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Mafia: The Old Country – Free Ride Update Turns Sicily Into a Full-Blown Crime Playground

  • Writer: Niels Gys
    Niels Gys
  • 20 hours ago
  • 2 min read

The Update in One Sentence

Free Ride turns The Old Country from a Mafia drama into a certified Sicilian Crime Playground™, complete with optional horse-based humiliation.



The Free Ride Update is exactly what the Mafia series needed:

bigger chaos, prettier violence, stronger mustaches, and more excuses to ruin another breathtaking coastline.


It’s cinematic, it’s brutal, it’s stylish, and above all, it’s fun in that slightly irresponsible way where you stop playing for a moment, stare at the screen, and mutter:“...Honestly, I should not be enjoying this as much as I am.”


Bravo, Mafia.

You’ve done it again.

And this time, you’ve brought a horse.



Sicily has always been gorgeous. Sun-drenched hills, olive trees, stone villages, and, according to Mafia: The Old Country, an absolutely reckless number of poorly supervised men with guns. And just when you thought the place couldn’t get any more delightfully unsafe, the devs have dropped the Free Ride Update, which feels less like DLC and more like the island collectively shrugging and saying:“Ah, screw it! let’s have some fun.”


This thing is packed. It’s like the devs opened the door, dumped a wheelbarrow full of chaos at your feet, patted your cheek, and whispered:“Off you go, sunshine. Try not to kill anyone who isn’t on the list.”



Sicily, But Faster, Louder, and Significantly Less Legal

Let’s start with the races, both car and horse. Only Mafia would look at a perfectly respectable historical map of Sicily and think, “What this needs is a derby where Enzo Favara rides a galloping death machine down a cliff road at 80 km/h.” It’s brilliant. It’s deranged. And if you fall off a mountain, you can always blame the horse.


Then there are the combat and stealth challenges, which feel like they were designed by someone who once played hide-and-seek during an air raid. You’ll crouch behind things, stab people quietly, shoot others loudly, and occasionally question whether you’re the hero, the villain, or merely a man who wandered into the wrong vineyard with a shotgun.



Cinema Siciliano Mode: Because Crime Should Look Beautiful

A new vintage cinematic filter now lets every crime look like an award-winning piece of tragic Italian cinema. You can literally punch a man in the face behind a church and still think, “My god, the lighting is stunning.”


Expect to screenshot everything.

Even the crimes you deny committing.



New Outfits, New Guns, New Cars — and No, You Don’t Deserve Any of Them

Sicilian fashion remains undefeated. The update adds fresh suits you cannot afford, weapons you definitely shouldn’t have, and cars that exist solely to help you commit increasingly creative mistakes.

It’s all gloriously excessive.


Exactly as it should be.



Enzo Favara: The Man, The Myth, The Insurance Liability

You play as Enzo, a young man trying to rise in the Family while looking like he stepped straight out of a vintage cologne advertisement titled “Regret.”


Every mission is a test.

Every ally has a knife.

Every scenic village is one minor disagreement away from becoming a UNESCO-disapproved crater.


The story remains gritty, stylish, and full of that uniquely Sicilian energy where loyalty is sacred, vendettas are eternal, and someone’s grandmother is always watching from a window judging your posture.


 
 
 

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About Me

WhatsApp Image 2025-08-19 at 04.27.47.jpeg

I’m Niels Gys — writer, gamer, and unapologetic criminal sympathizer (on screen, not in real life… mostly).

 

I founded CRIMENET GAZETTE to give crime, horror, and post-apocalyptic games the reviews they actually deserve: sharp, funny, and brutally honest.

Where others see heroes, I see villains worth rooting for. Where critics hand out polite scores, I hand out verbal beatdowns, sarcastic praise, and the occasional Criminal Mastermind rating.

When I’m not tearing apart the latest “scariest game ever,” you’ll find me digging through the digital underworld for stories about heists, monsters, and everything gloriously dark in gaming culture.

Think of me as your guide to the shadows of gaming — equal parts critic, storyteller, and getaway driver.

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