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SAW: Genesis Delayed to Q1 2027 After Playtest Feedback

Writer: Niels Gys
Niels Gys
1 hour ago
4 min read

SAW: Genesis has been delayed from Q4 2026 to Q1 2027. According to the developers, recent testing was positive, but it also exposed specific areas that still need work, including performance.


Normally, that would be the entire story.

Game delayed. Developers need more time. Everyone nods solemnly. Somebody uses the word polish. We all pretend we've learned something.

Except SAW: Genesis is currently running another Closed Alpha.


Closed Alpha #2 started September 24 at 17:00 CEST and runs until September 28 at 04:00 CEST, with the team specifically testing stability, matchmaking, onboarding, player communication and progression.


So this isn't a studio moving a date into next year and disappearing into a bunker.

They're moving the date while actively throwing another batch of players into the murder dungeon to see what breaks.

Which feels appropriate for SAW, really.


SAW: Genesis industrial horror chamber with a towering rusted trap machine, hanging chains, a lone figure and an eerie seated puppet under sickly green and amber lighting.

Want to know why SAW: Genesis was on our radar before somebody moved the release date? See how the Judge actually works, and why running the murder dungeon is considerably more interesting than merely being the bloke holding the knife.



They tested it, found work to do and moved the date

The developers haven't said SAW: Genesis is in trouble.

That's important, because “game delayed after testing” can very quickly turn into PLAYTEST DISASTER FORCES DESPERATE DELAY once the internet has been allowed near the sentence for fifteen minutes.

What they actually said is much less dramatic.

Recent tests generated positive feedback, but also specific notes about things that still need improvement. Performance was one of them.


And apparently those notes were substantial enough that the planned Q4 2026 Early Access release has now become Q1 2027.

Fine.

That's exactly what testing is supposed to do.


If you run an alpha and everybody comes back saying, “Lovely murder contraption, unfortunately Steve fell through the floor and matchmaking took long enough for him to start a family,” perhaps you don't launch three weeks later because the marketing calendar has feelings.


Closed Alpha #2 is also looking at the sort of boring infrastructure that can quietly murder a multiplayer game faster than any bloke with a reverse bear trap.

Stability. Matchmaking. Onboarding. Communication. Progression.


There have also been changes and fixes involving crashes, serious gameplay blockers, Radeon compatibility, exploits and players falling through maps.


Again, alpha.

This is when you want to discover that one particular graphics card turns your horror game into Journey to the Centre of the Earth.



The boring stuff matters more here than usual

SAW: Genesis is a 3v1 asymmetrical multiplayer game.

Three players are the Accused. The fourth becomes the Judge.

And the Judge is the reason we've been watching this game in the first place.


This isn't simply another horror game where one player gets promoted to Big Bastard and spends twenty minutes chasing teenagers around furniture. The Judge is supposed to control information, manipulate traps and routes, use hidden passages and pressure the Accused into rehabilitation traps.


Even better, the Judge isn't physically untouchable.

If the Accused actually find the person operating the nightmare factory, management can be assaulted.

I love that.

You can spend ten minutes behaving like an omniscient psychopath, pulling levers, separating victims and carefully arranging their evening around industrial machinery, then suddenly three furious people burst into your control room and you're no longer Jigsaw.

You're Derek from facilities.


That also means systems like onboarding and communication aren't peripheral nonsense.

The whole Judge fantasy depends on people understanding what is happening.


If the Accused don't understand the objectives, the Judge doesn't feel clever for manipulating them. He just looks like a man hiding behind a wall while three confused strangers search cupboards.


If the Judge doesn't understand his tools, he's not an evil mastermind.

He's the new employee who wasn't invited to induction.


Masked SAW: Genesis Accomplice confronts an injured player at close range inside a dark industrial horror chamber while another victim watches from behind.

Still dissatisfied with merely tormenting people? Fine. You Are The Monster skips the paperwork and lets you become the enormous urban-planning problem everybody else is desperately trying to kill.



The delay doesn't tell us whether SAW: Genesis is good

And that's the part worth resisting.

We know the developers received feedback.

We know performance was among the areas identified for improvement.

We know another alpha is currently testing several systems that are absolutely fundamental to an asymmetrical multiplayer game.


What we don't know is whether SAW: Genesis is currently brilliant, terrible or one patch away from either. Closed Alpha #2 is under confidentiality restrictions, so there isn't some trustworthy public consensus sitting around waiting for us to collect it.

Nor does this delay automatically mean anything catastrophic happened.

Maybe several relatively ordinary problems simply added up to the point where releasing in Q4 became stupid.

Honestly, that's probably the least exciting explanation and therefore quite possibly the correct one.


Multiplayer games are already complicated enough before you add procedural trials, asymmetric roles, progression, traps, player communication and a villain who essentially runs a homicidal escape room with staffing problems.


If another few months makes all of that work properly, move the bloody date

.

The interesting thing is that the delay is happening while the developers are still actively testing the exact systems that need to carry the game.


SAW: Genesis is now targeting Q1 2027 for Early Access, and Closed Alpha #2 continues until September 28.

For now, that is probably all we should conclude.


The murder dungeon needs more work.

Frankly, I'd be more concerned if it didn't.


 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

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Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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