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Pfister Astrale GTA Online Review: Retro Rich, Legally Dangerous

  • Writer: Niels Gys
    Niels Gys
  • Jan 22
  • 4 min read

TL;DR

The Pfister Astrale is a surgically enhanced 90s icon with modern tech, rear-wheel drive attitude, and rich-criminal energy.


Not the fastest. Not the loudest. But it makes cops feel poor and other drivers feel inadequate. In GTA Online, that’s a bigger victory than winning races.


Pfister Astrale sports coupe in GTA Online, iridescent blue livery, parked under studio lights with cinematic shadows and Los Santos atmosphere.

THE CAR THAT SHOULDN’T EXIST

Golden hour in Vinewood. A mansion so white it looks tax-deductible. Silence.


Then the garage door opens.

Out rolls the Pfister Astrale, glowing softly, like it’s just been moisturized by a Swiss dermatologist who charges per breath.


Someone whispers “oh no”.

Someone else drops a drink.

Authority feels uncomfortable.


This car does not arrive. It appears, like a scandal.


If cars could smirk, this one would already be halfway through your inheritance.



A 90s ICON WITH MODERN SOCIOPATHY

The Astrale is what happens when a 90s sports car refuses to age gracefully and instead sells its soul to cosmetic surgery, steroids, and a private military contractor.


It’s a two-door, rear-wheel-drive Pfister that looks like it remembers the Cold War and resents you for being born after it. The inspiration is obvious to anyone with eyes and unresolved Porsche trauma: the Nardone-restomodded 928, dragged violently into the present and told it can’t say no anymore.


Modern bumpers. Aggressive vents. LEDs sharp enough to interrogate pedestrians.

This is not retro.This is retro with lawyers.


And crucially, Rockstar had the decency to keep it rear-wheel drive, which means it doesn’t ask where you want to go. It suggests. Loudly. With consequences.



WHO IS THIS FOR?

At nearly one and a half million dollars, the Astrale isn’t for grinders. It’s for people who already have money and want to look bored by it.


This is the car you buy when:

  • You own a mansion

  • You’re tired of supercars screaming

  • You want to quietly ruin someone’s day at a traffic light


It doesn’t flex. It judges.



NOT FAST, JUST CONFIDENT

Let’s be clear: this is not a drag monster. It will not rip your spine out and throw it into the ocean.

Instead, it accelerates like someone who knows they’ll get there first anyway.


The Astrale pulls cleanly, smoothly, without drama. No wheelspin tantrums. No electronic panic. Just a steady surge of “you’re already going too fast, idiot”.


Top speed is respectable, not obscene. But that’s missing the point.

This car doesn’t chase numbers. It chases dignity, and then robs it.


On a power lap through Vinewood, it feels planted, heavy in a reassuring way, like it’s wearing an expensive suit tailored specifically to survive crimes.



THE ART OF DISRESPECTING POLICE

Here’s where the Astrale becomes dangerous.

Rear-wheel drive. Balanced chassis. Predictable breakaway. It doesn’t snap. It leans in.


You can drive it clean and composed like a retired hitman who now owns a vineyard… or you can push it and let the tail step out just enough to remind everyone watching that you’re not here to cooperate.

Police chases become elegant. Cinematic. Almost insulting.


With the missile lock-on jammer installed, the Astrale doesn’t evade missiles. It ignores them, like a man who’s already paid the fine.

Cops give chase.The Astrale gives vibes.



EXPENSIVE BUT STUBBORN

Yes, it shows damage. Yes, it crumples.

But mechanically? It just keeps going.


You can lose half the bodywork, scrape it along three walls, clip a fountain, and it’ll still pull away like nothing happened, because it has standards.


This is not a tank. It’s worse. It’s persistent.



WHAT THIS CAR REALLY IS

The Astrale is not about winning races.


It’s about:

  • Looking superior while losing

  • Driving slowly past chaos you caused

  • Making cheaper cars feel embarrassed


In GTA Online, where everything screams for attention, the Astrale whispers… and somehow that’s louder.


It’s a car for criminals who don’t need to explain themselves.


THE SENTENCE

The Pfister Astrale is not fast enough to scare you. Not wild enough to impress children. Not cheap enough to justify.


And that’s exactly why it’s brilliant.


It’s the car you drive when you’ve stopped caring about winning and started caring about being remembered in court documents.

Verdict: Guilty. Stylishly.



FAQ

Is the Astrale actually fast? Fast enough to escape regret. Not fast enough to outrun your conscience. Which it ignores anyway.
Is it worth $1.47M? If you’re counting money, no.If you’re counting vibes, absolutely yes.
How does it handle compared to other Pfisters? More composed than a Comet. Less twitchy than your parole officer. Rear-wheel drive, balanced, smug.
Is it good for police chases? Yes. Especially if you enjoy outrunning cops while looking like you’re late for a wine tasting.
Does it need HSW upgrades? Need? No. Want? Yes, in the same way criminals want better lawyers.
Is it beginner-friendly? No. It assumes you know what you’re doing and silently judges you when you don’t.
Best use case? High-end missions, mansion exits, flexing on supercars, and committing tasteful felonies.
Worst use case? Budget builds, drag racing, humility.
Should I buy it or a supercar? Buy a supercar if you want attention. Buy the Astrale if you want respect and mild fear.
Final verdict in one sentence? It’s a retro millionaire with modern weapons and zero patience for authority.


 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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