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GTA Online Fixes Kortz Center Heist, Invisible RC Cars and Zombies With No Respect for Walls

Writer: Niels Gys
Niels Gys
1 day ago
3 min read

Rockstar has quietly released a GTA Online background update addressing six issues, including a helicopter/scripted-flight problem in the Kortz Center Heist, Nightclub computer displacement, RC Bandito invisibility and invulnerability exploits, Casino Penthouse glitches and zombies entering buildings during Cayo Perico Survival.


No new content, no expensive supercar and no enormous announcement. Just Rockstar repairing things that probably shouldn't have been broken in the first place. And looking at this list, I'm beginning to wonder how some of them were even possible.


GTA Online's Kortz Center entrance, featuring the giant cube sculpture, palm trees and luxury cars, where even the helicopters apparently need technical supervision.

Rockstar fixed the helicopter. Wonderful. Now, how about making some actual money? Our GTA Online Weekly Grind shows you which bonuses and opportunities are worth your criminal working hours, without accidentally turning your evening into unpaid community service.



The Kortz Center Heist helicopter remembered how to fly

The most important fix concerns the helicopter and scripted-flight sequence in the Kortz Center Heist.

Rockstar has addressed an issue affecting that sequence, although whether it eliminates every related problem remains to be seen.


What interests me is that this involves a scripted flight. Something that, by definition, is supposed to follow predetermined instructions. The helicopter goes where it's told, the mission continues and everyone gets on with stealing things. Yet somehow, following instructions became a technical problem requiring Rockstar's intervention.


Imagine hiring a getaway pilot who needs someone from head office to remind him that helicopters are supposed to travel through the air. You've planned the robbery, assembled the crew and potentially spent ages getting everything right. Then the operation is held hostage by aviation's equivalent of a printer refusing to recognise paper.


And there's very little you can do about it.


When you screw up a heist yourself, fair enough. But when the game fails to follow its own script, you're being punished for something you couldn't control.


Hopefully, this particular helicopter has now completed its training.



Nightclubs and indestructible toy cars

The update also fixes Nightclub computer displacement.


You can own an entire nightclub, manage an underground goods operation and coordinate illegal businesses, yet somehow your office computer can become a technical obstacle.


I suppose that's realistic. Organised crime probably involves plenty of administration. Somebody has to keep records of stolen goods, coordinate deliveries and explain to Tony Prince why another shipment has disappeared.


But having your management computer displaced is a level of incompetence normally reserved for companies whose IT department consists of someone's nephew who once installed Windows.


Rockstar has addressed the issue, with no announced changes to Nightclub profits or the wider business economy.


Then there's the RC Bandito invisibility and invulnerability exploit.

A remote-controlled car in a city full of tanks and military hardware apparently wasn't ridiculous enough. Players could also exploit it to become invisible or invulnerable.


There's something wonderfully GTA about a city being terrorised by what amounts to an indestructible toy car. Rockstar has now addressed that particular nonsense.


Orange-and-yellow RC Bandito launches over a wooden fence in GTA Online, apparently fleeing Rockstar's latest crackdown on invisible, invincible toy cars.

If the Kortz Center Heist is finally behaving itself, there's still the question of whether it's worth robbing. Check our Kortz Center Heist payout guide before organising a criminal enterprise with the financial rewards of a school bake sale.


Casino Penthouse exploits and zombies ignoring architecture

The Casino Penthouse has also received exploit fixes, addressing unintended behaviour rather than introducing new content.


And then there's my favourite.

Zombies entering buildings during Cayo Perico Survival.

Apparently, the undead had developed an unfortunate disregard for architecture.


Now, zombies entering buildings isn't inherently strange. Depending on the game, that's usually the entire bloody problem. But this particular behaviour was unintended, so Rockstar corrected it.


Somebody has apparently had to investigate a zombie infestation and conclude that the real problem was a failure to respect property boundaries.


These are murderous corpses. Their existence already violates several public health regulations. Yet someone has had to make sure they understand where they're permitted to stand. I wonder whether they received a written warning first.


Still determined to make a dishonest living? Explore our GTA Online Heists Ranked and find out which robberies deserve your time, which pay properly and which should be investigated by the Department of Minimum Wage Violations.



Do you need to do anything?

No special action or change to your usual GTA Online routine has been announced. These are targeted background fixes, with no announced economy rebalance or new content.


If you've encountered the Kortz Center helicopter problem, Nightclub computer displacement or the affected exploits, those are worth checking again.


Rockstar has addressed the reported issues, but gameplay will determine whether the fixes hold.


Particularly at Kortz Center, where the helicopter should really be the least complicated part of stealing millions of dollars.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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Not here.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

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I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

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