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Drug Dealer Simulator Hits PS5 Today — Time to Build Your Empire, Legally Speaking

  • Writer: Niels Gys
    Niels Gys
  • Jun 20, 2025
  • 2 min read

💊 Drug Dealer Simulator

Build an empire. Sell the product. Avoid getting shot. It’s capitalism with extra felonies.



Criminal/Evil Scorecard:

  • Play as a criminal? 

    • ✅You are the criminal. You don’t “play” as one — you become one. From slinging weed in a sewer tunnel to laundering thousands in bloodstained bills, this is full-immersion criminality. No sugar-coating.

  • Play as the evil one? 

    • ✅Let’s be honest — there is no good guy path. You’re not Walter White with morals. You’re Walter White after Season 5, minus the cancer and with more cinderblocks.

  • Heists or theft? 

    • ✅You're not cracking safes — you're cracking the entire supply chain. Smuggling, money laundering, bribery, crafting fentanyl in your apartment. Theft? No. Exploitation? Absolutely.

  • Murder or violence? 

    • ✅✅Guns, turf wars, DEA raids, and a UI that encourages you to run, fight, or bribe your way through the law. The violence may not always be your fault, but it’s always your problem.


The Setup:

You're dropped into a filthy city called Edengrad, which is ironic because nothing here even remotely resembles paradise. You start out pushing grams on the corner for some guy named Eddie — a shady connect who may or may not be grooming you to take the fall.


You mix your stash, haggle with dealers, unlock hideouts, and gradually scale from low-level scum to full-blown Scarface with spreadsheets. It’s a gloriously grim climb up the criminal food chain.

Gameplay:

  • Drug crafting & cutting: Cocaine with baking soda? Sure. MDMA with glitter glue? Why not. You can literally water down your stash with sugar and still sell it at top shelf.

  • Territory management: Expand operations, claim turf, recruit mules. If you're not expanding, you're dying.

  • Police evasion: The fuzz is relentless. You’ll get chased, cornered, raided, and interrogated. Stealth, bribes, and timing are your best friends.

  • Empire systems: Build your lab. Hire people. Upgrade operations. It’s like SimCity, but your parks are stash houses.


The Good:

✔️ Immersive criminal progression

✔️ Deep (and disturbingly realistic) drug production mechanics

✔️ Tense, tactical gameplay with stakes

✔️ Surprisingly solid voice acting and dark humor


The Bad:

❌ The AI cops have all the subtlety of a nuke

❌ Occasional jank — your character sometimes clips harder than a cracked-out NPC

❌ No real morality slider — you’re evil whether you want to be or not (which… fine)


Criminal Mastermind Rating 9/10

The only thing keeping it from a perfect 10 is the lack of international smuggling and maybe a few nukes. But as far as street-level empire-building goes, this is textbook CRIMENET GAZETTE material. Highly recommended for aspiring kingpins and spreadsheet-loving sociopaths alike.


Verdict

Play it. Build it. Break the law. Get rich. Stay paranoid. If you're not sweating when the sirens get close, you're not playing it right.

 
 
 

Comments


About the Editor
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I'm Niels Gys, founder and editor of CRIMENET GAZETTE. I write about crime, heist, villain, and horror games because somebody has to separate genuine criminal masterpieces from games that couldn't organize a successful mugging.

Outside the website, I'm the frontman of JETBLACK SMILE, a Belgian rock 'n' roll band that sounds like bad decisions played through loud guitars. Turns out writing about chaos, criminals, and morally questionable life choices isn't all that different from writing songs.

I started CRIMENET because too much gaming coverage feels afraid to have an opinion. Reviews become press releases, every game is "solid," and somehow everyone leaves happy except the reader.

Not here.

CRIMENET covers crime, heist, villain, and horror games, alongside the occasional film or series that earns a place in the criminal underworld. Not the heroic kind. The kind where you rob banks, build empires, betray your crew, or become the monster everyone else is trying to survive.

I don't do review scores. The internet already has enough people arguing whether a game deserves a 72 instead of a 71, like they're negotiating a hostage release over a single percentage point. I'd rather tell you what the game actually feels like to play and whether it's worth your time.

Every article is built on research, evidence, and an unhealthy intolerance for mediocre game design.

 

Strong opinions are welcome. Invented facts are not.

Think less "trusted reviewer."

More "your inside man in the digital underworld."

I'm not here to save the world.

I'm here to tell you which crimes are worth committing. 🤘

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