Spree does something rare for PAYDAY 3.
It changes.
Not “the guard stands three feet to the left” change. Actual, meaningful change.
Each run rotates between different core targets inside the mall. Different priorities. Different routes. Different ways everything can go wrong.
This means:
Your perfect stealth route yesterday might be suicide today
Your loud strategy might suddenly funnel you into a SWAT meat grinder
Your plan A will die screaming, and you’ll need plan C and a prayer
In PAYDAY terms, this is revolutionary. Like discovering fire. Or basic competence.
Stealth: Oceans Eleven, If Oceans Eleven Hated You
Stealth here isn’t about crouching behind the same photocopier for ten minutes.
It’s about navigation.
Back rooms. Service corridors. Staff-only paths that feel like they were designed specifically to ruin your life.
You’re not sneaking. You’re routing.
And when it works, it feels brilliant. When it doesn’t, the mall turns into a screaming alarm-filled hellscape in under two seconds, which is also very on-brand.
Going “stealth”?
Then you clearly need black tactical gloves and a balaclava. For winter. Skiing. Or standing perfectly still in dark corridors hoping security forgets you exist.
Loud: Black Friday With Assault Rifles
Go loud and the mall becomes a warzone built entirely from bad angles and terrible decisions.
Long corridors turn into shooting galleries. Escalators become death funnels. Every store front is either cover… or a trap pretending to be cover.
Update 3.1 quietly made this better too. Headshots finally matter against armored enemies, which means shooting people in the face now does what you’d expect:
A radical concept.
Throwables actually feel lethal now. Grenades delete enemies instead of mildly inconveniencing them. Knives don’t feel like you’re throwing angry paperclips.
Combat finally feels like combat instead of an HR complaint.
Replayability: The Thing PAYDAY 3 Has Been Faking Until Now
This is the first PAYDAY 3 DLC that genuinely wants you to replay it.
Because objectives rotate, learning the mall actually matters. You’re scouting routes. Testing timings. Learning which areas become death traps and which ones are lifelines.
It feels less like grinding and more like casing a real job.
Which makes the rest of PAYDAY 3 look slightly embarrassing by comparison.
The Big Problem: Value, or “Why Is Everyone Still Mad?”
Here’s the uncomfortable bit.
This heist is good. But it exists inside a game that burned trust like it was kindling.
People aren’t asking “Is Shopping Spree good?” They’re asking “Why should I pay again?”
One heist, sold on its own, asking real money, inside a game that many players still don’t feel rewarded sticking with.
So even when PAYDAY 3 does something right, it’s doing it while standing knee-deep in its own reputation problem.
Shopping Spree didn’t cause that mess. But it’s definitely wearing the bill.
Villain Power Ranking
Pietro Palatucci - 6.5/10
Not flashy. Not iconic.Just a mob accountant with better lighting.
Which makes him terrifying in the way a spreadsheet can ruin your life.
Criminal Mastermind Score (CMS)
7.6 / 10
Why not higher?
Brilliant structure
Genuine replayability
Strong theme and atmosphere
Why not lower?
Pricing still stings
One great heist cannot fix an entire wounded ecosystem
This is PAYDAY 3 at its best. It just arrived late, wearing a price tag, and asking for forgiveness.
How to Play It Like You’re Not an Idiot
First rule: Your first runs are recon. If you expect perfection, you deserve the taser.
Second rule: Build for flexibility. Mall layouts punish one-trick ponies.
Third rule: Use favors intelligently. Dial down chaos when learning. Crank it when farming. Don’t max risk while still arguing which entrance is which.
Fourth rule: If one of you buys it, the rest can join for free. This is the most criminally efficient feature in the entire DLC.
Everything went loud? Lean into it.
Buy a clown mask and an energy drink variety pack. You’ll look unhinged, feel invincible, and vibrate through walls like a discount SWAT team on espresso.
FAQ - Questions Asked by People Who Definitely “Just Browsed”
What exactly is Shopping Spree? It’s a paid DLC heist for PAYDAY 3 where you rob a luxury shopping mall that doubles as a mob money laundromat. Bright lights, empty stores, and the sudden realization that capitalism has a panic room.
Is it meant for stealth or loud play? Both, and it genuinely doesn’t care which one you prefer. You can sneak through service corridors like a paranoid mall ghost, or you can go loud and turn the food court into a ballistic experiment. The map supports both without clearly judging you, which is rare and refreshing.
What actually makes this heist different from earlier PAYDAY 3 jobs? It changes between runs in ways that matter. Core objectives rotate, routes shift, and your once perfect plan becomes outdated faster than a seasonal sale banner. You’re learning the space itself, not memorizing a script.
Does it stay fun after a few runs? Yes, because you’re not repeating the same checklist. Each run forces small tactical rethinks that add up to real replay value. It feels like casing a location rather than clocking in for unpaid overtime.
Is it worth the price? That depends entirely on your relationship with PAYDAY 3. If you still enjoy the core gunplay and run with friends, you’ll likely feel fine about it. If you’re already deeply annoyed at the game and its monetization, this won’t magically heal that emotional wound.
Can my friends play if only one of us buys it? Yes. One owner can host and everyone else can join without paying. It’s the single most generous and criminally efficient part of the DLC and frankly how all paid heists should work.
Does Update 3.1 actually affect how this heist plays? Absolutely. Combat feels less spongy, headshots finally matter against armored enemies, and throwables behave like weapons instead of angry suggestions. In a mall full of long corridors and choke points, that makes a noticeable difference.
Is the villain memorable? He’s not theatrical, and that’s the point. He’s a mob financier using retail as a laundering machine, which is disturbingly plausible. No speeches, no flair, just profit. The most believable kind of evil.
Is this the best heist in PAYDAY 3 right now? Structurally, yes. It has the strongest layout logic and the most replay friendly design. Which also makes it slightly tragic, because it highlights how uneven the rest of the game still is.
Will this DLC save PAYDAY 3? No. It’s a very good heist inside a game still rebuilding trust. One excellent mall robbery can’t undo a whole history of frustration.
So should I play it? If you still enjoy PAYDAY 3 at all, you should absolutely experience this heist. Whether you buy it yourself or piggyback on a friend is up to your wallet and your patience. Either way, robbing a shopping mall remains deeply satisfying.








Comments