GTA Online Weed Farm Money Guide 2026: Smoke on the Water & Mansion Boost Strategy
- Niels Gys

- 3 hours ago
- 5 min read
TL;DR – Weed Farm Without the Fairy Tales
• Baseline fully upgraded Weed profit: ~195k per 5h20m
• That’s ~36k per hour
• On its own? Mid-tier at best
• Own Smoke on the Water → +35% Weed sell boost
• Full far sale becomes ~425k
• Profit per cycle ~305k• ~57k per hour without mansion boost
• Activate Mansion production boost
• Fill time drops to ~2h40m (2x) or ~1h46m (3x)
• Profit per hour jumps to ~114k–170k
• Best play: Smoke + Mansion + full upgrades
• Buy supplies, boost production, sell FAR, disband MC
• Only run full sells solo during boost or bonus weeks
• Outside boosts? Let Weed feed your Nightclub • Never treat Weed as your main income
Weed isn’t a kingpin business.
It’s a timed money amplifier. Before we continue pretending you’re a botanical mastermind, you might want to calculate your empire properly. Get yourself a proper desk calculator so you can watch 36k per hour crawl across the screen in real time like a depressed snail. I recommend the Casio MS-80B Desktop Calculator on Amazon. It’s brutally honest, unlike your Weed Farm.
And while you’re at it, read our Best Way to Make Money in GTA Online 2026 (Ranked & Updated Weekly) guide so you stop funding horticulture before you can afford a submarine.

