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Dying Light: The Beast – Let the Monster Out (Even If It’s You)

  • Writer: Niels Gys
    Niels Gys
  • Sep 18, 2025
  • 3 min read

TL;DR

Kyle Crane crawls out of 13 years of torture experiments, says “screw humanity,” and turns his rage into a bloodbath playground. Play it on tourist mode and it’s fun. Play it like we do—max difficulty, no HUD—and it’s an ordeal that makes real life feel like easy mode.




Review

Dying Light: The Beast isn’t about “fun.” Fun is for people with HUD markers and minimaps. Crank this thing to the highest difficulty, strip away the HUD, and suddenly Castor Woods isn’t an open world—it’s a hunting ground, and you’re the prey.



The Villains & Criminals

  • The Baron: the kind of mad scientist who probably microwaves fish in the office and still thinks he’s a genius. His big dream? Perfecting the zombie virus and making himself God. Classic.

  • Olivia: the type of companion who feels useful but keeps you wondering if you should sleep with one eye open.

  • The Chimeras: experimental horrors stitched together like IKEA furniture, except with more teeth and fewer instructions.


The Monsters

Forget the groaning zombie clichés. These things run at you. They lurk in misty woods, they howl in the distance, and they make you rethink going outside at night. The Chimeras steal the show: twisted, oversized nightmares that make you wonder whether dying might actually be the polite option.



Beast Mode

This is where the game says: “Hey, you like power fantasies? Fine, BE the monster.” Suddenly you’re tearing through enemies, regenerating health, punching everything into jam. It’s grotesque, it’s bloody, and it’s the most fun you’ll have ruining a crowd since your cousin’s wedding.



The Setting

Castor Woods is gorgeous in the most depressing way possible. Think tourist resort meets Silent Hill: misty forests, abandoned cabins, rotting campsites. By day, it’s creepy. By night, it’s “run until your lungs explode or you’re meat paste.”



The Flaws (Yes, Even Evil Has Them)

  • Parkour is toned down compared to Dying Light 2. Less skyscraper leaping, more “climb this shack and pray.”

  • The story loves clichés: evil scientist, betrayal, shadowy experiments… it’s like a Netflix B-movie marathon.

  • Technical quirks pop up—stutters, animation hiccups—but hey, you’re too busy dodging claws to notice.



Verdict

It’s not perfect. It doesn’t want to be. The Beast is here to revel in gore, fear, and vengeance. If you like your heroes clean and noble, go play Pokémon. If you want to crack skulls as a half-human nightmare, welcome home.



FAQ – Because You’re Already Googling It

Is this basically Dying Light 3? Not officially. It started as DLC for Dying Light 2 but mutated into a standalone beast. Call it DL 2.5 on steroids.

How scary are the monsters? Let’s just say you’ll sprint, scream, and possibly hide behind the sofa. The Chimeras are nightmare fuel. Sleep is for the weak.

Are there actual criminals, or just zombies? Oh, plenty of human evil. The Baron is a biotech Bond villain, your allies stab you in the back, and everyone has an agenda. Zombies are just the appetizer.

How long does it take to finish? Main story: ~20 hours. Full sadist completionist run: 40–60 hours of blood, betrayal, and cardio.

Do I need to play Dying Light 1 or 2 first? Nope. You’ll miss some lore, but the basics are clear: Kyle Crane = angry, half-monster, ready to smash. That’s all you need.

How bad is the gore? Excessive. Delightful. There’s blood, there’s meat, there’s bone-crunching detail. If you can’t handle gore, maybe stick to Animal Crossing.

 
 
 

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About Me
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I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
Think less “trusted reviewer,” more “your inside man in the digital underworld.”

I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

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THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

No corporate fluff. No fake hype. Just the underworld report.

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