Assassin's Creed Black Flag Resynced Review (2026): Ubisoft Fixed the Graphics... Then Sank the Ship
- Niels Gys
- 4 days ago
- 17 min read
Quick Verdict
Assassin’s Creed Black Flag Resynced is worth playing, especially if you never experienced the original.
It remains one of gaming’s finest pirate adventures: a sprawling Caribbean crime spree built around attacking ships, boarding crews, stealing cargo, raiding forts, hunting treasure, assassinating targets, and converting maritime theft into increasingly destructive naval hardware.
The remake looks magnificent, streams its world more smoothly, modernises stealth, adds new character missions, expands underwater areas, and makes several notoriously rigid objectives less irritating.
It is not, however, the definitive version of Black Flag.
The new combat is more demanding but sometimes less expressive. The parkour is faster but can feel lighter. Multiplayer is gone. The excellent Freedom Cry expansion is missing. Ubisoft has also installed a cash shop and live-service furniture inside a full-priced single-player remake, because apparently no historical pirate fantasy is complete until somebody tries to sell you decorative trousers.
New players should buy it. Returning players should consider waiting for a sale.
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What Assassin’s Creed Black Flag Resynced Actually Is
Assassin’s Creed Black Flag Resynced is a ground-up remake of 2013’s Assassin’s Creed IV: Black Flag.
It rebuilds the original adventure using Ubisoft’s modern Anvil technology, with redesigned environments, improved lighting, more detailed water, dynamic weather, smoother world streaming, revised combat, updated stealth, faster traversal, new side content, and current-generation performance options.
The story still follows Edward Kenway, a Welsh privateer who drifts into piracy and becomes involved in the secret war between the Assassins and Templars.
Edward’s entrance into this grand ideological conflict is refreshingly practical.
He kills an Assassin, steals his clothes, assumes his identity, and attends a valuable business meeting under false pretences.
Most heroes receive a sacred calling.
Edward discovers identity fraud and immediately treats it as career development.
The setting is the Caribbean during the Golden Age of Piracy. Havana, Nassau, Kingston, tropical islands, plantations, forts, underwater wrecks, and open ocean form a large interconnected playground where almost every horizon contains either treasure or somebody insufficiently prepared to defend it.
What You Actually Do
Black Flag Resynced alternates between naval combat, ship boarding, open-world sailing, land exploration, stealth, assassination, treasure hunting, fort assaults, and traditional sword-and-pistol combat.
At sea, you command the Jackdaw, Edward’s upgradeable brig.
You identify enemy ships, examine their cargo, manoeuvre into firing position, weaken them with cannons and other naval weapons, then pull alongside and board them.
Boarding turns a naval battle into close-quarters violence. You swing onto enemy decks, eliminate crew members, complete specific objectives, seize resources, and decide how the captured vessel will benefit you.
The stolen materials improve the Jackdaw’s armour, guns, ammunition capacity, and general ability to turn larger ships into floating administrative errors.
That creates the game’s central progression loop:
Find a ship.
Rob the ship.
Use the stolen cargo to improve your own ship.
Rob a more expensive ship.
It is capitalism with broadside cannons.
On land, Edward infiltrates restricted areas, climbs buildings, hides in vegetation, blends into crowds, stalks targets, raids guarded properties, accepts assassination contracts, collects treasure maps, explores ruins, and occasionally attempts to walk through a doorway without climbing the furniture.
The campaign takes roughly 25 hours when focused mainly on the story. Exploration, optional contracts, ship upgrades, forts, collectibles, legendary naval encounters, and completionist work can extend that considerably.
The Pirate Fantasy Is Still Outstanding
The reason Black Flag continues to matter is simple: the piracy is not decorative.
This is not a conventional Assassin’s Creed game where somebody placed a parrot near the menu and declared the matter settled.
The naval systems, economy, exploration, progression, combat, and story all support the fantasy of becoming a successful pirate captain.
Merchant and military ships carry useful resources. Stronger vessels carry better cargo. Better cargo unlocks stronger upgrades. Stronger upgrades allow you to challenge richer and more dangerous targets.
The game rewards piracy mechanically and economically.
You become powerful because you become better at organised maritime robbery.
The Jackdaw is also more than transport. It is Edward’s main progression system, travelling headquarters, primary weapon, and largest ongoing financial problem.
