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Blood: Refreshed Supply Review: Caleb Makes Modern Shooters Look Pathetic

  • Writer: Niels Gys
    Niels Gys
  • May 7
  • 7 min read
The Undead Bastard Returns And Immediately Sets Fire To Modern Shooters

There are modern shooters today with emotional cutscenes.

With dialogue trees.

With crafting systems.

With “morally grey” protagonists who whisper things like:

“Maybe… revenge isn’t the answer…”

Meanwhile Caleb from Blood wakes up in a grave, grabs a pitchfork, and proceeds to solve every disagreement the way a medieval farmer solves a rat problem in the barn.


Violently.

Loudly.

Usually while on fire.


And honestly? It’s refreshing.


Because after ten years of games trying to make me feel like a conflicted therapist carrying an assault rifle, Blood: Refreshed Supply arrives like a drunk biker crashing through a vegan yoga retreat on a flaming Harley Davidson screaming:

“WHERE ARE THE CULTISTS?”

This is not a hero shooter.

This is not prestige television.

This is not “the human cost of violence.”


This is an undead psychopath in a trench coat dynamiting gargoyles into decorative wall paste.

And it’s magnificent.


Blood: Refreshed Supply just reminded you modern shooters have the combat intensity of a damp office meeting. Fix that immediately with the Logitech G502 HERO Gaming Mouse and enough DPI to vaporize cultists before they finish screaming. Then crawl through more digital crime scenes in our GTA CRIME EMPIRE HUB on CRIMENET and remember: accuracy is temporary, dynamite is forever.




What Is Blood: Refreshed Supply?

Officially, it’s Nightdive’s rebuilt version of the 1997 cult FPS Blood. The original game, its expansions, bonus campaigns, restored content, modern support, multiplayer, controller support, the works.


Unofficially?

It’s what happens when a horror movie, a heavy metal album cover, and a crate of illegal fireworks all have sex in a haunted church basement.


You play Caleb.

An undead gunslinger betrayed by his dark god Tchernobog.


Which already makes him more interesting than 94% of modern protagonists whose entire personality is “concerned man with climbing animation.”


Caleb isn’t trying to save the world.

He isn’t trying to protect his found family.

He doesn’t care about democracy.


He wants revenge.

That’s it.


Straight to the point. Like a shovel to the forehead.



Caleb Is Basically The Patron Saint Of CRIMENET

This man is not a hero.


He’s what would happen if Clint Eastwood died during a satanic ritual and came back powered entirely by nicotine, hatred, and ammunition.

And the game understands this immediately.


The first weapon isn’t some noble sword passed down through generations.

It’s a pitchfork.


Because Blood understands that dignity is for accountants.


Then you get the flare gun.

Now.

The flare gun in most games is a utility tool.

In Blood, it’s a war crime dispenser.


You fire a flare into a cultist and he runs around screaming while turning into a human candle from hell. It’s less “combat” and more “aggressive barbecue management.”


And then comes the dynamite.

Sweet mother of organized crime.


The dynamite in Blood feels like it was designed by a man who once got kicked out of a county fair for “excessive enthusiasm.”


You don’t throw it carefully.

You hurl it into rooms like an angry divorce settlement.


Every fight becomes chaos. Tables explode. Priests explode. Windows explode. Sometimes you explode because you bounced TNT off a doorframe like an idiot.


Which, frankly, is how all great shooters should work.



The Enemies Hate You Personally

Modern enemies politely wait their turn.

They stand behind chest-high cover like office workers waiting for the microwave.


Not here.

The cultists in Blood are absolute bastards.


They shoot instantly.

They scream like escaped mental patients.

They throw dynamite with the accuracy of an IRS agent detecting undeclared income.


Every encounter feels dangerous.

Not “cinematic.”

Dangerous.


You walk into a room and immediately get ventilated by three robe-wearing lunatics with shotguns because apparently Satan started a militia.


And it’s brilliant.


The gargoyles are even worse.

Tiny flying gargoyle bastards that swoop around the room like caffeinated pigeons trained by terrorists.


I hate them.

I respect them deeply.


You can admire Caleb’s shotgun swagger all you want, but your audio still sounds like two skeletons fighting in a biscuit tin. The HyperX Cloud Alpha headset turns Blood’s screaming cultists and exploding churches into pure surround-sound filth. Pair it with our CRIMENET villain game coverage and suddenly your evening looks significantly less healthy and far more entertaining.µ


https://ko-fi.com/crimenetgazette



The Atmosphere Is Thicker Than A Pub Carpet In 1987

Blood doesn’t just have atmosphere.

It has humidity.


Everything feels rotten.

Abandoned carnivals.

Crypts.

Churches.

Funeral homes.

Train stations that look like tuberculosis became architecture.


Modern horror games spend fourteen million dollars trying to scare you with photorealistic facial pores.


Blood scares you with lighting, sound, and the constant feeling that the level designer may have been legally possessed during development.


There are moments where you genuinely stop shooting for a second just to stare at the environment thinking:

“Whoever built this level absolutely should not have been left unattended near industrial solvents.”

And I mean that as a compliment.



Refreshed Supply Itself Is Slightly Insane

Now we get to the awkward bit.