The Only Guide You Need, Explained Like a Criminal CEO With a Mild Superiority Complex
Right.
Let’s talk about the Weed Farm.
Not the fantasy version. Not the “420 blaze it bro” version. The actual, spreadsheet-staring, accountant-with-a-switchblade version.
Because used wrong, the Weed Farm is a tragic side character in your empire.
Used right?
It’s a well-oiled botanical money printer that works quietly while you commit proper crimes.
And we are here for proper crimes.
The Boring Numbers (But Important, So Sit Still)
Fully upgraded (Equipment first, then Staff, unless you enjoy lighting money on fire):
• 1 bundle every 4 minutes
• Max capacity: 80 bundles
• Base value per bundle: 2,625• Full stock base: 210,000
• Far sale bonus: +50%• Full far sale: 315,000
• Time to fill: 5 hours 20 minutes
Supplies:
• About 120,000 to fill the whole thing if you buy properly
• Net profit per full cycle: 195,000
Profit per hour?
Around 36k.
Which is adorable.
That’s not empire money. That’s “I found coins in the sofa” money.
Now Enter: Smoke on the Water
Ah yes. The legal weed shop that secretly makes your illegal weed more profitable.
If you own Smoke on the Water, your Weed MC sell missions get a permanent +35% boost.
That changes everything.
Full far sale becomes:
315,000 × 1.35 = 425,250
Subtract supplies:
305,250 profit.
Now we’re at about 57k per hour baseline.
That’s no longer embarrassing.
That’s “respectable side villain income.”
Still not top tier.
But it’s no longer a joke told by the cops at their Christmas party.
And Then… The Mansion Boost
Now we’re talking about the production boost from the mansion.
Once every 24 real hours, you can turbocharge one business.
This is where Weed stops being a houseplant and becomes a machine.
Production roughly doubles or triples depending on testing. Let’s break it down without pretending we’re stoned.
If production doubles
Fill time: 2h40m
Profit: 305,250
That’s roughly 114k per hour.
Now it’s interesting.
If production triples
Fill time: 1h46m
Profit: 305,250
That’s about 170k per hour.
Now we’re in “cancel your evening plans” territory.
This is no longer background noise.
This is efficient crime.
If you insist on selling three delivery vans solo, at least be comfortable while doing it. The Hbada Office Task Chair on Amazon will support your spine while Rockstar bends it repeatedly. Ergonomic support for when your Post-Op van tops out at 17 mph downhill.
Then go check our Acid Lab Money Guide, because unlike Weed, the Acid Lab actually behaves like it wants you to succeed.
The Correct Way To Run Weed (And Not Look Like A Delivery Intern)
First rule:
Do not main Weed.
Anyone grinding Weed as their primary income source is the same person who buys sparkling water at a nightclub and thinks they’re winning.
Weed is situational.
It is a burst business.
It is a timed amplifier.
Here is the move:
• Own Smoke on the Water
• Own the Mansion
• Fully upgrade Weed
• Buy supplies
• Activate production boost
• Let it fill
• Sell FAR
• Disband MC immediately
Never sit registered doing nothing.
That’s how raids happen.
Raids are Rockstar’s way of saying, “You were enjoying yourself. We fixed that.”
Solo Players: Let’s Be Honest
Selling full stock solo without preparation can spawn multiple vehicles.
Three vans.
Three.
Have you ever tried delivering three slow vans across Blaine County while everything that flies has missiles? It’s like herding depressed refrigerators.
So:
• Solo during boost? Yes, but be efficient.
• Solo outside boost? Don’t bother.
• Bonus weeks? Absolutely run it.
Otherwise, let it feed your Nightclub.
Nightclub Integration: The Quiet Genius Move
The real reason serious players buy Weed?
Organic Produce for the Nightclub.
Nightclub sales are always one vehicle.
One.
Singular.
No clown convoy.
No synchronized suffering.
It’s smooth. Efficient. Civilized crime.
Weed might not be your star, but it becomes part of the orchestra.
And orchestras make money.
Street Dealers
Street Dealers are useful when:
• Weed is the premium product
• Dealer sales are boosted
Otherwise, they’re fine. Not life changing.
Never drive across the map for normal pricing.
We are criminals. Not tourists.
Is Weed Worth It in 2026?
Early game?
Absolutely not.
Buy:
• Acid Lab
• Agency
• Kosatka
• Bunker
First.
Mid to late game with Smoke + Mansion?
Yes.
Because with both boosts active, Weed becomes:
High-tier burst income.
Without them?
It goes back to being the reliable middle child.
Useful.
Not glamorous.
The Final Verdict
Baseline Weed:
Mid-tier. Polite. Mildly helpful.
Weed + Smoke on the Water:
Solid.
Weed + Mansion Boost:
Strong.
Weed + Smoke + Mansion:
Genuinely excellent for one boosted cycle per day.
The mistake people make is treating Weed like Coke.
It isn’t.
It’s a timed weapon.
Deploy it strategically.
Then let it nap.
That’s how you run a criminal empire.
Not like a confused gardener in a leather jacket.
And finally, if you’re going full criminal CEO with Smoke on the Water and a Mansion boost, you’ll need hydration. Nothing says “strategic empire architect” like sipping from a
while activating production boosts like a Wall Street villain with a greenhouse.
After that, read our Nightclub Warehouse Optimization Guide, because one truck sale is always better than three vans and a nervous breakdown.
FAQ
Is the Weed Farm actually worth buying in 2026 or is it just roleplay content? If you’re early game, it’s a waste of precious capital. Buy Acid Lab, Agency, Kosatka or Bunker first. Weed becomes worth it once you own Smoke on the Water and the Mansion production boost. Without those, it’s mid-tier background income. With both, it becomes a timed profit amplifier that can hit well over 100k per hour during boosted cycles.
Does Smoke on the Water boost Nightclub sales too? No. The +35 percent boost only applies to MC Weed sell missions. Your Nightclub Organic Produce stock is completely separate. Smoke helps when you actively sell from the Weed Farm, not when the Nightclub quietly does its thing.
Is it worth stealing supplies instead of buying them? No. Not unless you enjoy performing part-time courier work for zero efficiency. Buying supplies maximizes time-to-profit, especially when combining with the Mansion production boost. Time is money. And we are not running a charity.
What is the single best way to run Weed for maximum profit? Fully upgrade. Buy supplies. Activate Mansion boost. Fill stock. Sell far. Disband MC immediately. Repeat next day. Outside boost windows, let it feed your Nightclub and ignore it. Treat it like a strategic weapon, not a lifestyle.
Can I sell full stock solo safely? Yes, but only in invite-only sessions and preferably during a boosted production window. Be prepared for multiple vehicles. If that sounds annoying, it’s because it is. With a crew, it’s efficient. Alone, it’s a logistical mood swing.






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