At first, larger warships can dismantle it with the casual efficiency of a pub landlord removing a chair from beneath a drunk. After enough upgrades, the Jackdaw becomes a heavily armed business disagreement visible from several islands away.
Few games make the journey from desperate thief to naval menace feel this clear.
Naval Combat and Ship Boarding Remain the Best Parts
Naval combat is still the centrepiece.
Positioning matters because the Jackdaw’s weapons cover different directions and ranges. Broadside cannons reward pulling alongside an enemy. Other weapons punish ships ahead, behind, or farther away. Waves, storms, visibility, and nearby threats can complicate what initially appears to be a straightforward robbery.
The fights are readable without becoming mindless.
You are always making small decisions about angle, distance, speed, incoming fire, and whether the ship you confidently attacked is about to explain tonnage using your spine.
Boarding is the payoff.
Many naval games let you defeat a ship and watch an icon disappear.
Black Flag makes you climb aboard and finish the acquisition personally.
You leap between vessels, fire pistols across crowded decks, cut through crew members, destroy supplies, and complete boarding objectives while both ships grind together in the water.
It gives the robbery physical weight.
You did not merely reduce a health bar. You attacked someone’s workplace, killed half the staff, stole the inventory, and used the remains to repair your own office.
That is piracy with proper customer service.
Stealth Is More Flexible Than Before
Resynced adds a dedicated crouch button and revises several stealth rules inherited from the original.
The 2013 game was notorious for missions that could fail because a target briefly noticed Edward while he was following them through a public street dressed like an armed chandelier.
The remake is more forgiving.
Detection during some tailing and infiltration sequences can now change the situation rather than immediately ending the mission. That gives players room to recover from mistakes, improvise, or transition into open combat.
It is a sensible improvement.
Old Assassin’s Creed mission design occasionally behaved like an anxious school examiner. Move three metres beyond the approved bush and the entire Caribbean was declared invalid.
Resynced loosens that grip without removing stealth as a meaningful option.
Edward still has access to social blending, environmental cover, firearms, swords, smoke tools, and the Hidden Blade. Assassination contracts and restricted areas remain important, but fewer missions collapse because a guard briefly developed peripheral vision.
Edward Kenway Is Still the Right Kind of Criminal Protagonist
Edward is not a traditional hero.
He begins as an ambitious, selfish opportunist who wants wealth, status, and freedom. He has little interest in the Assassins’ philosophy and initially treats their ancient conflict as another market waiting to be exploited.
His criminality is not an accidental side effect of the plot.
He is a pirate, thief, killer, fraud, and professional owner of things that previously belonged to somebody else.
What makes him compelling is that the game does not freeze him in that state.
His greed damages relationships. His ambition costs lives. His refusal to recognise consequences gradually strips away the fantasy that freedom means never owing anybody anything.
Edward develops, but the story does not pretend he began as a misunderstood saint who happened to spend twenty hours attacking merchant shipping.
He starts as a criminal antihero and earns whatever wisdom he eventually possesses through pain, loss, and several spectacularly poor business decisions.
The Historical Pirate Cast Is Excellent
Black Flag surrounds Edward with some of the most famous figures associated with the Golden Age of Piracy.
Blackbeard, Anne Bonny, Mary Read, Charles Vane, Benjamin Hornigold, Calico Jack, Stede Bonnet, and Bartholomew Roberts all appear within the fictional Assassin’s Creed narrative.
The game does not treat pirates as one cheerful brotherhood of rum enthusiasts.
They disagree about leadership, money, loyalty, survival, and the future of Nassau. Some seek independence. Others seek security. Several appear to be conducting a long-term experiment into how much alcohol a human skeleton can legally supervise.
Blackbeard remains one of the strongest characters because the game understands the gap between reputation and reality. His theatrical brutality is partly calculated. Fear is cheaper than ammunition, and a terrifying legend can sometimes win a battle before anyone fires.
Bartholomew Roberts provides a different kind of threat: cold, manipulative, and far less interested in pirate fraternity than in using everyone around him.
The result is a cast filled with criminals who have actual motives rather than matching hats and interchangeable shouting voices.
The New Officer Missions Add Useful Character Work
Resynced introduces three recruitable officers tied to additional story material.
