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GTA VI Finally Gets Headphones: Commit Felonies, Enjoy Podcasts

Writer: Niels Gys
Niels Gys
5 hours ago
4 min read

GTA VI has six confirmed radio stations: Cocoteo FM, Back Country Radio, AfroBank FM, The Chamber 106.6, Flash FM and Dirty South Classics. Rockstar revealed them on October 8, alongside on-demand podcasts and a welcome addition: players will be able to listen to radio and podcasts through their character's smartphone and headphones while exploring Leonida on foot.


So, after decades of Grand Theft Auto, we can finally get out of the bloody car without sacrificing the music.


GTA has always had brilliant radio stations, but they've suffered from one irritating problem. You find a song you love, arrive at your destination, and suddenly you're sitting in a stolen vehicle waiting for it to finish because getting out would be an act of musical vandalism.


Rockstar has apparently decided we've suffered enough.


GTA VI's Real Dimez recording music in a neon-pink studio, surrounded by microphones, headphones and enough jewellery to bankrupt a small country.

Rockstar has finally liberated the radio from the dashboard. But what else has GTA VI actually confirmed? Explore our GTA VI coverage before the internet turns another suspiciously blurry screenshot into seventeen new gameplay features.



All six confirmed GTA VI radio stations

The six stations revealed so far cover quite a range of music:

  • Cocoteo FM: Latin music, including bachata, merengue, dembow and reggaeton.

  • Back Country Radio: Country music broadcasting across the Grassrivers and Port Gellhorn, with a roving reporter and swamp meteorologist.

  • AfroBank FM: African music ranging from older classics to amapiano and 3-step.

  • The Chamber 106.6: Heavy metal from the 1980s onwards.

  • Flash FM: The returning Vice City pop station, hosted by Robyn and Alex.

  • Dirty South Classics: Southern rap and hip-hop classics, featuring Trick and Trina.


AfroBank FM also features Burna and Palmsy, while Flash FM's return should make longtime Vice City players rather happy.


Personally, I'm curious about Back Country Radio. A country station with its own swamp meteorologist is exactly the sort of nonsense I want from GTA. What on earth does this person forecast? Rain? Hurricanes? The likelihood of your garden being occupied by a six-foot reptile with the temperament of a divorced nightclub bouncer?


And what qualifies as breaking news in the Grassrivers? An alligator escaping? An alligator returning? An alligator running for governor?


Actually, given the political climate GTA usually portrays, the alligator might have a respectable chance of winning.


These are the six stations Rockstar has previewed, not necessarily the complete lineup. The total number remains unknown.


Enough about listening to criminals. Fancy becoming a considerably wealthier one? Explore our GTA Online money-making guides, where the real challenge is earning millions without developing a second career as Rockstar's unpaid delivery driver.



The biggest change happens when you leave your car

GTA's radio has traditionally been attached to vehicles. But think about how much time you spend outside a car, exploring streets, visiting businesses, wandering beaches or contemplating whether that suspiciously expensive sports car belongs to someone who would miss it.


GTA VI changes that by allowing players to listen through headphones or earbuds connected to their character's smartphone.


It's a simple idea, and I'm slightly amazed it has taken this long.


We live in a world where a teenager can listen to a four-hour podcast about ancient Rome while operating a forklift, yet GTA's criminal population has apparently spent decades believing portable audio is technology best left to NASA.


More importantly, players can now continue listening while exploring Leonida, without having to choose between finishing a broadcast and leaving their vehicle.


That becomes particularly interesting with podcasts.



GTA VI is getting on-demand podcasts, and the possibilities are ridiculous

Rockstar has confirmed on-demand podcasts, although the complete catalogue and playback interface remain unknown.


GTA has spent years creating a fictional America populated by advertisers, conspiracy theorists, celebrities and people whose opinions should probably require a licence. Giving those people podcasts feels almost inevitable.


Imagine some millionaire explaining that poverty is a mindset, conveniently forgetting the enormous inheritance he received before his first birthday.


Or a conspiracy theorist spending three hours explaining why birds are government surveillance equipment, interrupted every twelve minutes by advertisements for military-grade protein powder.


Those are hypothetical examples, of course. Rockstar hasn't announced specific programmes like these, but GTA's particular brand of satire seems purpose-built for podcast culture.


Podcasts also make more sense when players can listen outside vehicles. Rather than losing a broadcast whenever you step out of a car, you could potentially spend time exploring Leonida while listening to its most spectacularly unqualified inhabitants.


Whether players can browse episodes, resume playback or manage subscriptions remains unconfirmed.


GTA-style artwork of a bewildered man in headphones and a red plaid shirt clutching a portable radio beneath palm trees, looking like he's just heard Leonida's election results.

GTA VI might have podcasts, but GTA Online already has an entire criminal economy dedicated to wasting your Thursday. Check the latest GTA Online Weekly Grind and find out which illegal activities are actually worth your time this week.



What Rockstar still hasn't confirmed

  • Total radio stations: Six revealed, full lineup unknown.

  • Podcast catalogue: No complete programme or episode list.

  • Playback controls: The exact smartphone interface remains unknown.

  • Additional functionality: Nothing beyond the announced portable listening system has been established.


GTA's radio has always helped make its worlds feel alive, from ridiculous advertisements to presenters who probably shouldn't be allowed near broadcasting equipment.


Letting that entire circus follow you around Leonida makes perfect sense.


And I love that Rockstar has finally addressed one of GTA's oldest inconveniences. We're given enormous open worlds, remarkable freedom and practically unlimited opportunities for criminal behaviour, yet for years we've had to sit in a parked car because Phil Collins hadn't finished singing.


Apparently, even organised crime must respect the chorus.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

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