Space Savory Is Out, and Its Customers Are Also the Ingredients

Space Savory launched on Steam on October 26, 2026, with a restaurant-management pitch that involves abducting aliens, harvesting ingredients from their bodies and serving the results to paying customers. You're an astronaut stranded on an alien planet, trying to earn enough money for fuel. A normal person might seek employment. Space Savory apparently considers kidnapping and catering a perfectly respectable career change. It's available on PC for a listed US price of $9.99, with developer DelusionArt Studio advertising a 25% launch discount for the first two weeks. Regional pricing varies.
According to the developer, you capture aliens, extract ingredients, prepare recipes through cooking minigames and serve orders to your customers. A cloning machine is advertised as part of the supply chain, which raises a question no chef should ever have to ask: when the kitchen runs out of stock, do you call a supplier or file a missing-person report? There's an interesting management dilemma buried in that horror show. Restaurants depend on customers returning. Space Savory's business model apparently depends on some of them never returning at all. Imagine being so good at inventory management that you accidentally wipe out your own clientele. Even Gordon Ramsay would struggle to explain that to the shareholders.
The developer also advertises gambling, pirates, selling celebrity information and space police who may accept bribes. You're apparently able to report wanted criminals for a reward, which is a particularly glorious bit of moral bookkeeping. Imagine phoning the authorities about somebody else's crimes while running a commercial alien abduction operation in the back room. You'd collect your bounty, shake the officer's hand and politely suggest they leave before the lunch special starts screaming. Of course, how these systems actually interact in the finished game remains to be tested.
Space Savory previously had a demo in June and now has an encouraging but tiny early review sample: SteamDB recorded 35 positive reviews out of 38 on October 28. That's too small a sample to tell us much about progression, technical quality or whether the cooking minigames remain fun once the joke wears off. CRIMENET hasn't played the full release, so this isn't a verdict. For now, the appeal is a survival problem solved with entrepreneurship, followed by the complete collapse of food safety, civic responsibility and probably the neighbourhood's population.

Apparently, Space Savory isn't the only business turning customers into inventory. My Cannibal Family lets you build a theme park, lure in tourists and feed them to your mutant relatives. Customer satisfaction has never been less important.
Space Savory FAQ
When was Space Savory released?
Space Savory launched on Steam for PC on October 26, 2026.
How much does Space Savory cost?
The listed US price is $9.99, with a 25% launch discount advertised for the first two weeks. Regional prices may vary.
What do you actually do in Space Savory?
You run an alien restaurant, capture extraterrestrials, harvest ingredients, cook dishes through minigames and serve customers. Apparently, the health inspector isn't much of a concern.
Does Space Savory have a demo?
Yes. A playable demo was released on Steam in June 2026, ahead of the full game's launch.
Is Space Savory worth playing?
Early Steam reviews are mostly positive, but the sample is small. It's too early to judge the full game's quality, progression and replayability without further testing.





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