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Destroy All Humans! 2 Reprobed Review (2026): Is Crypto's Alien Rampage Still Worth Playing?

  • Writer: Niels Gys
    Niels Gys
  • 53 minutes ago
  • 6 min read

TL;DR

Destroy All Humans! 2 Reprobed is one of the most entertaining villain games you can buy.


You play as Crypto, a foul-mouthed alien invader whose hobbies include brain theft, civilian abduction, mind control, urban redevelopment via orbital violence, and generally making Earth regret evolving thumbs.


If you're looking for GTA-style criminal empires, skip it.


If you've ever looked at Independence Day and thought, "Honestly, the aliens had some fair points," this is absolutely your sort of game.


Verdict: Buy it. Preferably on sale.


The aliens may be invading Earth, but at least they're doing something productive. Meanwhile, this week's GTA Online Weekly Update is handing out money faster than a corrupt mayor during election season. If you're still deciding where to spend your criminal working hours, go see what's paying before Rockstar changes its mind.


Then come back. Crypto isn't finished violating several planetary agreements yet.





What Is Destroy All Humans! 2 Reprobed?

Imagine GTA.

Now remove the cars.

Remove the money.

Remove the criminal empire.


Replace all of it with a flying saucer, psychic powers, anal probes and enough property damage to make an insurance company spontaneously combust.

That's Destroy All Humans! 2 Reprobed.


Originally released in 2006 and rebuilt from the ground up, the game drops you into a gloriously stupid version of the 1960s where Crypto returns to Earth seeking revenge on the KGB.

Because apparently international diplomacy wasn't working.


The result is a third-person action sandbox where nearly every problem can be solved with alien weaponry.


Or more alien weaponry.



Can You Play As The Bad Guy?

Yes.

Not the fake modern videogame version of evil either.

Not the kind where the game spends twenty hours telling you you're misunderstood.

Not the sort where you're technically saving the world while wearing darker clothing.


You are the problem.


Crypto is an invading alien whose primary relationship with humanity can best be described as "hostile pest control."


You abduct people.

Harvest brains.

Disintegrate civilians.

Throw police officers into buildings.

Flatten neighbourhoods from orbit.


And then complain when humans react negatively.

It's magnificent.



What Do You Actually Do?

Most missions follow a simple formula.

Go somewhere.

Cause a scene.

Make the situation significantly worse.

Leave.


Sometimes you'll infiltrate human society.

Sometimes you'll mind-control people.

Sometimes you'll launch an exploding cow through a crowd because the developers apparently woke up one morning and chose complete nonsense.


The game constantly rotates between:

  • Combat

  • Exploration

  • Saucer destruction

  • Side activities

  • Upgrades

  • Collectibles

  • General alien hooliganism


The pace rarely drags.

Which is fortunate because Crypto has the patience of a cocaine-powered wasp.



Is The Villain Fantasy Real?

Absolutely.

This isn't marketing fluff.

This isn't a trailer pretending you're evil before revealing you're actually Earth's chosen protector.


The entire game is built around making humanity miserable.

Every weapon reinforces it.

Every power reinforces it.

Every mission reinforces it.


Crypto isn't pretending to be a villain.

He genuinely views humans the same way most people view mosquitoes.

Only with less sympathy.



The Best Parts

Crypto Is Still Fantastic

The biggest reason the game works is Crypto himself.

He's arrogant.

Petty.

Vindictive.

Childish.

And somehow strangely likeable.


He's essentially what would happen if a Bond villain and a nightclub comedian got trapped inside a radioactive blender.

Every cutscene benefits from his presence.



The Weapons Are Ridiculous

One minute you're disintegrating soldiers.

The next you're launching explosive projectiles into crowds.

Then you're lifting tanks with psychic powers because apparently gravity has become optional.


Many games give you weapons.

Destroy All Humans gives you solutions to problems nobody should ever have.



The Saucer Never Gets Old

Flying saucers should be boring.

You hover.

You shoot things.

You leave.


Except somehow this remains incredibly entertaining.

There's something deeply satisfying about reducing a military installation into smoking rubble while government forces desperately attempt to stop what's essentially an angry frisbee.



The Game Knows Exactly What It Is

Destroy All Humans never tries to be profound.

It never pauses to explain the human condition.

It never forces a twenty-minute emotional flashback involving childhood trauma and acoustic guitar music.


It wants you to blow things up.

That's the mission statement.

And frankly that's refreshing.


