GTA Online Security Contracts Money Guide: How to Grind $400K+/Hour Without Losing Your Sanity (2026)
- Niels Gys

- 1 hour ago
- 6 min read
TL;DR – Security Contracts for People Who Hate Wasting Time
Security Contracts pay $31k–70k depending on tier; always aim for $60k–70k jobs
There is a forced 5-minute cooldown after every contract, so speed matters more than “difficulty”
Best contracts for money per minute: Gang Termination, Vehicle Recovery, Liquidize Assets
Worst contract: Asset Protection (long, slow, joyless, terrible for profit)
Session-hop to reroll contracts until a fast top-tier one appears
Efficient players earn ~$350k–430k per hour solo; slow picks drop you to ~$260k/hour
Every completed contract boosts Agency safe income by $100 per in-game day, up to $20k/day after 201 contracts
In-game day = 48 real minutes, so maxed safe pays ~$25k/hour passively
Agency safe caps at $250k, empty it or money literally stops existing
Solo play is best for profit; in groups, rotate host so everyone gets paid
During cooldowns, do quick side activities, not long missions
When Security Contracts are on double money, grind them hard, they punch way above their weight
Security Contracts are not glamorous. They are not exciting. They will not make YouTube thumbnails scream.
But if you:
Pick the right contracts
Skip the slow nonsense
Abuse session hopping
Respect the math
They become one of the most consistent, predictable income streams in GTA Online.
You won’t feel like a hero. You won’t feel like a cop. You’ll feel like a professional criminal who understands that time is money and waiting is for amateurs.
Which, frankly, is exactly the point.
You’re about to spend hours doing fake police work in Los Santos, so you might as well look the part. Buy a tactical fingerless gloves set on Amazon, because nothing says “professional criminal consultant” like exposed knuckles and poor life choices. Your keyboard will thank you. Your dignity already left.