These missions provide more personal stories aboard the Jackdaw and expand the sense that Edward is commanding a crew rather than travelling with a decorative collection of anonymous men programmed to sing whenever the sea becomes quiet.
The additions do not transform Black Flag into a crew-management RPG. You are not balancing morale spreadsheets, assigning sleeping quarters, or resolving disputes about whose turn it is to clean cannon fragments from the mast.
They do, however, give individual characters more presence and make the ship feel slightly more inhabited.
For a remake, this is the right kind of addition.
It builds upon the original rather than bolting an unrelated crafting system onto it and announcing that Edward can now collect twelve grades of tropical wood.
The Caribbean Has Never Looked Better
Visually, Resynced is a substantial reconstruction.
The water, lighting, weather, foliage, materials, cities, and character detail have all been modernised. Major locations load more seamlessly, reducing the interruptions that separated the original’s open sea from its larger urban areas.
Storms are particularly effective.
Dark clouds swallow the horizon. Waves become violent. Visibility collapses. Ships appear through rain at uncomfortable distances. The Caribbean stops looking like a holiday brochure and begins behaving like an ocean that has noticed you personally.
Havana, Nassau, and Kingston benefit from denser detail and improved lighting. Smaller islands feel richer without losing the clear visual language that made the original easy to navigate.
The remake does not merely increase resolution until every palm leaf becomes medically visible.
It reshapes the atmosphere.
The world feels warmer, wetter, dirtier, and more physically convincing.
Console versions also offer 60 frames-per-second performance modes on supported hardware, while the PC version includes modern graphical options and Steam Deck verification.
Combat Is More Modern, but Not Always Better
Resynced substantially revises melee combat.
The original relied heavily on counters, chain kills, and cinematic execution animations. It was extremely easy once understood, but it made Edward look like a violent stage magician who had discovered swords.
The remake introduces a more deliberate system built around light attacks, heavy attacks, dodging, parrying, posture pressure, and takedowns.
Enemies demand slightly more attention. Button-mashing is less reliable. Fights are more mechanically involved.
This sounds like a straightforward improvement.
It is not.
The original combat lacked difficulty, but it offered tremendous visual variety. Edward could steal enemy weapons, use different tools, chain executions, and move through groups with a flamboyant brutality suited to the character.
Resynced can feel more repetitive despite being technically deeper.
Many encounters settle into the familiar modern rhythm of attack, parry, break posture, finish enemy, repeat until the local workforce has been reduced to hats.
It demands more input while occasionally producing less spectacle.
That is not disastrous. The combat remains functional and satisfying enough.
But replacing a simple system with a more complicated one does not automatically create depth. Sometimes it creates extra buttons standing in the same room.
Parkour Is Faster but Feels Lighter
Movement has also been revised.
Edward climbs more quickly, responds more readily, and has access to restored manoeuvres such as side and back ejects.
For ordinary traversal, the increased speed is welcome. Moving through cities and climbing ship rigging wastes less time.
The trade-off is weight.
The original Edward felt like a physical body hauling itself across beams, walls, ropes, and rooftops. Resynced can make him feel lighter and more magnetic, snapping toward surfaces with the urgency of a refrigerator ornament during an earthquake.
Some players will prefer the convenience.
Others will miss the deliberate animation and momentum of the 2013 version.
The system works best when the architecture provides a clear route. In crowded interiors or around ships, Assassin’s Creed’s ancient disagreement with player intention still occasionally resurfaces.
You ask Edward to step down.
Edward interprets this as a request to climb the nearest wall, grab a lantern, and begin a new life above the doorway.
The Remake Removes Too Much to Be Definitive
Resynced improves several areas, but it also removes major parts of the original package.
The competitive multiplayer is gone.
Black Flag’s multiplayer was unusual, slower, and more psychological than ordinary deathmatch modes. Players hunted specific targets while avoiding the people hunting them, creating a tense game of observation, disguise, and social positioning.
It was not the reason most people bought Black Flag, but removing it still matters.
The Freedom Cry expansion is also missing.
Freedom Cry follows Adéwalé and deals directly with slavery, liberation, colonial violence, and the moral compromises surrounding the era. It was not disposable side content. It expanded one of Black Flag’s strongest characters and tackled material the main campaign approached less directly.
Excluding it makes Resynced incomplete.
