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Steppenwolf (2024) Review – Kazakhstan’s Bleakest Brawl Since the Invention of Vodka

Writer: Niels Gys
Niels Gys
May 26, 2025
3 min read

TL;DR:

Steppenwolf (2024) is a nihilistic road trip through moral collapse, starring a mom on a mission and a psycho with interrogation skills. It’s bleak, bloody, and weirdly beautiful—like Taken if it were filmed in a concrete bunker during the apocalypse. Not quite criminal genius, but definitely criminal vibes.


CMS: 72/100Brajyuk’s got menace, the violence is messy, and the landscape screams “dictatorship chic.” No grand heist, just raw survival. A stylish descent into post-Soviet madness with enough moral rot to qualify as crime-adjacent art.



Imagine this: You're in Kazakhstan, a place so desolate it makes the Sahara look like a bustling metropolis. Enter Steppenwolf (2024), directed by Adilkhan Yerzhanov—a film so bleak, it makes The Road look like a romantic comedy.


The Plot:

Tamara, portrayed by Anna Starchenko, is a mother on a mission to find her kidnapped son, Timka. Desperate times call for desperate measures, so she teams up with Brajyuk, played by Berik Aytzhanov—a former interrogator with the charm of a chainsaw and the subtlety of a sledgehammer. Together, they embark on a journey through a dystopian wasteland, leaving a trail of carnage that would make Mad Max blush.


The Aesthetics:

The cinematography is striking, capturing the barren landscapes with an almost poetic desolation. The film's color palette is so muted, it makes grayscale look vibrant. And the soundtrack? An 80s-style synth score that feels like it was composed by a depressed robot.


The Violence:

If you're squeamish, this isn't the film for you. The violence is unrelenting, with Brajyuk dispatching foes with the efficiency of a well-oiled machine. It's brutal, it's bloody, and it's bizarrely captivating.


The Verdict:

Steppenwolf is a nihilistic, hyper-violent road movie that offers a bleak commentary on the human condition. It's not for the faint of heart, but if you're in the mood for a film that combines the existential dread of No Country for Old Men with the relentless brutality of John Wick, this might just be your cup of tea.


Final Thoughts:

In the end, Steppenwolf is like a punch to the gut—unexpected, painful, but oddly exhilarating. It's a film that doesn't just ask questions about morality and survival; it beats you over the head with them. And sometimes, that's exactly what you need.



🧨 Criminal Mastermind Score (CMS): 72/100

It’s like The Road got drunk with John Wick and then argued with Taxi Driver over a bottle of cheap vodka. This Kazakh fever dream has war crimes, moral collapse, and one very punchable ex-interrogator—all wrapped in a film that smells like gunpowder, despair, and old leather jackets.


CMS Breakdown

Villain Charisma – 16/20

  • Brajyuk is what you’d get if Anton Chigurh taught gym class in a post-Soviet hellscape. He’s got zero charm, no patience, and a face like a rusty cleaver. But somehow, you can’t look away. He’s the kind of psychopath that doesn’t twirl a mustache—he rips it off someone else's face and uses it as a shoelace.

Scheme Complexity – 13/20

  • There’s no master plan here. No vault to crack or art to forge. Just a mother’s quest for her missing son, guided by a man who thinks “ethical behavior” is a brand of vodka. But the moral landscape is so twisted it feels like everyone’s two steps from committing a war crime just to cross the street.

Chaos Quotient – 14/20

  • Oh, there’s chaos, alright. Not the fun set-the-bank-on-fire kind, more like bury-your-neighbor-in-a-sandstorm kind. People die, dogs die, logic dies. Every scene is a potential brawl. Or a sermon. Or both. You never know if you're about to witness redemption or a curb stomp.

Aesthetic & Atmosphere – 18/20

  • Visually? Filthy gorgeous. It’s like Tarkovsky woke up with a hangover and said, “Screw it, let’s make Mad Max: Kazakhstan Drift.” Dusty roads, abandoned architecture, and enough brutalist concrete to make Stalin weep with pride. The synth score adds just enough retro-future doom to make you feel like you’re watching Soviet Blade Runner on a cracked VHS.

Rootability of Evil – 11/20

  • You won’t love the bad guys, but you will understand them—unfortunately. Everyone’s a bit rotten, a bit broken, and somehow still crawling through the ashes. It's less “root for the villain” and more “watch them implode like a morally confused grenade.”



Final Verdict

Steppenwolf takes the road movie genre, straps it to a nuke, and launches it into a desert full of regrets and old war crimes. It’s brutal, stylish, and weirdly poetic—like slam poetry with a body count. Not quite mastermind material, but definitely the work of someone who’s been through some things.


Perfect for:

Wearing sunglasses at night while driving a stolen Lada into philosophical ruin.


Avoid if:

You like your villains with tuxedos, catchphrases, and plans that don’t involve casual torture.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

I'm not here to save the world.

I'm here to tell you which crimes are worth committing. 🤘

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