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The Boss Gangster 1.0: Building a Criminal Empire Is Easy. Managing the Idiots Isn't.

Writer: Niels Gys
Niels Gys
7 hours ago
4 min read

The Boss Gangster: Criminal Empire has a genuinely appealing idea buried beneath its rough edges. Running illegal businesses, recruiting gangsters and taking over entire districts can become wonderfully addictive. Unfortunately, its first week outside Early Access has also produced reports of dreadful driving, awkward controls and gang members who occasionally struggle with the revolutionary concept of walking through a doorway.


Released on October 27, 2026, BEF Games' criminal sandbox has earned praise from players who have spent dozens of hours building their empires. Others have abandoned it before their criminal careers got interesting. Our assessment reveals a game whose best ideas and worst problems are fighting over the steering wheel.



Want a criminal empire where the business-building actually delivers? See whether Schedule I is worth playing. Thirty hours of drug dealing, automation and questionable career development, with considerably more evidence behind the verdict.



Crime Pays. Eventually.

The Boss Gangster gives you considerably more to do than steal cars and shoot people. You can pick pockets, manufacture drugs, manage nightclubs, recruit gangsters, acquire businesses and fight rival families for territory. Money earned from smaller crimes feeds larger operations, while managers and employees eventually allow the organisation to function without your constant supervision.


Experienced Steam reviewers describe becoming absorbed in that progression. One player with more than 50 hours praised the combination of drug operations, nightclub management, protection rackets and territorial warfare. Another enjoyed watching criminal earnings transform into an expanding organisation.


And there's something wonderful about that. Most crime games reward stealing someone's wallet with enough money to buy a slightly bigger gun. The Boss Gangster lets you pursue the altogether more ambitious dream of becoming the bastard who owns the gun shop.


The trouble begins when your criminal empire needs to cooperate.


Nighttime dockyard brawl in a game: two men fight between muscle cars, with UI text Day 1 and New Beginning, Talk to Luigi.


The Gang That Couldn't Walk Straight

In an October 27 Steam review, a player reported gang members becoming stuck inside buildings. They also described being thrown out of vehicles while attempting to enter them, sometimes taking damage. Other players complained about awkward camera controls, delayed inputs and frustrating driving.


Imagine assembling a crew of hardened criminals, preparing to dominate the city, and discovering your most dangerous associate has been defeated by a doorway. You can't exactly send him to intimidate the competition. He's currently losing a territorial dispute with a corridor.


It's funny until you consider what this means for the game. The Boss Gangster sells the fantasy of commanding an organisation. Your gangsters should extend your influence, not become another collection of problems requiring your personal intervention.


Not everyone shares those frustrations. One player with nearly 20 hours reported largely functional controller support and decent Steam Deck performance. Experiences clearly differ, and several complaints concern builds released before recent fixes. Still, when managing your criminal empire becomes harder than establishing it, something has gone spectacularly sideways.


Low-poly lab kitchen with three workers in hairnets and goggles handling trays and bottles under green light and brick walls.

If the idea of starting small and building a criminal empire appeals to you, follow our Schedule I journey from two weed plants to a functioning drug operation. Actual progression, costly mistakes and the peculiar satisfaction of making crime run without you.



The Best Part Might Be Hiding Behind the Worst

The most revealing contradiction comes from comparing newcomers with experienced players. Shorter sessions sometimes describe confusing controls, repetitive jobs and frustrating onboarding. Longer sessions more frequently praise the satisfaction of expanding businesses, delegating responsibilities and controlling territory.


That creates an awkward possibility: The Boss Gangster might be hiding its most enjoyable gameplay behind its least convincing introduction.


Imagine opening a restaurant where the food is magnificent, but customers must first spend an hour wrestling the chef for a chair. Eventually, somebody will explain that the lobster is exquisite. Unfortunately, everybody else has gone to McDonald's.


Community accounts also disagree about how well the individual activities connect. Some players enjoy the different criminal careers, while others find them repetitive or disconnected. The central question is whether all this variety creates a functioning criminal empire or merely an enormous collection of errands.


BEF Games has already responded with several post-launch updates. Between October 29 and 31, patches addressed driving, camera behaviour, inventory problems, staff interactions, tutorials and early-game progression. Those changes directly target reported frustrations, although their effectiveness across different installations remains unproven.


Isometric game base with workers in a cannabis lab, grow lights, drying racks, and UI text Day 4, Carlos, and $241.027


Verdict: Promising, but Bring Patience

The Boss Gangster: Criminal Empire has the foundations of an absorbing criminal management sandbox. Its interconnected businesses, illegal activities and territorial competition give players reasons to keep expanding, and experienced players' enthusiasm suggests there's genuine enjoyment beneath the rough edges.


But those rough edges matter. A game shouldn't require blind faith that the next ten hours will reveal the fun, particularly when the basic controls sometimes seem determined to prevent you from reaching it.


Anyone expecting polished GTA-style driving and combat should look elsewhere. Players who enjoy management-heavy crime games have a much stronger reason to investigate, preferably through the free Steam demo before buying.


There's a potentially excellent gangster simulator here. BEF Games just needs to make commanding an empire more enjoyable than rescuing your employees from the furniture.


Three armed men fire guns in a nighttime cargo port, with stacked containers, a black car, and bright industrial lights.

Still looking for your next criminal career? Explore CRIMENET's 25 Best Crime Games of 2026, from petty theft to organised crime. Plenty of ways to become a thoroughly unpleasant member of society without leaving your chair.



The Boss Gangster: Criminal Empire FAQ

Is The Boss Gangster: Criminal Empire worth playing?

If you enjoy building criminal organisations, managing illegal businesses and taking over territory, there's plenty to like. However, reported control problems, technical issues and uneven progression make it difficult to recommend without trying the demo first.


Is The Boss Gangster: Criminal Empire still in Early Access?

No. The game officially left Early Access on October 27, 2026, with version 1.0 introducing additional criminal activities, vehicle chases, Ironman mode and other improvements.


Can you play The Boss Gangster: Criminal Empire for free?

A free demo is available on Steam. It offers a limited introduction to the game's criminal activities and controls, although it doesn't necessarily represent the full empire-building experience.


Is The Boss Gangster similar to GTA or Schedule I?

It shares GTA's criminal open-world setting and some of Schedule I's illegal business management, but places greater emphasis on building and controlling a criminal organisation. Don't expect GTA-level driving or combat polish.

 
 
 

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About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime games, heists, playable villains, and crime films and television because somebody has to separate criminal masterpieces from productions that couldn't organise a successful mugging.

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​Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

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I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

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Not here.

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CRIMENET covers crime games, heists, playable villains, and crime films and television. We follow the criminals, the masterminds, the betrayals, and the magnificent disasters that follow when somebody decides the law is more of a suggestion. Horror gets a seat at the table when its monsters, murderers, or playable villains belong in our particular corner of the underworld.​

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I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

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Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

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I'm not here to save the world.

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I'm here to tell you which crimes are worth committing. 🤘

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