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PAYDAY: Aces High Is Getting a Two-Heist Steam Demo on October 19

Writer: Niels Gys
Niels Gys
4 hours ago
5 min read

PAYDAY: Aces High will be publicly playable on Steam from October 19 during Steam Next Fest, and the demo includes two complete heists from the full game.

Play it and you also unlock an exclusive Kitty Mask for the full release.


That alone makes this a fairly substantial demo. But the more interesting bit is that Fast Travel Games says Aces High is close to going gold, with the studio planning to use demo telemetry and player feedback for the final round of fixes before its still-planned 2026 release.


So this has suddenly become a lot more interesting than "the PAYDAY VR thing is coming to Next Fest."

October 19 is basically the first day where everyone gets to stick their head inside it and see whether physically robbing a bank is the greatest idea PAYDAY has had in years, or whether we're all going to spend twenty minutes crouching beside the sofa because the loot bag rolled underneath it.



Aces High has you wondering what regular PAYDAY looks like in 2026? See whether PAYDAY 3 finally escaped the burning skip it launched inside.



Two complete heists is actually a proper demo

The important detail here is two complete heists.


Not a tutorial.

Not ten minutes in a conveniently unfinished warehouse.

Not one of those demos where you walk through three rooms, fire six bullets and are then congratulated for participating before being escorted back to the Steam store.


Two actual heists from the full game.

That matters because Aces High really needs to prove something slightly different from most PAYDAY games.


The basic concept isn't difficult to sell. You're still robbing places with up to four players. You bring weapons and gadgets, sneak around if everyone manages to behave themselves, steal whatever hasn't been bolted down properly and eventually deal with the police when someone accidentally turns a quiet burglary into the Battle of Stalingrad.


That's PAYDAY.

The question is what VR actually adds.


Because once you're physically handling the guns, opening things, grabbing loot and stuffing valuables into bags, the distance between "I'm playing a robbery game" and "I am currently burgling this building" becomes rather smaller.

At least theoretically.

And that's exactly why two full heists should be enough to get a decent first impression.


Does physically handling the loot make stealing it more satisfying?

Does sneaking around become more tense when you're actually reaching for things rather than holding a button until a little circle completes?

Does reloading during a firefight feel brilliant?

Or does half the crew end up punching their desks because the police arrived while everyone was attempting to remember where VR thinks their ammunition lives?


These are important scientific questions.

October 19 will finally let us answer some of them.


First-person PAYDAY: Aces High VR gameplay shows the player firing a rifle during a chaotic corridor shootout as masked teammates return fire.


The Kitty Mask is lovely, but "close to gold" is the interesting bit

Playing the demo unlocks an exclusive Kitty Mask for the full game.

Naturally.

PAYDAY has never really believed that robbing heavily defended institutions while carrying military hardware requires looking particularly intimidating.


If anything, appearing at a bank wearing a giant cat on your face probably makes the situation worse. At least a normal balaclava gives the security guard some idea of what sort of afternoon he's about to have.

Still, free mask. Fine.

What caught my attention more is Fast Travel saying the game is close to going gold.


That's considerably more useful than another vague "development is progressing well" statement, which is videogame language for anything between "we're basically finished" and "Kevin has just deleted Tuesday."


The studio says it intends to use data from the Steam Next Fest demo, together with player feedback, to identify remaining problems and make final fixes before release.


Aces High is still officially targeting Q4 2026, and there isn't an exact release date yet.

So no, "close to gold" doesn't suddenly mean you should start counting sleeps.

But it does tell us that this demo is arriving pretty late in development.


October 19 isn't merely another promotional appearance. It's starting to look like the big public test immediately before Fast Travel starts locking doors, removing the wet paint signs and pretending nobody noticed the hole behind the radiator.



Aces High has already had thousands of people breaking it

This isn't the first proper test either.


Fast Travel previously ran a closed playtest with 7,456 players and more than 400 feedback reports.

The studio acknowledged that build still had unfinished Safe House work, occasional AI problems and optimisation issues.


Which is exactly what closed tests are for.

You invite thousands of people into your unfinished videogame and allow them to do things no rational developer imagined anyone would attempt. Within three hours somebody has discovered that standing inside a bin while reloading an assault rifle causes Dallas to ascend through the ceiling and achieve enlightenment.

Then somebody has to fix it.


Early impressions around Aces High have nevertheless been encouraging.

The important PAYDAY ingredients appear to be there. Stealth. Loud combat. Different equipment. Cooperative roles. Physical interaction with loot and weapons.

The part we still don't know is how well all of that holds together over an entire game.


Two heists can tell us whether the basic robbery fantasy works in VR.

They can't tell us whether the progression stays interesting, whether the full selection of heists has enough variety, how good the AI is across dozens of sessions or whether the novelty of physically stuffing money into bags eventually wears off and becomes unpaid warehouse labour.


That's why I wouldn't start declaring Aces High the saviour of PAYDAY just yet.

We've been through enough PAYDAY launches to know that perhaps we should at least wait until the vault door opens before throwing a parade through it.


Three masked PAYDAY: Aces High heisters crouch inside a museum-like building, aiming suppressed weapons while preparing for a robbery.

Still haven't had enough people shouting about drills and stolen money? Dive into CRIMENET's Best Heist Games and find your next completely legitimate career change.



October 19 is when Aces High becomes real

Right now, October 19 is the date that matters.

There is still no exact full release date.

We don't know which two heists will be included.

And obviously a Steam Next Fest demo isn't enough to judge the entire game.


But it is enough to finally judge the idea.

Because Aces High has a bloody good idea behind it.


PAYDAY already revolves around physical acts that VR should theoretically make better. Picking things up. Handling weapons. Sneaking through rooms. Opening doors. Moving bags. Frantically trying to finish one simple task while everyone else screams because somebody has accidentally invited half the police department inside.


This isn't a strategy game being awkwardly pushed into VR because someone found an unused headset in a cupboard.

The fantasy actually makes sense there.

Now it just has to work.


On October 19, we get two complete heists to find out.

And if we're lucky, the biggest casualty will be the bank.

Not the television.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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Not here.

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CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.​

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I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

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Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

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Think less "trusted reviewer."

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More "your inside man in the digital underworld."

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I'm not here to save the world.

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I'm here to tell you which crimes are worth committing. 🤘

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