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Dig, Dig, Die Review in Progress: Grave Robbery Has Never Been This Stupid

  • Writer: Niels Gys
    Niels Gys
  • 1 day ago
  • 4 min read

Quick Verdict

Dig, Dig, Die absolutely delivers on one promise: you really are a gang of airborne grave robbers looting haunted cemeteries for profit.


That's already more criminal commitment than half the games that advertise themselves as "outlaws."

The problem is everything surrounding that fantastic premise is still finding its feet. Launch-day Steam reception sits at Mixed, making this one of those games where the idea is easier to recommend than the current verdict.


For now, keep your shovel handy, but don't start engraving "future co-op classic" on the headstone just yet.


Digging up haunted corpses is fun. Digging up millions is better. This week's GTA Online Weekly Grind shows exactly which jobs are worth your time and which ones deserve a shallow grave. Your bank account will notice the difference.


A terrified cartoon pirate flees through a haunted graveyard as undead creatures give chase in Dig, Dig, Die's chaotic co-op grave-robbing horror adventure.

Grave Robbery Has Rarely Looked This Stupid. We Mean That as a Compliment.

The setup sounds like somebody lost a bet after watching Lethal Company and reading too much pirate folklore.


You and up to five friends live aboard a flying pirate ship.

You descend into haunted graveyards.

You smash open graves, crypts and coffins.

You steal everything that isn't nailed down.


Then you return to your airborne casino to gamble your stolen fortune away at blackjack and roulette before repeating the whole morally bankrupt cycle.


CRIMENET has covered plenty of thieves.

Very few have followed successful grave robbery by immediately developing a gambling addiction.

That commitment deserves respect.



The Best Part Isn't the Monsters

It's the greed.


Every expedition asks the same wonderfully terrible question:

"Do we leave with what we've got... or open one more coffin?"

That's where Dig, Dig, Die looks strongest.

The monsters aren't simply there to scare you. They're pressure.


Noise matters.

Digging makes noise.

Talking can make noise.

Your friend loudly announcing he "found something shiny" may also be the exact moment everyone discovers what lives underneath Cemetery Number Four.


Suddenly the treasure in your backpack feels considerably heavier.

Good extraction games make loot emotionally expensive.

Dig, Dig, Die appears to understand that.



Horror That Wants to Make You Laugh

This isn't survival horror in the traditional sense.

The horror exists to fuel panic, betrayal and increasingly embarrassing decision-making.


You're just as likely to die because someone shouted into voice chat at the worst possible moment as because the monster outplayed anyone.

That balance between fear and chaos feels deliberate.


The game isn't asking you to become the next horror protagonist.

It's asking whether your criminal enterprise can survive six adults making catastrophically bad decisions in real time.


History suggests the answer is usually "absolutely not."



The Cemetery Still Has Questions to Answer

This is where the shovel hits solid rock.

Dig, Dig, Die only launched today.


That means nobody can honestly tell you whether this grave-robbing loop stays entertaining after ten or twenty hours, whether progression keeps evolving, or whether the current content lasts beyond the honeymoon period.


Steam's Mixed rating reflects exactly that uncertainty.


Some players are already praising the simple, chaotic co-op fun.

Others clearly aren't convinced.

Right now there isn't enough evidence to declare either side the winner.

And pretending otherwise would be journalism by Ouija board.


If you've enjoyed games like Lethal Company, you'll probably recognise the formula immediately. Dig, Dig, Die replaces abandoned factories with cursed graveyards and leans much harder into outright criminal behaviour. If your favourite part of cooperative games is watching friendships collapse under the weight of shared greed, this feels like another natural stop on that increasingly suspicious career path.



Should You Buy It?

Maybe.

Not because the premise is weak.


The premise is magnificent.

You rob graves from a flying pirate ship before gambling your loot inside a haunted casino. That sentence alone deserves to exist.


The hesitation comes from everything we don't yet know.

Mixed reviews this early aren't a death sentence, but they are a warning label.


The core fantasy is absolutely real.

Whether it grows into something special or gets buried under repetition is a question the next few weeks will answer.


Until then, Dig, Dig, Die feels less like buried treasure and more like a treasure map with suspiciously fresh footprints leading away from it.


First-person view in Dig, Dig, Die as a crew of cartoon pirate grave robbers flees a glowing UFO while escaping a haunted crypt, carrying lanterns and digging tools during a chaotic co-op horror raid.

Every week, This Week in CRIME rounds up the biggest criminal opportunities, horror games worth losing sleep over, villainy worth celebrating, and industry disasters begging for public ridicule. It's the underworld briefing your browser history deserves.If CRIMENET keeps saving you from bad games and even worse financial decisions, there's always Ko-fi quietly waiting in the getaway car.



Frequently Asked Questions

Is Dig, Dig, Die worth buying?

Maybe. The grave-robbing co-op fantasy is genuinely entertaining, but the game launched with a Mixed Steam rating. It's worth keeping an eye on while the early post-launch dust settles.


Can you play Dig, Dig, Die solo?

Yes, but the game is clearly designed around cooperative play. Much of the chaos, comedy and tension comes from surviving increasingly questionable decisions with friends.


Is Dig, Dig, Die actually scary?

It leans more toward horror-comedy than relentless terror. Haunted graveyards, monsters and constant danger create tension, but the biggest source of panic is often your own crew.


Do you actually rob graves?

Yes. Grave robbing is the core gameplay loop. You raid cemeteries, loot coffins and crypts, escape with treasure, then spend or gamble your winnings aboard your flying pirate ship.


Is Dig, Dig, Die a heist game?

Not really. It's closer to a supernatural extraction game than a traditional heist simulator. You're stealing valuables under pressure, but don't expect elaborate planning or Ocean's Eleven-style robberies.

 
 
 
About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain, and horror games, alongside the occasional film or series that earns a place in the criminal underworld. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

I'm not here to save the world.

I'm here to tell you which crimes are worth committing. 🤘

THIS WEEK
IN CRIME.

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No corporate fluff. No fake hype. Just the underworld report.

THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

No corporate fluff. No fake hype. Just the underworld report.

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Independent. Evidence-based. No paid review scores.


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