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Hitman: The Mills Reverie – Halloween Escalation Guide & Rewards

Writer: Niels Gys
Niels Gys
Oct 30, 2025
3 min read
"(or: How 47 woke up with a Jack O Lantern head, bonked a man into oblivion three times, and somehow got a wetsuit out of it)"

TL;DR — When Life Hands You Pumpkins

  • Wake up headless, grab a spooky bat, and club Orson Mills into a parallel dimension.

  • Return in Level 2: same plan, but now he teleports to the roof in his underwear like a confused Sims character. Push him off.

  • Level 3: pacify 24 guards using vegetables and marine wildlife. Sacrifice Mills again because clearly one exorcism wasn’t enough.

  • Win rewards: Tactical Wetsuit, Bat Shuriken, Sandman Suit, Jack-o’-Lantern Suit — because fashion is the true horror.


The Mills Reverie isn’t a mission — it’s a fever dream where Agent 47 goes trick-or-treating and everyone else gets concussed. It’s Halloween chaos at its finest: headless assassins, teleporting nudists, homicidal pumpkins, and the faint scent of pumpkin spice carnage in the air.


It’s stupid, it’s brilliant, and it’s everything that makes Hitman perfect: meticulous stealth, dark humor, and total absurdity masquerading as professionalism.


If you can finish all three levels without questioning your life choices, congratulations — you’re either a true Silent Assassin or you’ve been possessed by the same ghost that designed this mission.




LEVEL 1 — “Headless and Clueless”

You wake up on a bed near the ocean. You have no head, no plan, and no idea what HR approved this. Somewhere nearby, Orson Mills is enjoying a quiet walk among gravestones, which is about to become significantly less quiet.


Step one: pick up the spooky bat. Yes, the mission’s key weapon is literally a children’s Halloween prop. 47 could’ve brought a suppressed pistol, but apparently he chose Party City’s finest.


Crawl through the tall grass, avoid guards like you’re dodging your ex at the supermarket, and sneak up on Orson. Give him one bonk with the bat, and poof—he vanishes like IO Interactive’s roadmap deadlines.


Slip into one of the beach closets to “wake up.” Because nothing says exfiltration like crawling into IKEA storage.


Reward: a Tactical Wetsuit. For a job done entirely on dry land.



LEVEL 2 — “Orson Goes to Heaven (In His Underwear)”

The bat has moved. Some sadistic developer decided to put it next to a guard, because of course they did. Lure him away with a fish, a pumpkin, or your sheer charisma. Grab the bat.


Now, find Orson again and hit him like you’re knocking sense into a malfunctioning printer. He teleports to the roof, stripped down to his boxers, contemplating life, gravity, and his poor life choices.


Sneak your way to the roof (guards everywhere, obviously), then give Orson a gentle shove. He plummets dramatically, lands on a mattress, and survives. Because even physics has given up at this point.


Drag his limp body to the circle of weeping angels. Drop him in. The angels do their thing. He vanishes again. You are now technically a priest.


Reward: the Bat Shuriken. It’s a bat-shaped ninja star. Somewhere, Bruce Wayne is suing.



LEVEL 3 — “24 Guards, 1 Bat, and a Growing Sense of Regret”

You now need to pacify every guard in the area. All 24 of them. It’s less “mission” and more “community outreach program gone wrong.”


Grab pumpkins, fish, meaty bones—basically the worst farmer’s market ever—and start throwing. Every guard you hit goes down cold, like IOI’s multiplayer servers. Hide the bodies in the grass and keep count, because at 10 left, the game will mark them on your map like a mother finding your lost socks.


Pacify Orson early; he’s still considered a witness, even though he’s been unconscious for most of this trilogy.


Sacrifice him at the angel circle again (by now it’s a tradition), and he’ll teleport to a pit near the boathouse—fully dressed this time, proving laundry is the real endgame.


Knock him out again, drag him into a closet, climb in yourself, and fade into darkness like the world’s weirdest carpool.



🎁 REWARDS — Because You’ve Earned Therapy

Feat

Requirement

Reward

The Mills Reverie (Start)

Play it once

Tactical Wetsuit (for no reason)

The Mills Reverie (Complete)

Survive all 3 levels

Bat Shuriken (for reasons unknown)

The Sandman

Bonk 5 guards silently

The Sandman Suit (look like insomnia itself)

A Nightmare in Hawke’s Bay

Kill 5 guards with Bat Shuriken

Jack-o’-Lantern Suit (because subtlety is dead)


 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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Not here.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

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I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

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Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

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More "your inside man in the digital underworld."

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I'm not here to save the world.

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I'm here to tell you which crimes are worth committing. 🤘

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