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PAYDAY 2 (2025) – Still the Ultimate Co-op Crime Spree

  • Writer: Niels Gys
    Niels Gys
  • Sep 24
  • 5 min read
🔄 Updated September 25, 2025

TL;DR:

It’s a brilliantly bonkers bank robbery carnival — just mind the sneaky subscription receipt waiting by the getaway car.


Worth robbing your own crew for.




Plan

The opening of PAYDAY 2 is still seductive: choose from petty theft, kidnappings or “emptying out major bank vaults” (in Washington D.C., no less). On paper it sounds pure Hollywood — a bank job, sirens, masks and… everything that goes wrong.


And yes — the thrill of picking a job from the “CRIMENET” job board, customizing your gang, gearing up — it works. But sometimes the setup feels like checking off items on a shopping list: “Grab drill. Take loot. Escape.” When everything lines up it is glorious. When the orbiting asteroid of chaos crashes in — also glorious.


My one caveat: the plan phase occasionally lacks the spontaneity you fantasize about. You expect cinematic improvisation; sometimes you get menu-clicks. But in the world of heist games it’s a high bar nonetheless.



Mask

With five skill trees (Mastermind, Enforcer, Ghost, Technician, Fugitive) you build your role — whether you’re the loud gun-wielder, the ghost in the ventilation shafts, or the silent alarm-killer.


Customization? Excellent. Mask-patterns and gun mods? Deep enough to satisfy even the most detail-obsessed bank-robber. But I note that underneath the amazing variety there lurks the scent of age: UI that creaks, menu navigation that could have been fronted by a weary teller. The pieces are impressive; occasionally the glue feels old-school.



Execute

The moment the alarms blare and everything goes to pot. You breach the vault, sirens wail, the cops rush in, your perfect plan dissolves into glorious chaos. This is where PAYDAY 2 shines. The gunplay remains crunchy, the panic-rush, the “grab the bag and run!” screams of joy are still intact.


There are moments of pure brilliance: you and three mates pulling off something slick, then dumping loot on a speeding car as the pink haze of helicopter searchlight bathes you.


But. The AI sometimes behaves like honeymooners who just discovered snoring: the guard patrols feel occasionally oblivious; the partner AI? Let’s say “competent enough” but rarely inspired. And when randomness decides your drill will jam, a bag will clip through geometry, or a guard will spawn behind you with no warning — frustration creeps in. Still: when it works, it works.



Crew Dynamics

If you’re playing solo, your crew might just consist of bots that occasionally pause for coffee rather than help you cut wires. With friends? Laughter, chaos, teamwork, betrayal — glorious. The camaraderie of co-op crime is the core experience.


Random lobbies? More Russian roulette than reliable getaway. You might find a squad of professionals, or you might find three in their first heist ever asking “What’s a drill?” mid-mission. The difference is palpable. My verdict: invite friends, make it a proper raid. Solo? Acceptable, but you’ll miss half the thrill.



Stealth vs Loud

You can head in whisper-quiet, disable alarms, sneak through ducts, avoid detection. Or you can go full-on assault, shotguns and chaos. Good on the devs for letting you pick.


But — the balance leans heavy on loud. Stealth sometimes feels like playing the loud version backward in slow-motion. The sweet explosion of chaos dominates the energy. If you’re a purist stealth-fan you’ll find gems, but you’ll also find that the game's heart beats loud.



Rewards & Progression

Money in bags, masks unlocked, weapon mods equipped, skill trees expanded. Yes, you feel progression. And the arsenal is rewarding.


However — enter the subscription twist. In September 2025 the devs introduced a monthly DLC-subscription model to access all the game’s many DLCs. That’s fine in theory — older game, huge catalogue — but the timing (just after an unannounced price hike on a mega-DLC bundle) didn’t exactly scream “gentle heist of gamers’ wallets.”


So yes: progression feels strong, but there’s a persistent nag inside your skull: “Am I paying too much for the same old vault?” The loot is shiny. The receipt is slightly smudged.



Level Design & Replayability

Despite being ancient by game-standards, the map variety and heist layouts still keep you busy. The triggers, random guard spawns, alarm placements — they help refresh things. Play with friends, do the same job thrice, and it can still punch a new thrill.


But I will whisper: you begin to recognise the vault-room furniture. The safe-door models. The “escape van at end” layout. After dozens of hours you see patterns. Yet if you’re in this for heist gameplay, chaos, masks and mayhem — repetition becomes rhythm, not a flaw.



Weapons & Gear

Shotguns. Snipers. Suppressors. Foregrips. A thousand mods. If you like tooling up to blow things up with style — joy. The weapon sandbox remains one of the highlights.


But the polish? Slightly aged. Some animations feel like they were captured in a basement in 2013 (because they were). If you play new-school shooters you’ll sense the difference. But if you’re here for pure criminal fun, you’ll fire, you’ll laugh, you’ll upgrade guitars made of unexploded grenades and love it.



Tension & AI Response

The tension moments — alarms ricocheting, bags sliding down ramps, the helicopter arching overhead — fantastic. The game can punch your adrenaline like a heavyset accountant tossing a briefcase full of cash off a rooftop.


However… AI cops sometimes behave like bureaucrats at a tea party. They swarm when they should stealth-flank, they patrol rigidly, they occasionally ignore the guy literally planting a bomb beside them. That breaks immersion. It doesn’t kill the fun — but it dims the lighting slightly.



Multiplayer & Matchmaking

Working multiplayer? Check. Lobbies, drop-in, heists with friends? Golden. Random matchmaking? A gamble. The new subscription model helps ensure you’re not locked out of some heists or guns. But the community’s grumbling about it is loud — and when the trust shakes, the fun subtly bucks.


So: find mates you trust, or prepare for chaos roulette. The infrastructure works. But sometimes you still roll snake-eyes.



FAQ

Is PAYDAY 2 better solo or with friends? Depends if you trust anyone with a drill — with friends, it’s a laugh-riot; solo, it’s competent but misses the jokes.
Does stealth actually work? Sometimes — like my New Year’s resolutions. Possible. Rewarding if done right. But you’ll still end up going loud at least once.
Is PAYDAY 2 worth it in 2025? If you enjoy spreadsheets, masks, betrayal, shotgun-symphonies and the occasional “oops we triggered the alarm” moment, then yes. Just glance at the subscription receipt before you board the escape vehicle.


Final note

This heist sim is wild, loud, absurd, chaotic — exactly like a gang of criminals having a laugh while the cops draw up their reports. And somewhere in the office of the detective writing the brief: “Yes, they got away. Damn it.” My money? They deserve to.



 
 
 

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About Me

WhatsApp Image 2025-08-19 at 04.27.47.jpeg

I’m Niels Gys — writer, gamer, and unapologetic criminal sympathizer (on screen, not in real life… mostly).

 

I founded CRIMENET GAZETTE to give crime, horror, and post-apocalyptic games the reviews they actually deserve: sharp, funny, and brutally honest.

Where others see heroes, I see villains worth rooting for. Where critics hand out polite scores, I hand out verbal beatdowns, sarcastic praise, and the occasional Criminal Mastermind rating.

When I’m not tearing apart the latest “scariest game ever,” you’ll find me digging through the digital underworld for stories about heists, monsters, and everything gloriously dark in gaming culture.

Think of me as your guide to the shadows of gaming — equal parts critic, storyteller, and getaway driver.

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