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Best Items to Steal Early in Oblivion (Value vs Weight Chart)

Writer: Niels Gys
Niels Gys
Oct 7, 2025
4 min read
Because if you’re going to be a thief, at least be a financially literate one.

TL;DR

Gold is weightless. Potions are priceless. Armor is for idiots.


A hooded thief holds a dagger, goblet, gem, and ornate book in front of a stone wall showing a value-versus-weight chart, lit by warm golden light.

Welcome to the Criminal Weight Watchers Program

So you’ve decided to turn to thievery. Good. The economy of Cyrodiil runs on corruption anyway, and you might as well be part of the supply chain.


But before you start emptying every barrel and chest in sight, here’s the harsh truth: most of what you can steal in Oblivion is garbage.


That “Fine Steel Cuirass” you just risked jail time for? Worth about as much as a wet cabbage and weighs more than your entire moral compass.


The professional thief understands economics — specifically, value-to-weight ratio.


In other words: don’t steal like a barbarian. Steal like an accountant with a ski mask.



The Science of Stealing (for People Who Failed Math)

Every item has two stats that matter:

  • Value — how much gold it sells for

  • Weight — how fast you regret taking it


Divide one by the other, and congratulations: you’ve just performed Oblivion’s only useful math.

If that ratio’s high, you’re rich.


If it’s low, you’re a medieval hoarder.


The rule is simple:

“If it’s light, shiny, and screams ‘expensive,’ it’s yours.”— Gray Fox, probably


The Top Loot Categories (Ranked by “How Smug You’ll Feel”)

💎 Item Type

Why It’s Brilliant

Example & Notes

Precious Gems

Practically weightless. You can fit a noble’s fortune in your sock.

Flawless Diamond ≈ 0.1 weight, ~100 gold. That’s 1,000 gold per kilo. Jeff Bezos would cry.

Jewelry

Tiny, shiny, and legal tender in three provinces.

Red Diamond Jewelry shop = jackpot. Bonus points for stealing a necklace named after the store.

Spell Scrolls

0.3 weight, 150+ gold. Basically paper money.

Wizards keep these lying around like unpaid invoices.

Soul Gems

1.0 weight max. Often fetch 100+ gold.

Especially “Grand” or “Black” ones. Also fun to imagine the souls inside screaming as you sell them.

Potions & Wine

Lightweight luxury. Always valuable. Always drinkable.

Steal Skingrad vintage wine. If caught, drink evidence.

Magic Staves

Worth hundreds, look classy, weigh ten tons.

Steal only if you’re strong or dramatically slow.

Fine Enchanted Weapons

Good resale, bad for your spine.

Carry one. Sell two. Regret three.

Gold

Weightless. Lawless. Glorious.

Never marked stolen. Even Oblivion’s justice system knows better.



The Ratio Chart for Criminals with Standards

Item

Weight

Value (Gold)

Gold/Weight Ratio

Verdict

Flawless Diamond

0.1

100

1000.0

The dream. Steal on sight.

Enchanted Ring

0.5

200

400.0

Portable retirement plan.

Spell Scroll

0.3

150

500.0

Paper that pays.

Grand Soul Gem

1.0

100

100.0

Souls are heavy. Who knew.

Strong Potion

0.5

60

120.0

Legal drugs with resale value.

Vintage Wine

0.7

50

71.0

Steal, sip, swagger.

Enchanted Staff

10.0

800

80.0

“Do you even lift, thief?”

Fine Steel Sword

5.0

300

60.0

You can, but why?

Iron Cuirass

25.0

80

3.2

Literal garbage. Throw it at a guard.

The moral? If it clanks, leave it. If it sparkles, grab two.



Early Game Loot Locations Worth Breaking Into

You’re not robbing random barrels. You’re a professional. Professionals case their targets.


Red Diamond Jewelry (Imperial City)

The holy grail of petty crime. Display cases full of jewelry, guarded by a single man with the observational skills of a potted fern.


Castle Chorrol

Contains a Varla Stone in a glass case worth a small house. It’s unguarded. Because apparently the countess thinks “security” is a Daedra myth.



Drakelowe’s Basement

A witch’s lab stocked with potions and soul gems. She never checks downstairs. Probably can’t handle stairs.


Imperial Legion Armory

Heavy risk, high payout. Think of it as CrossFit with consequences.


Bravil Skooma Den

38 bottles of skooma worth nearly 3,000 gold. That’s either profit or a very wild weekend.



Advanced Financial Advice (for Criminal Economists)

  • Sell to fences only. Merchants won’t buy stolen items, but fences will — for a “small” ethical commission.

  • Fence fast, fence often. Stolen goods sitting in your inventory is goods waiting to get you arrested.

  • Don’t steal from the poor. Not because it’s wrong, but because they own nothing worth the effort.

  • Join the Thieves Guild early. They call it “Independent Thievery,” but it’s basically MLM for pickpockets.

  • Remember: anything with a red hand icon is your problem now.



Common Rookie Mistakes

  1. Stealing Armor. You’ll make 80 gold and need a chiropractor.

  2. Looting Everything. You’re not playing Fallout. Put down the pewter mug.

  3. Ignoring Potions. Those tiny glass bottles are your early-game pension plan.

  4. Not Saving Before a Heist. Nothing says “professional thief” like reloading every 30 seconds.



CRIMENET Verdict

In Oblivion, weight is the real enemy — not the guards, not morality, not even gravity.

A true thief doesn’t steal everything. He steals efficiently.

“Leave the iron armor to the peasants. I’m here for the diamond I can carry in my teeth.”

So next time you slip into a noble’s manor, remember:


  • If it glitters, grab it.

  • If it glows, sell it.

  • If it groans, leave it — that’s probably the owner.


Welcome to the economy, criminal.


 
 
 

Comments


About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain and horror games, with GTA Online as one of our main ongoing beats. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

I'm not here to save the world.

I'm here to tell you which crimes are worth committing. 🤘

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