Because Blood itself is a masterpiece.


But Blood: Refreshed Supply as a product has the business energy of a casino owner explaining why the slot machines are technically not rigged while holding a baseball bat.


This is effectively Nightdive revisiting Blood again after Fresh Supply.


Which means some players reacted the way pensioners react when the government changes parking regulations.

Violently. Emotionally. Using all caps.


And honestly?

I get it.


Launching another version of the same remaster is the sort of thing that makes PC gamers start constructing conspiracy boards out of Ethernet cables and Monster Energy cans.


BUT.


And this is important.

Refreshed Supply today is genuinely stacked.


Extra campaigns.

Marrow.

Death Wish.

Vault content.

Restored material.

Modern compatibility.

Ongoing patches.


So if you’re new?

Fantastic package.


If you already bought Fresh Supply?

You may briefly transform into an elderly mob boss staring at accounting paperwork while muttering:

“They charged me twice for the same corpse…”


Death Wish Is Completely Deranged

The included and updated content deserves praise because Death Wish especially feels less like a fan expansion and more like somebody kidnapped the original dev team and locked them in a basement with energy drinks and occult literature.


The creativity is absurd.


At one point the game feels like gothic horror.

Then suddenly you’re in a level that feels like Disneyland designed by serial killers.

Then a prison.

Then a nightmare carnival.

Then something that resembles the inside of a schizophrenic jukebox.


And somehow it all works.

Mostly because Blood’s core combat is immortal.


Not metaphorically.

Literally immortal.

Like Keith Richards.



Modern Shooters Feel Embarrassed Standing Next To This

This is the real problem Blood creates.

You play it for two hours.

Then you boot up a modern military shooter and suddenly everything feels clinically dead.


Enemies shout tactical dialogue written by committee.

The guns sound like staplers.

The protagonist has trauma.

There’s probably a crafting menu involving cloth scraps and emotional healing.


Blood does not care.

Blood wants you to dual-wield shotguns while setting six monks on fire and accidentally blowing your own legs off with TNT.


Which is correct.

Entertainment first.

Always.



Final Verdict

Blood: Refreshed Supply is violent, hilarious, difficult, atmospheric, unhinged, and gloriously uninterested in modern gaming trends.


It feels dangerous.


Not politically dangerous.

Not morally dangerous.


Actually dangerous.


Like giving fireworks to a raccoon with anger issues.

And that’s why it works.


Because underneath all the gore and sarcasm and dynamite spam is something modern games forgot:

Games are supposed to be FUN.


Not wellness seminars with crafting trees.



Criminal Mastermind Score

Crime: 1/10

Technically several thousand murders occur.


Heist: 0/10

The only thing being stolen is cultists’ life expectancy.


Villain Energy: 9/10

Caleb radiates the energy of a man banned from every cemetery in America.


Chaos: 10/10

Every room becomes an OSHA violation within seconds.


Entertainment Value: 10/10

Like Evil Dead trapped inside a shotgun factory.



Charge Sheet

GUILTY

of excessive violence, occult swagger, aggravated arson, explosive misuse of church property, and making modern shooters look like corporate diversity seminars with recoil patterns.


Blood gave you gothic carnage, undead lunatics, and enough firepower to bankrupt a small dictatorship. What it did not give you was a decent controller that won’t feel like it was assembled inside a submarine during wartime rationing. The Xbox Wireless Controller fixes that nicely. Then head back into CRIMENET’s villain archives because one homicidal trench coat enthusiast is never enough.



FAQ
Is Blood: Refreshed Supply actually scary? Yes, but not in the modern “sad woman breathing heavily in a corridor” way. Blood feels oppressive. Dirty. Unstable. Like the game itself might stab you for looking at it wrong. The atmosphere crawls under your skin while cultists scream Latin at you and throw dynamite with the enthusiasm of football hooligans discovering fireworks.
Do you need to play the original Blood first? No. This basically is the definitive modern package now. You get the original campaign, expansions, bonus content, modern support, multiplayer, and enough gothic violence to concern local clergy. New players can jump straight in and immediately begin solving supernatural problems with explosives.
Is Blood: Refreshed Supply better than most modern shooters? Painfully, yes. Mostly because Blood remembers games are supposed to be entertaining instead of emotionally exhausted. Modern shooters often feel like attending a corporate hostage negotiation with recoil animations. Blood feels like a chainsaw fight inside a burning carnival ride.
Is the remaster worth it if you already own Fresh Supply? That depends entirely on your tolerance for buying the same corpse twice. The added campaigns, restored content, updates, and improvements are genuinely good. But longtime fans understandably looked at another paid Blood release the way mobsters look at “unexpected service fees.”
What makes Blood different from Doom or Duke Nukem? Doom is heavy metal. Duke Nukem is a strip club with a rocket launcher. Blood is horror-comedy soaked in gasoline and grave dirt. It has this uniquely deranged atmosphere where every level feels like Stephen King got locked inside a carnival by Satan and handed a box of TNT.

 
 
 

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About Me
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I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
Think less “trusted reviewer,” more “your inside man in the digital underworld.”

I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

No corporate fluff. No fake hype. Just the underworld report.

THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

No corporate fluff. No fake hype. Just the underworld report.

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