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Nobody 2 Review – Bob Odenkirk’s Holiday of Carnage

  • Writer: Niels Gys
    Niels Gys
  • Nov 14, 2025
  • 4 min read

TL;DR

If IKEA rage had a body count, it’d look like Nobody 2.


Nobody 2 isn’t groundbreaking — it’s bone-breaking.


It’s dadcore, blood-soaked, and stupid in the most entertaining way possible. A slightly less brilliant encore to one of the most unexpectedly great action comedies of recent years.


💿 Craving middle-aged mayhem? Watch Hutch’s rampage in glorious 4K before he even packs his Hawaiian shirt. 👉 Stream or own “Nobody 2” 🎁 Grab the Blu-ray   Perfect for displaying next to your collection of unregistered firearms (legally speaking, of course).


Criminal Fantasy Fulfillment

Remember that moment when your neighbor mows his lawn at 7 a.m. on a Sunday, and you wish you could solve it with a shovel? Nobody 2 is that fantasy, filmed in glorious slow motion.


Bob Odenkirk’s Hutch is back — retired, relaxed, and pretending family holidays are fun — until someone spills his cocktail the wrong way. Within ten minutes, we’re knee-deep in corpses, car chases, and the comforting knowledge that violence is still the only language dads speak fluently.


For us, the audience of morally flexible degenerates, it’s perfect. No cops, no lectures, no remorse. Just unhinged middle-aged chaos served with sunscreen.



Plot & Pacing

The “story” (a generous term) is basically Taken meets National Lampoon’s Vacation. Hutch tries to take his family on holiday. Bad guys show up. Hutch takes them on holiday... to hell.


The pace is fast, the plot thinner than a Belgian beer coaster, and you’ll love it for exactly that. The film doesn’t breathe — it wheezes, punches, and keeps going like an overcaffeinated Roomba with PTSD.

There’s a villain, there’s a twist, but let’s be honest: you’re here for creative manslaughter, not narrative depth.



Characters & Performances

Bob Odenkirk is the kind of man who looks like he apologizes to furniture — which makes it even funnier when he starts rearranging people’s bones. He sells every punch with weary elegance, like a dad reluctantly fixing the Wi-Fi with a hammer.


Sharon Stone strolls in, chews the scenery, and looks like she’s having more fun than anyone else. Everyone else? Cannon fodder with dialogue.


This isn’t a film about growth. It’s about regression — to that primal moment when hitting things made you feel alive.



Dialogue & Writing

The first Nobody had sharp wit. This sequel? More dad jokes between murders. The dialogue feels like it was written during an ad break for painkillers — functional but blunt. Still, when Hutch mutters something sarcastic mid-fight, it lands.


Think less Tarantino, more “guy at a BBQ muttering about taxes while disemboweling a gangster.”



World & Atmosphere

It’s sunny, tropical, and full of crime. Like if Death Wish was shot during a TUI commercial.


There are gunfights in bars, blood on bikinis, and enough explosions to make Michael Bay sigh with envy. The world doesn’t feel real — but it’s so self-aware you stop caring. It’s violence wrapped in postcards.


🎮 Want to live Hutch’s vacation plan your way? Build your own bullet-soaked therapy session in-game: 🕶️ Buy Payday 2 🧨 Buy Hitman World of Assassination Practice safe crime — in virtual reality only, obviously.


Direction & Style

Directed by Timo Tjahjanto, a man clearly allergic to calm. The action choreography is stellar — fast, chaotic, beautifully over the top.


At times, though, it’s all fight, no flavor. Like watching someone try to eat soup with a machine gun. You’ll admire the energy but wonder if anyone slept during production.



Soundtrack & Mood

The soundtrack swings from beach-party pop to industrial chaos. It shouldn’t work, but it does. Every track sounds like the playlist of a man who’s done with society but still enjoys a margarita.


The mood? Controlled anarchy. You grin, you wince, and by the end you want to punch something… lovingly.



Morality & Madness

Morality here is a dead language. Hutch kills, we cheer, and no one pretends it’s complicated. It’s violence as therapy — cheaper than counseling, louder than yoga.


If you leave the cinema questioning ethics, congratulations: you missed the point.



Rewatchability / Bingeworthiness

Will you rewatch it? Probably once, while drunk, shouting “YES DAD!” at the TV.


It’s not The Godfather. It’s the cinematic equivalent of eating a kebab at 2 a.m. — messy, satisfying, and regrettable only to people with taste.



FAQ

Q: Is Nobody 2 worth watching in 2025? Only if your therapist told you to explore your anger in a “safe, cinematic environment.”
Q: Better than the first one? No — but it’s louder, dumber, and somehow that’s the charm.
Q: Can Bob Odenkirk still fight? Yes. And he still looks like he apologizes after every punch.
Q: Is it deep? As deep as a puddle in a car park — but ten times more fun.
Q: Should cops watch this? Only if they enjoy crying into their paperwork.


🎧 Bring the chaos home. Turn your living room into Hutch’s war zone (minus the blood). 🎬Nobody - Limited Edition Steelbook 🔫 John Wick 4K Trilogy Box Set — because when in doubt, reload.



 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain, and horror games, alongside the occasional film or series that earns a place in the criminal underworld. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

I'm not here to save the world.

I'm here to tell you which crimes are worth committing. 🤘

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