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Deathground – Jurassic Park If It Were Run by Flemish Bureaucrats with a Hangover

  • Writer: Niels Gys
    Niels Gys
  • Oct 7, 2025
  • 4 min read

TL;DR

Imagine Jurassic Park made by IKEA: flat-packed terror, some assembly (and bug fixing) required.




Scare Factor – “Screaming Optional, Swearing Guaranteed”

There are two kinds of horror in Deathground: the kind where a raptor lunges out of the dark, and the kind where your frame rate drops right before it bites your face off.


Yes, it can be scary. Sneaking through a flickering corridor while something snorts behind you is genuinely unsettling — until that “something” forgets how to walk around a chair. Then it’s less Alien: Isolation, more National Geographic: Drunk Edition.


Still, there are moments where it nails the tension so well you’ll involuntarily let out a sound that could only be described as “internal whimper meets dying fax machine.”


Verdict: Half terror, half tech demo, entirely dependent on caffeine levels.



Atmosphere & Immersion – “Lost World, Found Lag”

The visuals are lush: misty jungles, cold steel labs, the occasional dead guy for ambiance. Unreal Engine 5 flexes its muscles — then immediately trips over a lighting bug.


Sound design? Terrific. Until you realise the footsteps you’re hearing are your own… repeated twice because the audio loop broke. Nothing says “immersive horror” quite like being haunted by your own echo.


That said, when the jungle hums, the thunder rolls, and something big moves in the dark — it’s chef’s kiss. For 15 glorious seconds, you’ll believe you’re in a Spielberg nightmare. Then someone’s arm clips through a wall and you remember: Early Access, baby.



Monster Design – “Finally, Some Bloody Professionals”

The dinosaurs are the only characters here who know what they’re doing. They look phenomenal — feathered, fanged, and radiating the energy of a pub bouncer who’s had enough of your nonsense.

Each raptor’s movement screams “predator.” Each human screams “snack.”Their AI occasionally malfunctions, but let’s be honest — that only makes them more realistic. Half of real dinosaurs probably walked into trees too.


These beasts are terrifying, clever, and gloriously unapologetic. We at CRIMENET salute them — the only creatures on Earth who make extinction look cool.



Story & Writing – “Scientists Did a Bad Thing. Again.”

You’re in a lab. Something escaped. People died. You didn’t read the memo. Congratulations, you now know the plot.


There’s a whiff of backstory if you squint hard enough — files, terminals, ominous chatter about “the project” — but it’s mostly just dressing. It’s Jurassic Park fan fiction written by someone who skipped every line of dialogue to get to the dinosaur bits.


Still, who needs plot when you’ve got prehistoric murder chickens chasing you through a hallway?



Gameplay vs Fear – “Hide, Hack, or Get Eaten Trying”

Mechanically, it’s part stealth horror, part mild cardio simulator. You sneak, hack, grab objectives, and try not to breathe too loudly.


The tension works — until your teammates treat it like Call of Duty: Cretaceous Warfare. Guns go off, alarms blare, and everyone dies in a screaming heap. It’s less teamwork and more four idiots arguing in proximity chat while a raptor solves natural selection.


Still, credit where due: the fear factor is there when it’s quiet. That dreadful anticipation before you open a door is exquisite. Then you actually open it, and a physics bug sends a chair into orbit.



Replayability & Variety – “Different Map, Same Doom”

Procedural generation means you’ll die in slightly different places each time. One run, you’ll get ambushed in the lab. Next run, same thing, but with a potted plant. Variety!


There’s promise here — different gadgets, routes, and loadouts to mix it up. But it still feels like the same chaotic sprint with new wallpaper.


Still, the randomness adds charm. It’s the gaming equivalent of blindfolded hide-and-seek with actual consequences.



Length & Pacing – “Short, Sharp, and Occasionally Shambolic”

A typical session lasts about an hour — shorter if you’re bad at crouching. Pacing swings wildly between “this is tense” and “has the game crashed or is this suspense?”


The last few minutes, when everything goes to hell and the exit timer screams at you, are pure adrenaline. Before that, you’ll have plenty of time to contemplate your life choices and wonder if this is what evolution wanted.



Performance & Stability – “Held Together with Tape and Hope”

Let’s not sugarcoat it: Deathground currently runs like a T. rex with gout. Frame drops, odd physics, and bugs that could qualify for their own nature documentary.


It’s not unplayable — just occasionally hilarious. Watching a dino moonwalk through a door while your flashlight levitates is its own kind of entertainment.


Early Access means fixes are coming, but for now, expect chaos. Beautiful, hungry chaos.



Multiplayer / Co-op – “Jurassic Park: Friendship Edition”

Co-op adds new layers of fun — and betrayal. Up to four of you can bumble around while shouting “SHH!” and “WHY DID YOU DO THAT?!” in surround sound.


Yes, teamwork helps — but so does running faster than your friends. The devs clearly designed this for people who enjoy panic more than progress.


If your group’s communication is good, you’ll survive. If not, the dinosaurs will enjoy the buffet.



CRIMENET Verdict

Deathground isn’t perfect — but it’s gloriously savage, occasionally stupid, and often hilarious.


The horror works when it works. The monsters rule. The humans? Filler meat.


So, should you play it? Absolutely. Just don’t expect polish. Expect teeth, chaos, and at least one death so stupid you’ll need a minute to laugh before respawning.


Final Verdict: 7/10 – Jurassic Terror Served Half Raw, Half Brilliant. Root for the dinos. They deserve this planet more than we do.



FAQ – Because You’ll Google These Anyway

Q: Can I play as a dinosaur? A: No, which is a war crime. Everyone wants to be the T. rex. Everyone.
Q: Is it scary? A: Occasionally. Mostly it’s the sound of your friends screaming in Dolby Surround.
Q: Does it have bugs? A: Yes. But so did the Jurassic era.
Q: Is there a story? A: There’s a lab, some files, and a strong sense of regret.
Q: How’s the multiplayer? A: Like herding cats. If the cats were drunk and being hunted by velociraptors.
Q: Worth it now or wait? A: Depends. Want a finished game? Wait. Want to get eaten by a magnificent bird-lizard while cackling with friends? Buy it today.

 
 
 

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About Me
558296546_2180920959098419_5393229836138433861_n.jpg

I’m Niels Gys. Writer, gamer, and professional defender of fictional criminals. On screen only. Relax. I front JETBLACK SMILE, a rock ’n’ roll band from Belgium that sounds like bad decisions set to loud guitars. Turns out the mindset for writing about crime, chaos, and villain energy translates surprisingly well to music.

Here I run CRIMENET GAZETTE, a site dedicated to crime, heist, and villain-protagonist games, movies, and series. Not the wholesome kind. Not the heroic kind. The kind where you rob banks, make bad decisions, and enjoy every second of it.

CRIMENET exists because too much coverage is polite, bloodless, and terrified of having an opinion. Here, villains matter. Criminal fantasies are taken seriously. And mediocrity gets mocked without mercy.

I don’t do safe scores or corporate enthusiasm. I do sharp analysis, savage humor, and verdicts that feel like charge sheets. If something nails the fantasy of being dangerous, clever, or morally questionable, I’ll praise it. If it wastes your time, I’ll bury it.

CRIMENET isn’t neutral. It sides with chaos, competence, and fun.
Think less “trusted reviewer,” more “your inside man in the digital underworld.”

I’m not here to save the world.


I’m here to tell you which crimes are worth committing. 🤘

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No corporate fluff. No fake hype. Just the underworld report.

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