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Labyrinthine – The Garden Party from Hell

  • Writer: Niels Gys
    Niels Gys
  • Sep 18, 2025
  • 3 min read

TL;DR

Labyrinthine is what happens when Silent Hill goes on a countryside retreat and invites its freakiest cousins. Play it in hard mode, no HUD, and every corner is a new excuse to scream or betray your mates. Monsters are varied, puzzles are stressful, and friendships will die faster than you.




Review

Picture this: you and your buddies wander into a hedge maze. Except it’s not cute Versailles, it’s Hell’s botanical garden. The fog creeps, branches whisper, and every shadow screams “boo!”. That’s Labyrinthine, a game where the concept of “safety” doesn’t exist, and even looking at a tree feels like foreplay for a heart attack.



Monsters: Your New Favorite Psychopaths

Valko Game Studios really flexed here. Labyrinthine packs 30+ unique monsters, each with quirks, weaknesses, and a talent for ruining underwear.


  • Smiley – Blind, but hears everything. Creak a floorboard and suddenly you’re in a sprinting contest you never signed up for.

  • The Witch – She’s basically your ex: screams first, asks questions never.

  • Clubfoot – Moves slow… until you make eye contact. Then it’s Usain Bolt with a limp.

  • Wickerman – Imagine if IKEA made serial killers out of firewood.


Each one forces you to adapt, or die. On harder modes, minimal HUD, they’re pure sadism: no hand-holding, no “hint systems,” just cold-blooded trial and error.



Co-op: Trust Issues Simulator 2025

The game lets up to 8 players fumble through mazes together. Sounds fun, right? Wrong. This is where friendships go to rot.


  • Do you split up? (Translation: sacrifice Kevin as bait.)

  • Do you share items? (Translation: hoard everything like a rat.)

  • Do you solve puzzles calmly? (Translation: scream at each other while a monster eats the guy holding the fuse box.)


It’s hilarious, tense, and evil in the best way. And yes, choosing the dark path works: ditch your teammates, revel in their screams, then write “teamwork” on your tombstone.



Puzzles: Because Terror Alone Wasn’t Enough

The riddles range from clever to “I want to strangle the devs with an ethernet cable.” Solving them while being hunted adds spice, but sometimes it feels like Sudoku at gunpoint. Great if you like masochism.



Weak Spots (Other Than Your Sanity)

  • Solo play is possible, but about as fun as dining alone at a haunted Chuck E. Cheese.

  • Some puzzles drag more than a Netflix filler episode.



Conclusion

Labyrinthine isn’t a casual horror snack. It’s a buffet of nightmares, best served with friends you don’t mind betraying. Monstrous variety, relentless tension, and the joy of watching others panic — this is evil co-op done right. For the dark-hearted gamer, it’s not just a maze. It’s home.



FAQ

Is Labyrinthine playable solo, or will I just get eaten immediately? Yes, there’s solo. But it’s like skinny-dipping with piranhas: you can, but why? Co-op misery is half the fun.
Are the monsters just generic zombies? Nope. Each has rules, weaknesses, and a PhD in ruining your day. Smiley hunts sound, the Witch stalks with screams, Clubfoot hates eye contact. It’s horror Pokémon, but all of them want you dead.
Can I really play as an evil bastard? Not with dialogue choices, but yes in spirit. Leave friends behind, hog resources, laugh as they die. Evil here is in how you play, not what the menu says.

What’s hard mode with no HUD like? Imagine someone blindfolds you, dumps you in a maze, and releases a pack of wolves. It’s that. Brutal, confusing, amazing.

Which monster will haunt my dreams the most? Take your pick: tentacle freaks, teleporting vampires, or a clown that wakes up just to ruin your life. Sweet dreams.

Is it worth it on console? Yes. The PS5/Xbox release is solid, with the story campaign plus endless “case files” (random mazes). If you like being terrified, it’s a good deal.

 
 
 

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About Me
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I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
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I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

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