The original modern-day Abstergo storyline has also been removed or heavily reduced.
That decision will divide players.
Some people considered the office sequences a pacing disaster in which a pirate adventure occasionally became an internship. Others valued the wider Assassin’s Creed lore, corporate satire, and connections to the series’ modern conflict.
Removing the material improves momentum but strips away context.
The remake is cleaner.
It is also smaller in ways improved water simulation cannot hide.

Edward Kenway is charming enough to convince you piracy is a respectable career choice. If you're wondering where he ranks among gaming's greatest outlaws, our Best Games Where You Play as the Villain guide is packed with gangsters, tyrants, pirates, psychopaths and other deeply employable role models.
Ubisoft Added Microtransactions Because Of Course It Did
Resynced is a full-priced single-player remake with paid cosmetic packs, equipment perks, map-related purchases, an Animus Hub, online projects, weekly challenges, and store integration.
The main campaign can still be played offline after the required initial download. The underlying game has not been converted into a compulsory live-service treadmill.
That does not make the monetisation elegant.
Black Flag already contains treasure maps, exploration rewards, ship customisation, character outfits, and a progression economy. Those systems should create reasons to explore.
Selling convenience, cosmetics, resource-related benefits, or map information interferes with that structure.
A treasure map stops feeling like treasure when a store icon is standing nearby holding a card reader.
The Deluxe Edition contains additional cosmetics and equipment-related bonuses, but the Standard Edition includes the full campaign.
Buy the Standard Edition unless the extra costumes genuinely matter to you.
Edward already owns several coats.
The man requires therapy, not another belt.
Bugs, Performance, and Launch Problems
Resynced launched with a substantial day-one update addressing performance, stability, quest progression, visual defects, loading problems, collision issues, boarding inconsistencies, animation faults, rendering problems, and localisation errors.
Reported launch issues include:
occasional quest stalls
UI inconsistencies
texture and character-model problems
erratic cloth behaviour
boarding animation faults
collision problems
asset pop-in
lighting inconsistencies
water and cloud rendering issues
performance drops on some PC configurations
extended loading in particular areas
cutscenes locking to 30 frames per second under certain PC settings
rare progression blockers
The most concerning early issue involved a character failing to react during a later story sequence, potentially forcing affected players to reload a substantially older save. The day-one patch was intended to address the problem.
The overall launch does not appear catastrophically broken.
Reviewers completed the campaign, and many reported a generally polished experience. PC performance reports, however, vary considerably depending on hardware and settings.
Some systems run the game smoothly after shader compilation. Others experience heavy frame-rate drops, stuttering, or unstable performance.
That makes the current PC recommendation simple:
Install the day-one update, use sensible settings, keep multiple manual saves, and watch the next rounds of patch notes.
Treating a single save file as sacred has always been dangerous in Ubisoft games. It is roughly equivalent to storing your retirement fund inside a cannon because the lid seems secure.
What Players Like
Early feedback consistently praises the same foundations that made the original successful.
Naval combat remains compelling.
Ship boarding still delivers a strong sense of physical piracy.
The Caribbean looks spectacular.
Sea shanties continue to make travel enjoyable.
The Jackdaw progression loop remains rewarding.
Edward Kenway is still one of the series’ strongest protagonists.
The new crouch function and more forgiving stealth rules remove irritation from older mission design.
The additional officer stories give the remake meaningful new content rather than merely sharper coconuts.
For people who never played Black Flag, Resynced offers an enormous, polished pirate adventure with very little direct competition.
There are remarkably few games in which you can sail through a storm, attack a military convoy, board the surviving vessel, steal its cargo, repair your ship using the wreckage, and then continue toward an island because a scrap of paper claims somebody buried money near a tree.
Most games would treat that as an entire sequel.
Black Flag treats it as Tuesday.
What Players Dislike
The largest disagreements concern combat and parkour.
Some players prefer the remake’s increased challenge and responsiveness. Others believe the original looked and felt better despite being easier.
The missing Freedom Cry campaign and multiplayer mode are difficult to defend.
The Ubisoft Connect requirement, cash shop, weekly challenges, paid cosmetics, and Animus Hub systems have also attracted understandable criticism.
Technical complaints vary by platform and hardware, but clipping, cloth simulation, frame-rate drops, animation problems, and occasional progression faults appear often enough to merit caution.
