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Another Day Another Dollar Review — The Ex-Con Empire That Forgot the Crime

  • Writer: Niels Gys
    Niels Gys
  • Nov 12, 2025
  • 4 min read

TL;DR

I wanted to live like Tony Montana. I ended up haggling over a rusty Corolla with a guy named Dave.


“Another Day, Another Dollar” is less about crime and more about commerce. It’s not Grand Theft Auto—it’s Grand Slightly Used Vehicle. It’s not Scarface—it’s Spreadsheets & Regret.


If you want to play a mild simulation of entrepreneurship with light revenge seasoning, this is your jam. But if you came for chaos, blood, or criminal poetry, you’ll be asleep faster than a Netflix true crime binge after wine.


A crime game so polite it might apologize for loading too slowly.


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Stylized 2D illustration of four tough-looking characters standing before a small-town building at sunset. The central figure points a gun toward the viewer, flanked by a bearded man in a suit, a woman in a white dress, and an older man with gray hair. Behind them, pine trees and an orange-red sky create a dramatic, noir-inspired backdrop.


Freedom of Crime

You start as an ex-con with big plans. Maybe a new life. Maybe a criminal empire. Maybe, I don’t know, a decent sandwich. But no. You end up in Small Town Simulator 2025, driving between car auctions so dull they could legally qualify as sedatives.


The “open world” is so open there’s nothing in it. Just trees. Miles of trees. It’s like the devs built a forest, forgot to add crime, and went home early. If you crave the chaos of Payday or GTA, this is like turning up to a bank heist and finding everyone’s replaced the guns with PowerPoint presentations.



Criminal Fantasy Fulfillment

The fantasy is supposed to be “ex-con turned entrepreneur.” What it really is: ex-con turned mildly annoyed car salesman with commitment issues. You don’t build an empire—you run errands with criminal paperwork. The revenge subplot lurks in the background like an unpaid intern who’s afraid to speak up.


Being bad should feel exciting, but here it’s like stealing from a vending machine and realizing it only had rice cakes.



Mission Design

Every mission starts with promise—then dies faster than my motivation at a Monday meeting. “Buy a car,” “Fix a car,” “Sell a car.” I’ve had IKEA furniture with more story arcs.


Even when the game does flirt with something dramatic, it immediately panics and gives you another spreadsheet. I wanted heat. I got autoscout24.be.



Money & Progression

Money, my old friend. You’ll be flipping cars, managing auctions, and watching your profits trickle in slower than government paperwork. It’s technically satisfying, like ironing a shirt that was already clean. But where’s the thrill? The big payout? The feeling of robbing capitalism blind?


Instead, you’re negotiating over used sedans while pretending it’s gangster stuff. It’s Breaking Bad if Walter White decided meth was too stressful and opened a second-hand dealership instead.



World & Sandbox

The world looks like someone built a map in 2007 and forgot to texture half of it. There’s nature, yes—trees, grass, maybe a suspiciously cheerful postman—but it feels empty. It’s a sandbox in the same way an IKEA display is a “home.” Pretty, but don’t touch anything.


NPCs wander about like they’re all part of a witness protection program. I once tried to talk to one and he ignored me so hard I started questioning my own existence.


Running a nail salon cover business and flipping cars between parole meetings? 🎮 Get your criminal sandbox fix with Fanatical’s: Drug Dealer Simulator (affiliate) — proof that supply and demand is more thrilling with sirens 💼 Prefer your crime with a touch of class? Mafia: Definitive Edition (affiliate) — where even murder comes with impeccable tailoring.


Crew & NPCs

You’ve got your sister, your old enemies, your shady contacts—but they all have the personality of damp bread. The dialogue has the emotional depth of a tax return. Nobody threatens you, nobody seduces you, nobody betrays you with enough flair to be fun. It’s a crime story without the crime or the story.



Police & Law Response

The cops show up occasionally, like bored mall security guards. There’s no sense of danger. No roaring sirens. No thrilling chase. They just sort of appear, wave a metaphorical finger, and go home. It’s less Need for Speed: Heat and more Need for Nap: Bureaucracy.



Style & Atmosphere

You can tell the devs love the idea of hustling. The problem is, it’s all vibe, no venom. The soundtrack’s fine, the visuals are serviceable, but there’s no grit. No smoke in the air. No smell of engine oil and bad decisions.


It’s the kind of crime game your mom wouldn’t mind you playing—clean, polite, and utterly harmless.



Replayability

You might enjoy the first few hours—there’s a zen quality to flipping cars and pretending you’re in control. But by day five, you’ll realize you’re trapped in a Groundhog Day of capitalism. Same tasks, same grind, same digital mosquitoes buzzing in your ear.



FAQ

Is “Another Day, Another Dollar” worth it in 2025? Only if you’ve always dreamed of being the Elon Musk of used Hondas.
Does it feel like being a real criminal? Yes—if your crimes involve misfiling taxes and parking slightly over the line.
How’s the story? Imagine a revenge plot written by your accountant.
Can I cause chaos? Sure, if you count slightly overpaying at an auction as chaos.
Does the world feel alive? Alive? It’s in a medically induced coma.
Will I replay it? Only if you really, really like car dealerships.


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About Me
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I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
Think less “trusted reviewer,” more “your inside man in the digital underworld.”

I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

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