How to Make Serious Money While Cosplaying as a Private Cop (And Hating Yourself Slightly)
Security Contracts in GTA Online are what happen when Rockstar asks:“What if criminals did police work, but only the boring parts, and for money that’s almost insulting?”
And yet. Against all logic. They work.
If you do them correctly, they become a beautifully predictable money printer. If you do them wrong, you’ll earn less per hour than a vending machine in Paleto Bay.
Let’s fix that.
What These Things Actually Are (Stripped of Marketing Nonsense)
Security Contracts are repeatable freemode jobs launched from your Agency computer. Every time you sit down, the game throws three random contracts at you and says: “Pick your poison.”
Payout depends on difficulty:
Low tier pays roughly $31k–42k
Mid tier pays $44k–56k
Top tier pays $60k–70k
There’s a mandatory 5-minute cooldown after each contract, which is Rockstar’s way of saying:“Don’t get ideas. This isn’t a real job.”
Complete contracts, get paid, repeat until your soul becomes a spreadsheet.
The Hidden Long Game (Why You’re Really Here)
Every completed Security Contract increases your Agency’s daily safe income by $100 per in-game day, up to a maximum of $20,000 per in-game day.
An in-game day lasts 48 real-world minutes.
That means:
Maxed Agency = $25,000 per real hour, passively
Safe capacity = $250,000
Required contracts to max it = 201
Two hundred and one.
Yes. Rockstar made you do over two hundred fake cop jobs to unlock passive income that barely buys a sports car tire. This is character building. Or punishment. Possibly both.
The One Correct Way to Run Security Contracts
There is no debate here. There is no “playstyle.” There is only efficiency.
The Golden Rule
Only run top-tier contracts unless you are speed-grinding toward 201 completions.
Anything else is charity work.
The Loop That Actually Makes Money
Sit at the Agency computer
Look at the three contracts
If none are fast, change session immediately
Repeat until a good one appears
Finish it quickly
During the 5-minute cooldown, do something small and profitable or reorganize your criminal empire
Repeat until rich or emotionally numb
This is not roleplay. This is logistics.
The Math (Because Feelings Don’t Pay Bills)
Let’s be brutally honest about hourly earnings.
Assume a good top-tier contract pays $65,000.
Now factor in:
Your completion time
The unavoidable 5-minute cooldown
Best Case (You’re Efficient and Ruthless)
Contract time: 4 minutes
Total cycle: 9 minutes
Contracts per hour: ~6.6
Hourly income: ~$430,000
Realistic Case (You’re Competent)
Contract time: 6 minutes
Total cycle: 11 minutes
Contracts per hour: ~5.4
Hourly income: ~$350,000
Worst Case (You Pick the Wrong Contracts and Regret Everything)
Contract time: 10 minutes
Total cycle: 15 minutes
Contracts per hour: 4
Hourly income: $260,000
That last number is what happens when you let the game bully you into babysitting objectives instead of deleting enemies and leaving.
If you’re grinding Security Contracts without a plan, you’re basically free labor with explosions.
Read our GTA Online Weekly Grind and stop guessing which activities are worth your time this week.
The Contract Tier List (Money First, Pride Second)
God Tier (Always Take These)
Fast, direct, minimal nonsense.
Gang Termination
Vehicle Recovery
Liquidize Assets
These respect your time. They are violence with a purpose.
Acceptable Tier
Rescue Operation
Fine if nearby. Slightly more chaos. Still tolerable.
Bin It Immediately
Asset Protection
This is not a mission. This is a countdown timer with delusions of importance.
You stand around. Enemies trickle in. Time refuses to move. Your money per minute evaporates.
Skip it unless you enjoy watching clocks and questioning life choices.
Session-Hopping: The Dirty Little Secret
The game only shows three contracts at a time. But here’s the thing: They reshuffle every time you change sessions.
So if the list is bad?
Leave. Come back. Check again.
Repeat until you get something fast and high-paying.
This single trick turns Security Contracts from “random side activity” into a controlled revenue stream. Anyone not doing this is donating time to Rockstar.
Solo vs Multiplayer (Let’s Be Honest)
Security Contracts technically support multiple players. Financially, they behave like a badly run startup.
If you want maximum personal profit:
Run them solo
Bring friends only if they make missions faster, not fairer
If you want group profit:
Rotate host every contract
Everyone gets full leader payout on their turn
Nobody feels like unpaid security staff
Anything else results in resentment and passive-aggressive driving.
The 201-Contract Grind (How to Stay Sane)
Don’t do all 201 at once unless you hate joy.
The Smart Approach
Early on: run whatever is fast while learning routes
Mid-game: aggressively filter to fast contracts only
Late game: pure efficiency mode, no distractions
Treat slow contracts as “content,” not income.
Empty your Agency safe regularly. Hitting the $250k cap is like watching money bounce off the floor because you forgot to pick it up.
When Security Contracts Become Dangerous (In a Good Way)
When Rockstar activates double money weeks, everything changes.
Your $350k/hour becomes $700k/hour. Suddenly these glorified errands punch well above their weight.
CRIMENET rule:
Boost week? Grind hard.
No boost? Do them only if you’re pushing toward 201 or want reliable, low-stress money.
After 50 contracts, your spine will fuse permanently to your chair. Prepare accordingly.
Grab a lumbar support seat cushion for gaming chairs on Amazon and sit like a villain who plans to live long enough to spend the money. Comfort isn’t weakness. It’s strategy.
FAQ
Do Security Contracts actually make good money in GTA Online? Yes, if you treat them like a business and not like a theme park ride. Run top-tier contracts fast and you’re looking at roughly $350,000 to $430,000 per hour solo. Pick slow missions or stare at timers and that number collapses faster than a police budget justification.
What are the best Security Contracts to grind for money? Gang Termination, Vehicle Recovery, and Liquidize Assets. They’re direct, violent, and respectful of your time. Anything that forces you to stand around defending something while the clock crawls forward is the financial equivalent of watching paint dry in handcuffs.
Should I ever do Asset Protection contracts? Only if you enjoy earning less money on purpose. Asset Protection is slow, time-gated, and allergic to efficiency. It’s fine for variety or content, but if your goal is cash, skip it without remorse.
Is it better to do Security Contracts solo or with friends? Solo is best for pure profit because you control speed and payouts. In multiplayer, the smartest move is rotating host so everyone gets full leader payouts on their turn. Anything else turns friends into unpaid interns with guns.
How important is the Agency safe income from doing contracts? It’s not exciting, but it’s permanent. Every contract boosts daily income until you hit $20,000 per in-game day, which translates to about $25,000 per real hour just for existing. It’s not the main income, it’s the quiet background hum of money that never stops unless you forget to empty the safe.
When is the best time to grind Security Contracts? During double-money weeks, without hesitation. That’s when these jobs go from “solid and consistent” to “suspiciously profitable.” Outside of bonuses, they’re best used as a steady grind or a long-term investment toward maxing your Agency income.









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