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PAYDAY: Aces High Launches in VR, but the Demo Left Some Unfinished Business

Writer: Niels Gys
Niels Gys
10 minutes ago
4 min read

PAYDAY: Aces High launches today, November 5, 2026, bringing the franchise's cooperative robberies to Meta Quest, SteamVR and Steam Frame for $24.99 in the US. Developed by Fast Travel Games, this standalone VR spin-off puts up to four criminals inside the action, where planning the robbery, handling the weapons and escaping with the loot are supposed to feel considerably more physical.


The game is scheduled to unlock today, although storefront availability may vary. The Steam version also includes a 10% loyalty discount for owners of PAYDAY: The Heist, PAYDAY 2 or PAYDAY 3, available through December 31, 2026.


The premise is familiar territory for anyone who's ever looked at a bank and thought its contents would be much happier somewhere else. Four criminals, expensive equipment, an elaborate plan and the inevitable moment when somebody makes a decision that turns a carefully coordinated robbery into a national emergency.



Before trusting the Aces with your money, have a look at what players reported in the VR demo. Awkward weapons, questionable AI and interactions that occasionally made robbing a bank seem less complicated than operating your own hands.



Revenge Is Apparently Best Served With a Stolen Fortune

This time, the crew is known as the Aces, four specialists pursuing revenge against business titan Warren Jupiter, who framed them and had them imprisoned. Their response is to target his financial interests, including banks, museums and a luxury penthouse.


The crew consists of the Mastermind, Ghost, Technician and Enforcer, with loadouts combining weapons, gadgets and skills. Players can approach jobs through stealth or overwhelming firepower, with equipment including assault rifles, shotguns, grapple guns and sentry guns.


It's a wonderfully excessive response to being wrongfully imprisoned. Most people would contact a solicitor, file a complaint and spend seventeen months waiting for somebody to return their calls. The Aces have apparently decided that the appropriate legal remedy involves stealing everything their enemy owns, preferably while wearing expensive masks.


And because this is VR, players are expected to handle much of the criminal business themselves. Weapons must be manipulated, equipment used and loot physically collected rather than leaving every interaction to a convenient button press.


At least, that's the intended experience. Whether those interactions feel satisfying in the finished game is a separate question.


Masked gunmen pose on a grand staircase in a blue-lit mansion as cash rains down; tense heist scene

VR isn't the only thing changing in PAYDAY. See how PAYDAY 2 and PAYDAY 3 compare in 2026, now that one has received a major engine upgrade and the other has finally started behaving like a proper sequel.



The Demo Left Some Unfinished Business

CRIMENET previously investigated player feedback from the PAYDAY: Aces High demo, identifying complaints about awkward weapon handling, unreliable AI teammates and restrictive physical interactions.


Fast Travel Games acknowledged concerns about weapon handling and friendly AI, while reporting improvements during development. Other players praised the gunplay and performance, suggesting the demo's reception was considerably more complicated than a straightforward disaster.


Those findings concern the pre-release version. They cannot establish the technical condition of today's full release, and there is not yet enough verified launch-build evidence to determine which complaints have been resolved.


That's particularly important for a VR heist game. When the attraction is physically carrying out a robbery, the difference between intuitive controls and repeatedly wrestling with your own equipment can determine whether you feel like a criminal mastermind or a man attempting to assemble IKEA furniture during a police raid.


Fast Travel Games has also announced a free additional heist planned before the 2026 holiday season.


For now, PAYDAY: Aces High has an appealing proposition: familiar PAYDAY criminality with the added freedom, tension and potential absurdity of VR. The full release now has to demonstrate that its equipment and accomplices are sufficiently cooperative to let players concentrate on robbing the place.


After all, the bank's security guards are supposed to be the problem. Not your own trousers.


Masked gunmen and Thyon security exchange fire in a museum gallery, with bullets striking gold-framed paintings.

Still looking for your next criminal enterprise? Explore CRIMENET's 10 best heist games, from meticulously planned robberies to spectacularly incompetent getaways. Because apparently one lifetime of fictional bank robbery isn't enough.



PAYDAY: Aces High FAQ

When does PAYDAY: Aces High release?

PAYDAY: Aces High is scheduled to launch on November 5, 2026. Actual availability may depend on when individual storefronts unlock the game.


What platforms is PAYDAY: Aces High available on?

PAYDAY: Aces High is announced for Meta Quest, SteamVR and Steam Frame. It is a VR-exclusive game, so a compatible headset is required.


How much does PAYDAY: Aces High cost?

The US launch price is $24.99. Steam owners of PAYDAY: The Heist, PAYDAY 2 or PAYDAY 3 are eligible for a 10% loyalty discount through December 31, 2026.


Can you play PAYDAY: Aces High solo?

The game supports cooperative heists with up to four players. AI teammates have also featured in the demo, although their reliability was among the reported concerns. The full release's solo experience has not yet been independently verified by CRIMENET.


Did PAYDAY: Aces High fix the demo's problems?

That remains unconfirmed. Fast Travel Games acknowledged feedback about weapon handling and friendly AI during development, but the launch version requires fresh testing before those problems can be considered resolved.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime games, heists, playable villains, and crime films and television because somebody has to separate criminal masterpieces from productions that couldn't organise a successful mugging.

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​Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

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