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Santa’s Hitlist CEO Edition Is Chaotic Xmas Corporate Revenge

  • Writer: Niels Gys
    Niels Gys
  • Dec 11, 2025
  • 4 min read

TLDR

If you’ve ever fantasized about Santa committing corporate restructuring with a shotgun, this one’s for you.


Santa’s Hitlist: CEO Edition is a messy, cathartic, anti-corporate holiday tantrum. It’s not deep. It’s not polished. But it shoots capitalism in the shins, and sometimes that’s all a game needs.


If you hate your boss, this is the most wholesome way to express it.


For when your CEO deserves seasonal adjustment.

Hat + beard for legal alibis

Office hammer for HR-approved carnage



The Claus Awakens

In Santa’s Hitlist: CEO Edition, you play as a heavily armed mall Santa whose patience has officially evaporated. Children write letters asking Santa to fix their parents’ toxic work-life balance. Santa reads them, sighs, and decides the only solution is firing CEOs straight into the afterlife.


It’s absurd. It’s stupid. It’s glorious. And the game knows it.


The Steam community’s early reactions? They mostly like it… while acknowledging it plays like a fever dream coded between two espresso shots. No performance meltdowns, no catastrophic crashes, just a lot of jank that feels intentional. A Christmas miracle.



Freedom of Crime (Or: Santa Finally Snaps)

This isn’t an open world. It’s a series of procedurally generated office buildings that look like HR purgatory. But the game doesn’t want you to explore. It wants you to ruin careers.


Every floor screams "corporate dystopia", cubicles, documents nobody reads, stressed employees, and bosses who have never touched a stapler in their lives. Freedom comes not from wandering, but from deciding which executive gets ventilated first.


It’s therapeutic in a way human resources would absolutely not approve of.



Criminal Fantasy Fulfillment (HR’s Worst Nightmare)

Normally, games make you feel like a criminal mastermind. This makes you feel like… Santa, but after a divorce. You’re not slick. You’re not subtle. You are blunt-force capitalism correction.


Is it nuanced? No. Is it deeply cathartic? Absolutely.


The amount of emotional release in firing automatic weapons at “Q4 Revenue Projection Officers” should probably concern us, but here we are.



Mission Design: Featuring The World’s Most Punchable CEOs

Each run is: Enter office. Shoot wage thieves. Destroy middle management. Confront MegaBoss MBA-Man.


The loop is quick, loud, chaotic, and slightly repetitive. But the bosses are entertaining disasters, corporate caricatures straight out of LinkedIn hell. One looks like he’s powered entirely by exploitative internships.


It’s less mission design, more therapy session with bullet points.



Money & Progression: Santa’s Arsenal of Festive War Crimes

The good news: Upgrading weapons feels great. Shotguns, rifles, absurd contraptions, all jacked up with Christmas sparkle.


The bad news: It’s a simple progression system.Very simple. Like "This was written on a napkin during lunch" simple.


But honestly? In a game where Santa commits upper-management manslaughter, depth isn’t the point.



World & Sandbox: Corporate Hell, But Make It Pixel Art

Procedurally generated offices all feel like they were decorated by a tax accountant on a budget. That’s not a complaint. That’s the mood.


Does the world react to you? No. Should it? Probably not. Workers just kind of run around while you perform extremely illegal HR restructuring.


This is not Immersive Sim: Holiday Edition. This is Chaos In A Cubicle Simulator 2025.


If Santa can dual-wield chaos, so can you.



Crew & NPCs: The Only Thing Soulless Is The CEOs

NPCs range from:

  • Overworked wage slaves

  • Overworked wage slaves running in circles

  • And occasionally someone with a tie so ugly it should be a crime


The bosses, though… oh boy. They are exactly the kind of people who say “We’re a family here” before cancelling Christmas bonuses.


Memorable? Yes. Loveable? Not unless you have unresolved trauma.



Police & Law Response: The Cops Never Show Up (Convenient!)

This may be the most unrealistic part of the game: You can massacre entire floors of executives and HR never calls security.


Apparently even the police looked at this office culture and said “You know what? Let him cook.”


CRIMENET respects that.



Style & Atmosphere: Pixel Violence With Holiday Spirit

Visually it embraces the classic indie “cheap but charming” look. Guns sound crunchy. Explosions feel overdone in the best possible way. Santa looks like he’s one mulled wine away from burning the North Pole down.


It’s festive chaos, wrapped in ironic pixel-art wholesomeness.



Replayability: Infinite HR Violations

Procedural generation keeps things spicy, though you will start noticing patterns after a dozen runs. Still, the game’s strength is that it’s endlessly stupid fun. The kind of game you boot up for ten minutes and suddenly it’s 3 a.m. and you’ve destroyed capitalism seven times.



Multiplayer

There isn’t any. And honestly… thank God. If this had co-op, the office retirement plan would never financially recover.


If your boss won’t give you a bonus, at least buy toys.

Noise-cancelling headphones (ignore capitalism) Grip trainer (prepare for sledgehammers) Desk punching bag (CEO-safe stress relief)



FAQ

Is Santa’s Hitlist: CEO Edition worth it in 2025? If you enjoy cartoon violence and holiday revenge fantasies, yes. If you want depth, go read Karl Marx for Beginners.
Is it good on Steam Deck? Runs fine. And if it didn’t, Santa would shoot the Deck too.
Is this game actually about crime? No, but Santa behaves like a man who has stopped caring about his legal record.
How long is the game? As long as your hatred for corporate structure.
Can kids play it? Technically yes. Should they? Only if you want them to unionize.

 
 
 

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About Me
558296546_2180920959098419_5393229836138433861_n.jpg

I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
Think less “trusted reviewer,” more “your inside man in the digital underworld.”

I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

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IN CRIME.

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No corporate fluff. No fake hype. Just the underworld report.

THIS WEEK
IN CRIME.

Weekly briefings on crime games, villains, heists, industry disasters, and digital chaos.

No corporate fluff. No fake hype. Just the underworld report.

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