If Destroy All Humans! scratches your villain itch, don't stop here. Take a trip through our Best Games Where You Play As The Villain list and discover even more opportunities to become the sort of problem polite society writes legislation about. The rabbit hole gets darker. And considerably more entertaining.



The Worst Parts

The Mission Design Shows Its Age

Here's the thing.

This may be a remake.

But underneath the fancy graphics is still a game designed nearly twenty years ago.


Sometimes objectives feel repetitive.

Sometimes missions feel old-fashioned.

Sometimes you'll realise you've spent fifteen minutes driving across a map to listen to somebody talk nonsense.


The original skeleton is still visible.

Occasionally very visible.

Like a corpse sticking through a carpet.



Some Jokes Have A Shelf Life

The game's humour is aggressively early-2000s.

Some jokes still land beautifully.

Others have aged like supermarket sushi left on a dashboard in July.

Your mileage may vary.



It's Not Particularly Deep

If you're expecting elaborate progression systems, meaningful choices, criminal economies or strategic depth, you're shopping in the wrong aisle.

This is a chaos game.

Not a life simulator.



Performance, Bugs & Technical State

At launch the game had problems.

Real problems.

Crashes.

Mission blockers.

Performance issues.

Enough technical gremlins to populate a small village.


The good news is that most major complaints have been addressed through patches.


Today the game is in a significantly better state than it was during launch week.

It's not perfect.

But it's no longer the technical equivalent of a shopping trolley rolling downhill into traffic.



Who Should Play This?

Buy it if:

  • You love villain protagonists

  • You enjoy destruction sandboxes

  • You miss weird PS2-era games

  • You want something fun rather than serious

  • You enjoy games that embrace absurdity



Who Should Skip It?

Skip it if:

  • You want a crime simulator

  • You want a heist game

  • You want serious storytelling

  • You want deep RPG systems

  • You need cutting-edge open-world design




Final Verdict

Destroy All Humans! 2 Reprobed succeeds because it understands a simple truth.

Being evil is fun.

Not philosophical evil.

Not morally complicated evil.

Not "perhaps society is the real villain" evil.

Simple, uncomplicated, laser-powered alien evil.


The game never forgets that.


And because of that, it's still ridiculously entertaining.

Yes, parts of it feel dated.

Yes, some jokes have wrinkles.

Yes, the mission structure occasionally smells faintly of 2006.


But none of that changes the fact that few games commit this hard to letting you become an absolute menace.


Most games ask you to save the world.

Destroy All Humans! 2 asks if you'd prefer to throw a cow at it.


Honestly?

That's a far more interesting question.



Charge Sheet

Guilty of:

  • Excessive destruction

  • Unlicensed brain harvesting

  • Crimes against urban planning

  • Possession of a weaponised flying saucer

  • Making villainy far more fun than it probably should be


Sentence: Buy on sale. Serve 15-20 hours of community service by terrorising humanity.


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FAQ

Is Destroy All Humans! 2 Reprobed worth buying in 2026?

Yes. If you enjoy blowing up cities, abducting civilians, and behaving like an extraterrestrial public nuisance, it's still a fantastic time. Buy it on sale and you'll get 15 to 20 hours of gloriously stupid alien chaos for very little money.


Can you play as the villain in Destroy All Humans! 2 Reprobed?

Absolutely. Crypto isn't a misunderstood antihero or a reluctant saviour. He's an invading alien who harvests brains, destroys property, murders civilians, and generally treats humanity like an infestation that needs aggressive pest control.


Is Destroy All Humans! 2 Reprobed open world?

Not in the GTA sense. Instead, the game gives you several large sandbox maps packed with missions, collectibles, side activities, and plenty of opportunities to turn local infrastructure into smoking rubble.


How long is Destroy All Humans! 2 Reprobed?

Most players will finish the story in around 12 to 15 hours, while completionists can easily push that to 20 or even 25 hours by clearing side content and upgrading every piece of alien hardware.


Does Destroy All Humans! 2 Reprobed have co-op?

Yes. The game includes local split-screen co-op, allowing two players to terrorise humanity together, which is either a fantastic bonding experience or the beginning of a very concerning friendship.


Is Destroy All Humans! 2 Reprobed better than the original?

For most people, yes. It looks far better, controls more smoothly, and modernises the experience without losing the original's bizarre personality, even if some of the mission design still occasionally smells faintly of 2006.

 
 
 

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About Me
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I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
Think less “trusted reviewer,” more “your inside man in the digital underworld.”

I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

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No corporate fluff. No fake hype. Just the underworld report.

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