The early community mood can be reduced to one sentence:
Black Flag is still excellent, but not every change made by Resynced improves Black Flag.
That distinction matters.
A great game can survive an imperfect remake.
It does not make the imperfections imaginary.
Black Flag Resynced Versus the Original
Resynced is the better choice for most newcomers.
It looks dramatically better, loads more smoothly, supports current hardware, offers modern performance modes, improves stealth flexibility, expands parts of the campaign, and removes some of the original’s most rigid mission failures.
The original remains competitive in several areas.
Its combat is easier but more theatrical.
Its parkour feels heavier.
Its cities can feel more reactive during pursuits.
It includes the modern-day Abstergo material.
It had multiplayer.
Freedom Cry is available separately alongside it.
It is also usually much cheaper.
Returning players should therefore ask what they actually want from a remake.
Those seeking modern visuals, easier access, and new content will find substantial value.
Those seeking a faithful definitive edition containing everything may be disappointed.
Resynced is less a replacement than an alternative timeline in which Edward received better lighting but misplaced an expansion pack and an entire multiplayer mode somewhere near Cuba.
Black Flag Resynced Versus Skull and Bones
Black Flag Resynced delivers the stronger single-player pirate fantasy.
You can leave the ship, explore cities, climb buildings, stalk targets, fight on foot, search ruins, raid guarded locations, and physically board defeated vessels.
Skull and Bones focuses more heavily on naval progression, equipment, and online systems. Its ship combat has strengths, but much of the pirate experience is abstracted through menus and interactions.
Black Flag lets you swing onto an enemy deck and take the vessel personally.
Skull and Bones sometimes makes piracy feel like fleet management conducted by someone whose previous job involved regional logistics.
Choose Black Flag for a complete pirate adventure.
Choose Skull and Bones when online naval progression matters more than embodying a pirate captain.
Black Flag Resynced Versus Sea of Thieves
Sea of Thieves offers greater cooperative freedom and more emergent multiplayer stories.
Its sailing requires teamwork. Its encounters with other crews are unpredictable. Its world can produce disasters no scripted campaign would dare attempt because scripted campaigns usually employ adults.
Black Flag offers a stronger solo story, defined characters, Assassin’s Creed stealth, conventional combat, historical figures, and a clearer progression path.
Sea of Thieves is the better pirate sandbox.
Black Flag is the better single-player pirate drama.
Black Flag Resynced Versus Red Dead Redemption 2
Red Dead Redemption 2 has deeper law enforcement, witnesses, gang relationships, robberies, camp life, and world reactivity.
Its crimes create more believable consequences. Towns remember disturbances. Lawmen investigate. Witnesses flee. Bounties affect travel.
Black Flag is far stronger at naval crime.
It offers ship combat, boarding, cargo theft, fort assaults, ocean exploration, treasure hunting, and a dedicated upgradeable vessel.
Arthur Morgan belongs to a detailed criminal society.
Edward Kenway turns the Caribbean into a hostile takeover with sails.
Who Should Buy Black Flag Resynced?
Buy it if you:
never played the original Black Flag
want a large single-player pirate adventure
enjoy naval combat and ship boarding
like criminal antiheroes
prefer modern visuals and performance options
want more flexible stealth
enjoy treasure hunting and open-world exploration
can tolerate Ubisoft Connect
do not care about multiplayer
can accept that Freedom Cry is missing
For newcomers, the game offers dozens of hours of excellent piracy and one of Assassin’s Creed’s strongest stories.
The Standard Edition is enough.
Who Should Wait for a Sale?
Wait if you:
already own the original
prefer the original combat system
care about multiplayer
expect Freedom Cry to be included
dislike cash shops in single-player games
are sensitive to early PC performance issues
want every remake change to be an improvement
only plan to replay the main story once
The visual rebuild is impressive, but €59.99 is difficult to justify when the original remains available, inexpensive, and mechanically superior in several areas.
Returning players are not buying access to Black Flag.
They are buying a different version of something they already own.
That version should earn its price rather than arriving in a new coat and demanding rent.
Final Verdict
Assassin’s Creed Black Flag Resynced is a brilliant pirate game trapped inside a slightly compromised remake.
The essential experience remains exceptional.
