Better Than Dead Is The Most Violent Panic Attack On Steam Right Now
- Niels Gys

- May 12
- 6 min read
“Better Than Dead feels less like playing a videogame and more like accidentally watching leaked bodycam footage from a nightclub raid conducted by a caffeinated badger with PTSD.”
TL;DR for the Criminal Mind
You do not play as a villain, but you spend the entire game knee-deep in the criminal underworld
No heists, no empire building, no payday fantasy
Hyper-violent bodycam FPS inspired by grimy Hong Kong action cinema
Combat feels like John Wick having a panic attack inside a washing machine
Sliding and bullet time are essential, camping gets you killed instantly
Atmosphere is phenomenal: neon crime dens, traffickers, clubs, alleyways, absolute human sewage everywhere
Gunplay is intentionally chaotic, but occasionally crosses into “did the pistol just develop sentience?” territory
Early Access jank is very real: weird collision, inconsistent aiming, occasional nonsense deaths
When it works, it’s exhilarating
When it breaks, it feels like being mugged by Unreal Engine itself
CRIMENET Verdict: Crime-world revenge shooter with massive style and genuine personality
Criminal Mastermind Score: “A violent neon fever dream that desperately needs another patch”/10
Still hungry for more games where society collapses and everyone suddenly remembers they own a gun? Crawl into our CRIMENET crime games archive next. It’s safer than joining the underworld yourself, and considerably cheaper than legal representation.
Better Than Dead Review: The Most Stressful Revenge Simulator Since Someone Invented Family WhatsApp Groups
There are shooters where you feel like a trained operative.
Call of Duty makes you feel like a Hollywood Navy SEAL with perfect teeth and a sponsorship deal from Tactical Beard Oil Incorporated.
Rainbow Six makes you feel like a divorced architect explaining drywall penetration physics to men named Kyle.
And then there’s Better Than Dead.
A game that makes you feel like a traumatised raccoon armed with a pistol and unresolved emotional damage sprinting through Hong Kong at three in the morning after drinking six cans of Monster and accidentally joining a revenge cult.
And somehow…
it works.
Sort of.
In the same way a shopping trolley with one broken wheel technically still works if you shove it downhill hard enough.
The Setup
You play as a woman escaping captivity who decides that therapy is for cowards and instead launches herself headfirst into the criminal underworld armed with rage, bullet time, and enough adrenaline to kill a horse wearing a Fitbit.
The levels throw you into clubs, rooftops, alleys, apartments, restaurants, and crime dens full of deeply unpleasant people who absolutely deserve what’s about to happen to them.
This is not “heroism.”
This is vengeance with sneakers on.
And CRIMENET absolutely respects that energy.
The Bodycam Perspective Is Completely Unhinged
The entire game is viewed through a distorted bodycam filter that makes every firefight look like leaked footage from a raid the government definitely denied happened.
It’s brilliant.
Not realistic.
People always say “realistic” when they mean “there’s chromatic aberration and everyone looks sweaty.”
No. Realism would involve your character spending six hours filling out trauma paperwork while a supervisor named Dirk asks whether the incident could’ve been resolved through active listening.
This is cinema realism.
Hong Kong gunfight realism.
The sort of realism where someone dives sideways through neon lighting while firing a pistol one-handed at a man named Razor.
Everything feels dirty.
Compressed.
Claustrophobic.
Like Hotline Miami got trapped inside a CCTV camera during a cocaine shortage.
The Combat Feels Like Wrestling A Blender
Now here’s where things get interesting.
The combat system is built around movement.
You sprint.
You slide.
You trigger bullet time.
You get absurdly close to enemies.
You unload rounds into people before your brain fully understands what your eyes are looking at.
Playing cautiously gets you killed.
Which means the game essentially demands that you fight like a maniac who just learned health insurance isn’t real.
And when it clicks?
Good lord.
You feel unstoppable.
Like John Wick if he was sleep deprived and legally classified as a public hazard.
You kick through rooms vaporising gangsters in slow motion while neon signs flicker above your head like a nightclub having an electrical breakdown.
But when it doesn’t click…
you’ll miss a target standing three feet away because the pistol recoils like it’s trying to escape your hand and return to the factory.
The aiming can feel drunk.
Not “had a beer” drunk.
More “arguing with a traffic cone outside a kebab shop at 4AM” drunk.
If CRIMENET saved you from wasting €40 on another “immersive tactical experience” built like a collapsing garden shed, you can fuel the operation through Ko-fi. Every coffee helps fund more crime guides, savage reviews, and late-night investigations into why modern shooters keep aiming like supermarket trolleys with one broken wheel.
This Game Absolutely Hates You
And I weirdly admire that.
