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PAYDAY 3 Gold & Sharke Walkthrough: Rob This Ridiculous Money Fortress

Writer: Niels Gys
Niels Gys
4 minutes ago
8 min read

Gold & Sharke is much easier once you understand what the bank is actually asking you to do. For stealth, you need to identify the correct employee office, steal the red keycard, reach the upper floor, breach the vault lobby security, disable the lasers, activate the vault and steal the server plus 9 of the 13 money bags. Loud replaces most of this elegance with a hostage iris scan, hacking, helicopter-delivered drill components and a 200-second drill, because subtlety has left the building through a window.


The good news is that Normal, Hard and Very Hard use essentially the same objective route. Higher difficulties mostly add guards, cameras, wider switch locations and nastier police pressure rather than changing the robbery completely.


And there are several shortcuts that make Gold & Sharke dramatically easier, including one gloriously simple Micro Cam trick that turns the laser puzzle from cardio into organised crime.


Gold & Sharke bank exterior in PAYDAY 3, showing the grand columned bank beneath Manhattan skyscrapers before the heist.

Planning another robbery after emptying Gold & Sharke? PAYDAY 3 Heists Ranked tells you which jobs are actually worth putting the mask back on for, and which deserve to remain somebody else's insurance problem.



Gold & Sharke Stealth Quick Route

For experienced players who mainly need the route:

  1. Enter bank

  2. Find QR code

  3. HR computer

  4. identify Branch Manager / Loan Officer / Bank Assistant office

  5. find red keycard

  6. upper floor

  7. vault lobby

  8. server room

  9. hack computer

  10. IT room clearance

  11. enter random four-digit code

  12. vault

  13. access control box

  14. disable lasers using four colour-coded switches

  15. bank manager's office

  16. hack computer

  17. blue keycard/vault access

  18. steal server + 9/13 money bags

  19. escape.


The red keycard gets you upstairs. The blue keycard is required for the later bank manager/vault progression.


If you're using the Elevator Access favor, throw all the bags you want to steal into the elevator before going down yourself.


Do not jump down the elevator shaft expecting a sophisticated shortcut. The drop causes damage. Apparently gravity has been appointed head of bank security.



Step 1: Get Into HR and Find the Correct Office

Enter the bank and remain unmasked.


Your first major job is reaching HR, which requires a QR code. Hack the HR computer and it will give you the clue needed to identify which office you need:

  • Branch Manager

  • Loan Officer

  • Bank Assistant


Find the correct office and search it for the red keycard. During our run, the card was hidden underneath files, so actually search the desk rather than standing in the doorway waiting for the enormous floating video-game key to announce itself.


You'll also need another QR code for the relevant office access.

Once you have the red keycard, you can access the upper floor.



Shortcut: you may be able to skip HR

Experienced players can potentially identify the correct red-keycard office without using the HR computer at all. Community routing has long used the office occupants and visibility into certain offices to identify the correct location.


For a normal first run, use HR. It teaches you what the bank is doing.


Once you know the possible offices, HR starts looking increasingly like mandatory corporate onboarding for a burglary.



Step 2: Access the Vault Lobby

Use the red keycard to reach the upper floor and work toward the vault lobby.


This is where Gold & Sharke starts becoming much more security-heavy. Cameras and guards matter increasingly as difficulty rises, so remaining unmasked for as much of the setup as possible gives you considerably more freedom.


Get inside the Server Room and hack the computer.

You'll then need to obtain clearance through the IT room and enter the generated four-digit code.

The code is random, so there is no universal combination to memorise. Anyone promising you "THE GOLD & SHARKE VAULT CODE" has discovered an exciting new branch of fiction.



Step 3: Disable the Vault Lasers

Once you've progressed through the server/IT security, head for the vault.


The vault is protected by lasers. Access the control system and you'll be given the colour information needed to disable them.

You need to flip the correct colour-coded switches four times.


On Normal, the relevant boxes are relatively straightforward to locate. On Hard and Very Hard, the possible switch locations expand into the lobby area, which makes the process more dangerous because you're travelling farther through guarded space.


The Micro Cam trick is magnificent

Bring a Micro Cam and place it so that it faces the colour-code control panel.

You can now remotely check which colour the system wants instead of physically returning to the panel after every switch.

That turns the process from:


check panel → find switch → return → check panel → find switch → return


into:

look at camera → flip switch.


Whoever first figured this out deserves a tiny bronze statue outside the bank. Gold & Sharke has built an elaborate multi-stage security system involving lasers, colour-coded electrical controls, restricted areas and armed guards, and you've defeated part of it by pointing a webcam at the instructions.


Crime occasionally rewards simplicity.



Step 4: Activate and Open the Vault

You'll eventually need access to the Bank Manager's office, where another computer hack handles part of the vault-opening sequence.


The blue keycard is involved in this later progression and vault access. Complete the computer/keycard sequence and turn the vault wheel.


The enormous Gold & Sharke vault finally opens.


This used to be more troublesome in older versions of PAYDAY 3 because guards could react to an open large vault door. That behaviour has since been changed, so don't waste resources solving a problem belonging to an older version of the heist.


Now comes the important bit.

Money.



Step 5: Steal the Server and Money

Inside the vault, locate and steal the server.

You also need to secure at least 9 of the 13 money bags for the objective.


That means four bags sit beyond the minimum requirement. Whether they're irresistible additional profit or four fabric rectangles specifically designed to discover how badly you want to restart the heist is between you and your accountant.