Sailing the Caribbean is exhilarating. Naval combat is readable and dramatic. Boarding enemy ships gives robbery physical force. Treasure hunting rewards curiosity. Edward Kenway remains a charismatic criminal whose greed, ambition, and eventual growth carry the story.
The remake also makes meaningful improvements.
The world is more beautiful and seamless. Stealth is less brittle. New character missions add substance. Current-generation performance options make the game easier to recommend to new players.
Then Ubisoft begins removing furniture.
Freedom Cry is absent.
Multiplayer is gone.
The modern-day story has been cut back.
Combat gains complexity but loses some style.
Parkour gains speed but loses some weight.
A cash shop appears inside a full-priced remake like a parking meter installed in a cathedral.
None of this ruins Black Flag.
The original was too strong for that.
Resynced remains one of the best pirate games available and an easy recommendation for anyone who missed Edward Kenway’s original voyage.
It simply fails to become the definitive edition it should have been.
New players should buy it.
Returning players should wait for a sale unless the visual overhaul and new missions are enough to justify another voyage.
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FAQ
Is Assassin’s Creed Black Flag Resynced a remake or a remaster?
It is a ground-up remake of Assassin’s Creed IV: Black Flag. Ubisoft rebuilt the visuals, world streaming, combat, stealth, parkour, weather, and several gameplay systems using modern Anvil technology.
Is Black Flag Resynced worth buying?
Yes, particularly for newcomers. It remains an excellent pirate adventure with strong naval combat, ship boarding, exploration, assassinations, treasure hunting, and a compelling story. Returning players may prefer to wait for a discount.
Can you play as a pirate?
Yes. Edward Kenway captains the Jackdaw, attacks ships, boards vessels, steals cargo, raids forts, hunts treasure, recruits crew, and upgrades his ship using acquired resources.
Can you steal enemy ships?
You can board and capture defeated ships after naval combat. Captured ships provide benefits such as repairing the Jackdaw or supporting related fleet systems, but you continue using the Jackdaw as Edward’s primary vessel.
Does Black Flag Resynced have ship boarding?
Yes. After weakening an enemy vessel, you can pull alongside, climb or swing aboard, fight the crew, complete boarding objectives, and seize its cargo.
Does Black Flag Resynced have multiplayer?
No. The competitive multiplayer from the original game is not included.
Does Black Flag Resynced include Freedom Cry?
No. The Freedom Cry expansion is missing from Resynced.
Does Black Flag Resynced have microtransactions?
Yes. The game includes paid cosmetic packs, equipment-related bonuses, store integration, and online Animus Hub systems.
Can Black Flag Resynced be played offline?
The main campaign can be played offline after the initial download and setup. Online Animus Hub features require an internet connection.
How long is Black Flag Resynced?
A story-focused playthrough takes roughly 25 hours. Completing optional contracts, forts, treasure hunts, upgrades, underwater areas, and collectibles can extend the game significantly.
Is Black Flag Resynced open world?
Yes. The game features an open Caribbean with cities, islands, forts, plantations, wrecks, underwater locations, settlements, and naval activities.
Is the combat different from the original?
Yes. Resynced uses a more modern system based on light and heavy attacks, dodging, parrying, posture pressure, and takedowns. It is more demanding but offers less weapon and animation variety than the original in some encounters.
Is the parkour improved?
It is faster and more responsive, with additional movement options. Some players prefer the convenience, while others believe the original had better weight and animation.
Is Black Flag Resynced buggy?
It launched with several known issues involving quests, animation, clipping, UI behaviour, performance, loading, and rendering. A day-one patch addressed many problems, but PC performance can vary by configuration.
Does Black Flag Resynced run at 60 FPS?
Supported current-generation consoles include 60 FPS performance options. PC frame rate depends on hardware and settings.
Is Black Flag Resynced Steam Deck Verified?
Yes. The PC version is listed as Steam Deck Verified.
Which edition should you buy?
The Standard Edition is the best choice for most players. The Deluxe Edition mainly adds cosmetics and equipment-related extras rather than essential campaign content.
Is Black Flag Resynced better than the original?
It has better visuals, smoother streaming, more flexible stealth, and new content. The original retains stronger combat variety, heavier parkour, multiplayer, modern-day Abstergo content, and access to Freedom Cry. Neither version wins every comparison.


