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Fallout 76 Slasher Masks: You Need HOW MANY?!

Writer: Niels Gys
Niels Gys
14 hours ago
4 min read

You need 93 Pint-Sized Slasher Mask pickups to complete all four current mask challenges in Fallout 76. The challenges require 3, then another 10, then 30, then 50. Each new challenge starts counting from zero.


So:

3 + 10 + 30 + 50 = 93 masks.


If you saw “collect 50” and assumed the previous 43 counted towards it, they don't. Bethesda has given its serial killer a loyalty programme.



Fallout 76 Pint-Sized Slasher in a bloodstained clown mask looming behind Vault Boy with a knife in a purple post-apocalyptic wasteland.

The masks are only Week 1. Our Fallout 76: The Slasher coverage follows the rest of Bethesda’s murder mystery as it crawls out of Appalachia, hopefully carrying something more useful than fishing equipment.


Why 93 masks?

The challenges unlock one after another. First you collect three masks. Then the game asks for ten more. Then 30. Finally, 50.


I can see why people are confused because the game never opens with a nice big COLLECT 93 FUCKING MASKS objective. It introduces the whole thing gently. Three masks. That's reasonable. You can do three.

Then ten.

Then thirty.

Then fifty.

This is roughly how people end up owning cats.


There are rewards attached to each stage, including the Ghost Boy aid item, Laughing player title, Pint-Sized fishing bobber and finally the Pint-Sized Slasher radio CAMP object.

I particularly enjoy the radio.


You've spent your time wandering around post-apocalyptic West Virginia inspecting corpses for serial-killer masks and your grand prize is the sort of object my grandfather kept beside a stack of old newspapers.


Somewhere, presumably, there was a Slasher rewards meeting.


Three masks? Give them drugs.

Ten? A title.

Thirty? Fishing equipment.

And if somebody finds another fifty pieces of murder memorabilia?

Radio.


Nobody questioned this because we're talking about a game where bottle caps became legal tender and somehow the radio is still the strange part.



Do the Slasher masks respawn?

Current player reports say no. Once you've collected a mask from a particular location on that character, switching servers doesn't appear to bring it back.


So you can't find one particularly convenient dead bloke, steal his mask, change servers and steal it again. Which is probably for the best because the alternative raises questions Fallout 76 isn't equipped to answer.


Who keeps replacing it?

Is somebody employed to do this?

Does a man from Bethesda arrive between server hops with a clipboard, kneel beside the corpse and carefully put another Pint-Sized Slasher Mask on his face?


“Gary, Flatwoods corpse 17 is empty again.”

“Fucking hell. That's the sixth time today.”


There are apparently enough unique mask locations around Appalachia to complete the full 93 without needing respawns, so you'll have to keep moving and find different ones.


Exactly how many locations exist is currently where the corpse cart loses a wheel.


Want another horror game where being hunted is considered a perfectly reasonable evening activity? Head into our Horror Games coverage and make several additional poor decisions.



Are there 108, 109 or 118 Slasher Masks?

We don't know yet.

Community sources currently disagree on the total number of available mask locations. Counts of 108, 109 and 118 are circulating.


So I'm not going to pick one because it has the nicest map and announce that the case is closed.

I actually love that this has happened.


Bethesda has released a murder mystery and within 24 hours the Fallout community has accidentally created a second murder mystery about how many fucking bodies there are.

One group says 108.

Someone else has 109.

Another has apparently discovered nine additional corpses behind the sofa and arrived at 118.


For the purpose of completing the challenges, thankfully, none of this matters yet. The number we can actually use is 93. That's how many pickups the four challenge tiers require.


The total number available can stay behind police tape until everyone stops finding new dead people.



Where do you find Pint-Sized Slasher Masks?

The masks are scattered around Appalachia on Slasher-related corpses, and community maps are already cataloguing the locations.


Because collected masks apparently remain collected for that character, the sensible approach is to use one of those maps and work through locations systematically. Otherwise you'll eventually start revisiting the same corpses and wondering why they aren't contributing.


There is something magnificently Fallout about this. The world has been destroyed by nuclear war. Civilization collapsed. Mutants roam the countryside. People are being murdered by someone apparently inspired by a fictional child serial killer.


And your immediate administrative problem is remembering whether you've already checked Dave behind the petrol station.


This is why I'd keep some record of where you've been, especially once you're pushing towards the 30 and 50-mask challenges. You need 93 successful pickups. Wandering randomly becomes increasingly useless as your personal map fills with previously inspected corpses.


The Slasher is only one corner of our increasingly suspicious filing cabinet. CRIMENET’s Crime Games hub is where the murders, robberies, criminal sandboxes and other behaviour your mother warned you about end up.



Do you need more than 93 masks for Week 2?

There's currently no evidence that you do.


The Slasher storyline is rolling out over multiple weeks. Completing the available mask progression doesn't immediately unlock the next stage, and collecting additional masks hasn't been shown to drag Week 2 forward.


Once you've completed the 3, 10, 30 and 50-mask challenges, you've finished the current mask reward chain. So you can stop at 93.


You are, of course, perfectly entitled to continue travelling across Appalachia collecting every remaining Pint-Sized Slasher Mask. I'm not going to tell another adult how many murder souvenirs they're allowed to own.


But until the next stage arrives, 93 is the number that actually matters.

The rest are between you, the corpses and Gary from the mask replacement department.


 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

I'm not here to save the world.

I'm here to tell you which crimes are worth committing. 🤘

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