For solo stealth especially, moving the loot can become more troublesome than opening the bloody vault.


This is where your favor choice matters.

Want another bank without quite so much biometric bureaucracy and industrial drilling equipment? No Rest for the Wicked Walkthrough has the full stealth and loud routes, shortcuts and difficulty changes for PAYDAY 3's original bank job.



Best Gold & Sharke Stealth Favor: Elevator Access

If you have Elevator Access, use it.


The shortcut makes moving bags out of the vault area considerably easier, particularly when playing solo.


There is one crucial procedure:

Throw ALL the bags you intend to steal into the elevator before you go down yourself.


Don't enthusiastically descend after bag number three and then discover the remaining fortune is upstairs looking down at you.


And don't substitute jumping down the elevator shaft as your grand criminal innovation. We confirmed that the fall causes damage.


You've successfully bypassed cameras, guards, keycard systems, IT security and a laser-protected bank vault only to be defeated by approximately one storey of Newtonian physics.



Hard and Very Hard: What Changes?

You do not need to relearn Gold & Sharke when increasing the difficulty.


Hard

The stealth objective sequence remains essentially unchanged.

The important differences we encountered were:

  • an additional guard in the vault room

  • colour-coded switch boxes can appear farther into the lobby area

  • consequently, disabling the lasers exposes you to more patrol risk


That extra vault guard matters because the final stages now have another moving problem occupying exactly the part of the bank you'd prefer to treat as your private warehouse.



Very Hard

Again, the objective sequence remains basically identical.


Very Hard increases the security pressure with additional guards and cameras, while retaining the broader colour-switch placement seen on Hard.

The puzzle isn't substantially harder.

Everything surrounding the person attempting the puzzle is.



Gold & Sharke Loud Walkthrough

If stealth collapses, Gold & Sharke becomes a very different robbery.


The basic loud route is:

  1. Enter bank

  2. access upper floor

  3. identify correct employee

  4. escort employee to iris scanner

  5. force security gate

  6. hack devices

  7. receive drill parts

  8. assemble and bolt down drill

  9. survive 200-second drilling sequence

  10. refill oxygen

  11. dismantle drill

  12. steal server + 9/13 money

  13. light roof flare

  14. escape.



Step 1: Reach the Upper Floor

You can access the upper floor using the keycard route or drill through the gate.

The HR investigation still identifies whether you need the Branch Manager, Loan Officer or Bank Assistant.

Except you're no longer politely visiting their office.

Escort the required employee to the security gate and use them for the iris scan.

Nothing says cutting-edge biometric security quite like a system that apparently cannot distinguish between "authorised employee arriving for work" and "authorised employee being marched toward the scanner during an armed bank robbery."

Biometrics have successfully eliminated the terrible security weakness known as forgetting your password.

Kidnapping remains in beta.



Force Open the Security Gate

Use the control panel and hack the required devices to force the security gate.

Then wait for the helicopter.

It delivers three drill components.


Collect all three, assemble the drill in three stages, bolt the thing down and start it.


And then Gold & Sharke unveils the cornerstone of sophisticated modern bank robbery technology:

Wait 200 seconds.


You have infiltrated one of New York's major banks, defeated biometric security, forced a reinforced gate and received specialist drilling equipment by helicopter.


The drill needs three minutes and twenty seconds.

So now everybody stands around shooting police while an industrial appliance completes its little task.



Keep the Drill Supplied With Oxygen

The drill requires an oxygen refill, which sends you toward the janitor area to retrieve what you need.

This becomes nastier on higher difficulties.

During our Hard run, the oxygen was noticeably farther away. Hard also brought larger assault waves, while Very Hard increased the police pressure again.


The objective hasn't changed. Your working conditions have.


Once drilling finishes, disassemble the equipment and enter the vault.

Take the server and at least 9 of the 13 money bags.

Then head for the roof and light the flare to trigger the helicopter escape.



Solo loud warning: the helicopter escape can misbehave

During our solo testing, AI teammates often became stuck during the helicopter extraction.


That doesn't establish that every solo helicopter escape will break, but it is worth knowing before entrusting your magnificent criminal retirement plan to three bots whose immediate ambition may suddenly become staring at architecture.


If you're playing solo, pay particular attention to your AI during the final extraction.


Gold & Sharke is only one room in this increasingly expensive criminal mansion. Head to the PAYDAY Crime Hub for CRIMENET's walkthroughs, builds, rankings and everything else required for a professionally disappointing relationship with law enforcement.




Stealth or Loud: Which Route Is Easier?

Stealth is the more complicated route to learn, but once you understand the keycards, security sequence and switch locations, Gold & Sharke becomes remarkably systematic.


The Micro Cam trick removes much of the irritation from the colour-switch stage, and Elevator Access can transform the final bag-moving operation.


Loud is mechanically simpler but turns the bank into a prolonged defensive operation built around the 200-second drill, oxygen run and increasingly heavy assault waves.


Gold & Sharke is therefore one of those PAYDAY heists where knowledge is worth considerably more than mechanical heroics.


The first time through, the bank appears to contain seventeen different security systems designed by seventeen different committees who communicated exclusively by fax.

Then you learn where everything fits.

Red gets you upstairs. Blue gets you deeper. HR tells you where to search. IT gets you clearance. The Micro Cam watches the colour panel. The elevator handles the bags.


And suddenly this intimidating fortress of American finance becomes what every bank eventually becomes in PAYDAY:

a building containing your money.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

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I'm here to tell you which crimes are worth committing. 🤘

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