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Outlast Trials Night Hunter Light Bug? He Apparently Hates Lamps, Except When He Doesn’t

Writer: Niels Gys
Niels Gys
1 hour ago
4 min read

Yes, the Night Hunter is supposed to be blinded by bright light. No, reaching the light does not necessarily make him forget you exist. He can apparently continue following sound and your last known position after losing visual contact.


That explains some of the moments where you sprint into the light expecting salvation and discover he has followed you anyway.


It does not neatly explain everything players are reporting.


There are repeated reports of the Night Hunter wandering deep into illuminated areas, continuing pursuits and seemingly ignoring light altogether. The problem is that his normal tracking behaviour and whatever the hell is happening in those cases look very similar from the receiving end of a machete.


The Outlast Trials Night Hunter crouches in the dark with bloodied skin, wired night-vision goggles and a machete, looking like somebody weaponised a migraine.

Can the Night Hunter see you in the light?

Normally, bright light blinds the Night Hunter.


His entire gimmick is basically Outlast's usual relationship with darkness turned inside out. Most things roaming the Trials make darkness feel safe. The Night Hunter arrives wearing enough night-vision equipment to invade a small country and suddenly the dark is exactly where you don't want to be.

Get into a properly illuminated area and his visual advantage disappears.


Portable blacklights can produce the same wonderfully stupid result. Point one towards him and you can effectively disappear from his vision.


Which means Murkoff has apparently spent unimaginable amounts of money surgically turning a man into the apex predator of darkness, only for his greatest natural enemy to be a sufficiently enthusiastic lamp.

Beautiful.



So why does he keep chasing you?

Because blind does not mean stupid.

This is where I think some of the confusion comes from.


If the Night Hunter has already detected you, stepping across the magical border between Dark Murder Room and Lovely Bright Corridor doesn't necessarily reset the chase. Community explanations suggest he can still react to sound and continue towards the position where he last knew you were.

And frankly, that makes sense.


Imagine chasing someone through your house, they switch the bathroom light on, and you immediately conclude that they have ceased to exist.

Even Murkoff hasn't managed to produce anyone quite that damaged.


So if he loses sight of you but continues into the light for a moment, searches nearby or follows the direction you were running, that alone isn't proof that the light mechanic is broken.

You blinded him. You didn't factory-reset him.




But some Night Hunter behaviour does look wrong

This is where things become less tidy.


A September 28 discussion on the Outlast Trials subreddit reached roughly 330 votes, with the original player describing the Night Hunter running into illuminated areas and continuing the chase without apparently reacting to the light at all.

More importantly, this isn't one isolated complaint.


There were independent reports back in July of him wandering around brightly lit sections and following players surprisingly far into areas where he would normally complain about the light or refuse to continue.


And the really interesting bit is inconsistency.


Players have described running the same Trial again and seeing him behave normally. One attempt, he charges into the light as though somebody forgot to tell him what his entire character mechanic is. Another, he reaches the illuminated area, objects violently to the existence of photons and stays in the darkness. That is much harder to explain with simple sound tracking.



Is the Night Hunter light behaviour actually bugged?

Possibly, but we can't cleanly call it a confirmed bug yet.


There are really two different things being bundled together:

Normal behaviour: he sees you in darkness, becomes alerted, you enter light, he loses visual tracking but continues pursuing your sound or last known position.


Suspicious behaviour: he enters large illuminated areas, remains there and apparently continues tracking normally without displaying the usual reaction to light.


The first has a perfectly reasonable mechanical explanation.

The second smells considerably more electrical-fire-shaped.


What we do not currently have is a Red Barrels confirmation saying that the Night Hunter's light behaviour or pathfinding is broken. Without that, calling every light pursuit a bug would be taking a community suspicion, putting a police hat on it and promoting it to Detective Inspector.


Dead by Daylight character concept renders showing a grotesque cybernetic horror figure from multiple angles, with exposed flesh, wires, metal headgear and large mechanical lenses covering the eyes.

Liked CRIMENET explaining why the screaming man with military goggles can apparently lose a fight with a lightbulb? Buy us a coffee on Ko-fi and help fund more investigations into game mechanics that have clearly escaped adult supervision.



What should you actually do?

Don't treat light as an instant CHASE CANCELLED button.


Use it to break his vision, then keep moving intelligently and avoid making unnecessary noise. If he already knows roughly where you are, standing two metres inside a bright room admiring your tactical genius may simply give him time to investigate.


Portable blacklights are particularly useful against him because they can interfere with his vision directly, although that comes with the fairly important drawback that other enemies may see your newly illuminated body perfectly well.


Congratulations. You have solved one murderer by advertising yourself to the rest of the building.

For now, the safest assumption is simple:

The light should blind the Night Hunter. It does not instantly erase his knowledge of you. But if he's comfortably living his best life underneath the fluorescent tubes and tracking you as though nothing changed, you may be looking at the inconsistent behaviour players have been complaining about rather than the mechanic working normally.



FAQ

Can the Night Hunter see you in the light?

Normally, no. Bright light interferes with his vision and is supposed to be one of his main weaknesses.


Why does the Night Hunter still chase me into light?

Because blinding him does not necessarily reset his aggro. He may still follow sound, proximity or your last known position after losing visual contact.


Is the Night Hunter light behaviour bugged?

Possibly, but not every chase into light is a bug. Players have reported cases where he stays in bright areas and seems to track normally, but Red Barrels has not confirmed the behaviour as a specific bug.


Do blacklights work against the Night Hunter?

Yes. Portable blacklights can interfere with his vision and make you much harder for him to detect. Unfortunately, illuminating yourself in The Outlast Trials can also make you look like tonight's special to everything else nearby.


What should I do if he follows me into the light?

Use the light to break visual contact, then keep moving quietly. Do not assume crossing into a bright room has magically deleted you from his brain.

   

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

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