top of page

Space Savory Is Out, and Its Customers Are Also the Ingredients

Writer: Niels Gys
Niels Gys
1 day ago
3 min read

Space Savory launched on Steam on October 26, 2026, with a restaurant-management pitch that involves abducting aliens, harvesting ingredients from their bodies and serving the results to paying customers. You're an astronaut stranded on an alien planet, trying to earn enough money for fuel. A normal person might seek employment. Space Savory apparently considers kidnapping and catering a perfectly respectable career change. It's available on PC for a listed US price of $9.99, with developer DelusionArt Studio advertising a 25% launch discount for the first two weeks. Regional pricing varies.




According to the developer, you capture aliens, extract ingredients, prepare recipes through cooking minigames and serve orders to your customers. A cloning machine is advertised as part of the supply chain, which raises a question no chef should ever have to ask: when the kitchen runs out of stock, do you call a supplier or file a missing-person report? There's an interesting management dilemma buried in that horror show. Restaurants depend on customers returning. Space Savory's business model apparently depends on some of them never returning at all. Imagine being so good at inventory management that you accidentally wipe out your own clientele. Even Gordon Ramsay would struggle to explain that to the shareholders.


The developer also advertises gambling, pirates, selling celebrity information and space police who may accept bribes. You're apparently able to report wanted criminals for a reward, which is a particularly glorious bit of moral bookkeeping. Imagine phoning the authorities about somebody else's crimes while running a commercial alien abduction operation in the back room. You'd collect your bounty, shake the officer's hand and politely suggest they leave before the lunch special starts screaming. Of course, how these systems actually interact in the finished game remains to be tested.


Space Savory previously had a demo in June and now has an encouraging but tiny early review sample: SteamDB recorded 35 positive reviews out of 38 on October 28. That's too small a sample to tell us much about progression, technical quality or whether the cooking minigames remain fun once the joke wears off. CRIMENET hasn't played the full release, so this isn't a verdict. For now, the appeal is a survival problem solved with entrepreneurship, followed by the complete collapse of food safety, civic responsibility and probably the neighbourhood's population.


Wanted poster for a creepy one-eyed monster in a glass helmet, with 100 coin reward and game UI arrows.

Apparently, Space Savory isn't the only business turning customers into inventory. My Cannibal Family lets you build a theme park, lure in tourists and feed them to your mutant relatives. Customer satisfaction has never been less important.



Space Savory FAQ

When was Space Savory released?

Space Savory launched on Steam for PC on October 26, 2026.


How much does Space Savory cost?

The listed US price is $9.99, with a 25% launch discount advertised for the first two weeks. Regional prices may vary.


What do you actually do in Space Savory?

You run an alien restaurant, capture extraterrestrials, harvest ingredients, cook dishes through minigames and serve customers. Apparently, the health inspector isn't much of a concern.


Does Space Savory have a demo?

Yes. A playable demo was released on Steam in June 2026, ahead of the full game's launch.


Is Space Savory worth playing?

Early Steam reviews are mostly positive, but the sample is small. It's too early to judge the full game's quality, progression and replayability without further testing.

 
 
 

Comments


About the Editor
Naamloos3.png

I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

​

​Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

​

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

​

Not here.

​

CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

​

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

​

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

​

Think less "trusted reviewer."

​

More "your inside man in the digital underworld."

​

I'm not here to save the world.

​

I'm here to tell you which crimes are worth committing. 🤘

THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

​

No corporate fluff. No fake hype. Just the underworld report.

© 2026 CRIMENET Gazette

Independent. Evidence-based. No paid review scores.


WHY TRUST CRIMENET?


About | Editorial Policy | Privacy Policy | Cookie Policy | Affiliate Disclosure | Terms | Corrections | Contact

bottom of page