Modern AAA shooters are terrified of upsetting players.
Every game now treats you like an emotionally fragile prince who might collapse if a reload animation lasts longer than two seconds.
Better Than Dead walks into the room wearing steel boots and immediately punches you in the pancreas.
Enemies kill you fast.
Positioning matters.
Panic kills you.
Hesitation kills you.
Existing near a doorway for too long kills you.
Sometimes the geometry kills you because apparently certain walls were designed by haunted carpenters.
There were moments where I genuinely couldn’t tell if I’d been shot or if the universe itself simply rejected my existence.
And honestly?
That chaos gives the game personality.
It feels dangerous.
Not “balanced.”
Dangerous.
There’s a difference.
The Biggest Problem
The game occasionally mistakes frustration for intensity.
That’s the truth.
Some deaths feel earned.
Others feel like the game tripped you down the stairs and blamed your shoes.
Collision can be weird.
Shots sometimes feel inconsistent.
The bodycam perspective can make target acquisition harder than spotting emotional stability at a cryptocurrency convention.
And because the game is Early Access, rough edges are everywhere.
Not tiny rough edges either.
I mean rough edges sharp enough to shave a rhino.
But underneath all the jank is something genuinely unique.
And in 2026, that alone deserves respect.
Because most shooters today feel like they were assembled in a corporate laboratory by men who describe mayonnaise as “spicy.”
Criminal Mastermind Score
Crime Atmosphere: 9/10
You spend the entire game elbow-deep in the underworld.
Heist Fantasy: 0/10
Nobody is drilling vaults here.
Play As Villain: 2/10
You’re violent, but morally framed as revenge-driven.
Chaos Energy: 10/10
The game feels like it’s one bad day away from setting itself on fire.
Bodycam Style: 9/10
Looks horrifying in the best possible way.
Stability: “Please stop vibrating”/10
Final Verdict
Better Than Dead is messy.
Broken in places.
Aggressively stressful.
Occasionally held together with what appears to be chewing gum and unresolved trauma.
But it also has more personality than fifty sterile military shooters combined.
This is a game made by people with an actual vision.
A violent, sweaty, neon-soaked vision involving revenge, panic, and criminal scum getting turned into wall decorations at close range.
And frankly, after years of soulless blockbuster shooters where every protagonist talks like a LinkedIn motivational speaker with night vision goggles…
that’s refreshing.
Charge Sheet
Guilty of:
excessive style
aggravated neon violence
first-degree stress induction
possession of illegal amounts of atmosphere
resisting modern AAA blandness
Sentence: One full CRIMENET recommendation for crime-world FPS fans who enjoy chaos, bodycam brutality, and games that feel like they might bite you if left unattended.
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Frequently Asked Questions
Is Better Than Dead a heist game? No. Better Than Dead is not a heist game in the Payday or GTA sense. There are no robberies, vault break-ins, crew mechanics, stealth planning, or criminal empire systems. The game focuses entirely on violent revenge raids against criminal organisations through tight, linear bodycam-style combat levels.
Do you play as a villain in Better Than Dead? Not really. The protagonist is framed as a survivor seeking revenge against traffickers and violent criminals rather than a villain or antihero criminal mastermind. However, the game’s brutal violence, morally filthy setting, and constant presence inside the criminal underworld make it strongly appealing to CRIMENET readers.
What kind of game is Better Than Dead? Better Than Dead is a single-player bodycam FPS with heavy emphasis on close-range gunplay, sliding, bullet time, fast movement, and atmospheric neon-soaked environments. The gameplay feels closest to a mix of Hotline Miami, Max Payne, and gritty Hong Kong action cinema viewed through a distorted security camera during a nervous breakdown.
Is Better Than Dead realistic? Visually, yes. Mechanically, absolutely not, and that’s why it works. The bodycam presentation creates an extremely immersive and uncomfortable atmosphere, but the combat itself is highly stylised, fast, and chaotic. This is cinematic realism, not military simulator realism. Nobody here is discussing rules of engagement over herbal tea.
Why are Steam reviews mixed for Better Than Dead? Most criticism currently focuses on Early Access roughness. Players frequently mention inconsistent aiming, awkward collision, frustrating deaths, and occasional combat jank. At the same time, many players praise the atmosphere, visual identity, tension, and unique bodycam presentation. The result is a game people either describe as thrillingly raw or like being shoved down concrete stairs by a neon sign.
Is Better Than Dead worth buying right now? If you enjoy polished AAA shooters that gently hold your hand like an overprotective kindergarten teacher, probably not. But if you love gritty crime-world atmosphere, intense close-range firefights, experimental FPS design, and games with actual personality, Better Than Dead is one of the most interesting violent indie shooters currently in Early Access.






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